// might be called before initialization
-int mp3_get_bitrate(FILE *f, int size)
+int mp3_get_bitrate(void *f, int size)
{
int ret, retval = -1, sample_rate, bitrate;
// filenames are stored instead handles in PSP, due to stupid max open file limit
- char *fname = (char *)f;
+ char *fname = f;
/* make sure thread is not busy.. */
if (thread_busy_sem >= 0)
static int mp3_job_started = 0, mp3_samples_ready = 0, mp3_buffer_offs = 0, mp3_play_bufsel = 0;
-void mp3_start_play(FILE *f, int pos)
+void mp3_start_play(void *f, int pos)
{
- char *fname = (char *)f;
+ char *fname = f;
if (!initialized) return;