unsigned int prevflags:3; // flags from previous block\r
unsigned int bIgnoreLoop:1; // Ignore loop\r
unsigned int bNewPitch:1; // pitch changed\r
- int iLeftVolume; // left volume\r
- int iRightVolume; // right volume\r
+ union {\r
+ struct {\r
+ int iLeftVolume; // left volume\r
+ int iRightVolume; // right volume\r
+ };\r
+ int iVolume[2];\r
+ };\r
ADSRInfoEx ADSRX;\r
int iRawPitch; // raw pitch (0...3fff)\r
} SPUCHAN;\r