#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
+#include <unistd.h>
#include <pspkernel.h>
#include <pspiofilemgr.h>
thid = sceKernelCreateThread("pico_main", (SceKernelThreadEntry) pico_main, 32, 0x2000, PSP_THREAD_ATTR_USER, NULL);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
+#ifndef GCOV
sceKernelExitDeleteThread(0);
+#else
+ while (engineState != PGS_Quit)
+ sceKernelDelayThread(1024 * 1024);
+#endif
return 0;
}
unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
void *psp_screen = VRAM_FB0;
+int psp_unhandled_suspend = 0;
+
static int current_screen = 0; /* front bufer */
static SceUID main_thread_id = -1;
}
}
else if (pwrflags & PSP_POWER_CB_RESUME_COMPLETE)
+ {
engineState = old_state;
+ psp_unhandled_suspend = 1;
+ }
//sceDisplayWaitVblankStart();
return 0;
void psp_init(void)
{
SceUID thid;
+ char buff[128], *r;
+
+ /* fw 1.5 sometimes returns 8002032c, although getcwd works */
+ r = getcwd(buff, sizeof(buff));
+ if (r) sceIoChdir(buff);
main_thread_id = sceKernelGetThreadId();
sceDisplayWaitVblankStart();
}
+void psp_resume_suspend(void)
+{
+ // for some reason file IO doesn't seem to work
+ // after resume for some period of time, at least on 1.5
+ SceUID fd;
+ int i;
+ for (i = 0; i < 30; i++) {
+ fd = sceIoOpen("dummy.txt", PSP_O_WRONLY|PSP_O_APPEND, 0777);
+ if (fd != 0x80010013) break; // device not available
+ sceKernelDelayThread(32 * 1024);
+ }
+ if (fd >= 0) sceIoClose(fd);
+ sceDisplayWaitVblankStart();
+ psp_unhandled_suspend = 0;
+ if (i < 30)
+ lprintf("io resumed after %i tries\n", i);
+ else lprintf("io resume failed\n");
+}
+
/* alt logging */
#define LOG_FILE "log.txt"
va_end(vl);
#else
static SceUID logfd = -1;
+ static int msg_count = 0;
char buff[256];
log_entry *le, *le1;
logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
if (logfd < 0) {
- logfd = -2;
+ if (msg_count == 0) logfd = -2;
return;
}
le1 = le->next;
sceIoWrite(logfd, le->buff, strlen(le->buff));
free(le);
+ msg_count++;
}
}
sceIoWrite(logfd, buff, strlen(buff));
+ msg_count++;
// make sure it gets flushed
sceIoClose(logfd);