{\r
case PicoMsgLoadState: \r
if(!rom_loaded) return -1; // no ROM\r
- return emu_SaveLoadGame(1, 0);\r
+ return emu_save_load_game(1, 0);\r
\r
case PicoMsgSaveState:\r
if(!rom_loaded) return -1;\r
- return emu_SaveLoadGame(0, 0);\r
+ return emu_save_load_game(0, 0);\r
\r
case PicoMsgLoadROM:\r
return loadROM((TPtrC16 *)param);\r
if (loadrom_result == 0)\r
return PicoErrRomOpenFailed;\r
\r
- emu_getGameName(buff);\r
+ emu_get_game_name(buff);\r
TPtrC8 buff8((TUint8*) buff);\r
iRomInternalName.Copy(buff8);\r
\r