+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+
#include <pspkernel.h>
+#include <pspiofilemgr.h>
#include <pspdisplay.h>
+#include <psppower.h>
#include <pspgu.h>
#include "psp.h"
PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
-void *psp_screen = PSP_VRAM_BASE0;
+unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
+
+void *psp_screen = VRAM_FB0;
static int current_screen = 0; /* front bufer */
+static SceUID logfd = -1;
/* Exit callback */
static int exit_callback(int arg1, int arg2, void *common)
{
int cbid;
- lprintf("callback_thread started with id %i\n", sceKernelGetThreadId());
+ lprintf("callback_thread started with id %i, priority %i\n",
+ sceKernelGetThreadId(), sceKernelGetThreadCurrentPriority());
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
void psp_init(void)
{
- int thid;
+ SceUID thid;
- lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId());
+ lprintf("entered psp_init, threadId %i, priority %i\n", sceKernelGetThreadId(),
+ sceKernelGetThreadCurrentPriority());
thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
if (thid >= 0)
/* video */
sceDisplaySetMode(0, 480, 272);
- sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
+ sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
- psp_screen = PSP_VRAM_BASE0;
+ psp_screen = VRAM_FB0;
/* gu */
sceGuInit();
+ sceGuStart(GU_DIRECT, guCmdList);
+ sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
+ sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
+ sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
+ sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
+ sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
+ sceGuViewport(2048, 2048, 480, 272);
+ sceGuDepthRange(0xc350, 0x2710);
+ sceGuScissor(0, 0, 480, 272);
+ sceGuEnable(GU_SCISSOR_TEST);
+
+ sceGuDepthMask(0xffff);
+ sceGuDisable(GU_DEPTH_TEST);
+
+ sceGuFrontFace(GU_CW);
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+ sceGuAmbientColor(0xffffffff);
+ sceGuColor(0xffffffff);
+ sceGuFinish();
+ sceGuSync(0, 0);
+
+ sceDisplayWaitVblankStart();
+ sceGuDisplay(GU_TRUE);
+
+
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
sceKernelExitGame();
}
-void psp_video_flip(void)
+void psp_video_flip(int wait_vsync)
{
- sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
+ if (wait_vsync) sceDisplayWaitVblankStart();
+ sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
+ wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
- psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
+ psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
+}
+
+void *psp_video_get_active_fb(void)
+{
+ return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
- psp_screen = PSP_VRAM_BASE0;
+ psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}
sceKernelDelayThread(ms * 1000);
}
-unsigned int psp_pad_read(void)
+unsigned int psp_pad_read(int blocking)
{
SceCtrlData pad;
- sceCtrlReadBufferPositive(&pad, 1);
+ if (blocking)
+ sceCtrlReadBufferPositive(&pad, 1);
+ else sceCtrlPeekBufferPositive(&pad, 1);
return pad.Buttons;
}
+int psp_get_cpu_clock(void)
+{
+ return scePowerGetCpuClockFrequencyInt();
+}
+
+int psp_set_cpu_clock(int clock)
+{
+ int ret = scePowerSetClockFrequency(clock, clock, clock/2);
+ if (ret != 0) lprintf("failed to set clock: %i\n", ret);
+
+ return ret;
+}
+
+/* alt logging */
+#define LOG_FILE "log.log"
+
+void lprintf_f(const char *fmt, ...)
+{
+ va_list vl;
+ char buff[256];
+
+ if (logfd < 0)
+ {
+ logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
+ if (logfd < 0)
+ return;
+ }
+
+ va_start(vl, fmt);
+ vsnprintf(buff, sizeof(buff), fmt, vl);
+ va_end(vl);
+
+ sceIoWrite(logfd, buff, strlen(buff));
+//sceKernelDelayThread(200 * 1000);
+sceIoClose(logfd);
+logfd = -1;
+}
+
+