#include "externals.h"\r
#include "registers.h"\r
#include "spu.h"\r
-#include "regs.h"\r
\r
////////////////////////////////////////////////////////////////////////\r
// freeze structs\r
////////////////////////////////////////////////////////////////////////\r
\r
+typedef struct\r
+{\r
+ int AttackModeExp;\r
+ int AttackTime;\r
+ int DecayTime;\r
+ int SustainLevel;\r
+ int SustainModeExp;\r
+ int SustainModeDec;\r
+ int SustainTime;\r
+ int ReleaseModeExp;\r
+ unsigned int ReleaseVal;\r
+ int ReleaseTime;\r
+ int ReleaseStartTime; \r
+ int ReleaseVol; \r
+ int lTime;\r
+ int lVolume;\r
+} ADSRInfo;\r
+\r
typedef struct\r
{\r
int State;\r
int ReleaseModeExp;\r
int ReleaseRate;\r
int EnvelopeVol;\r
- long lVolume;\r
- long lDummy1;\r
- long lDummy2;\r
+ int lVolume;\r
+ int lDummy1;\r
+ int lDummy2;\r
} ADSRInfoEx_orig;\r
\r
typedef struct\r
int SB[32+32]; // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
int sval;\r
\r
- unsigned char * pStart; // start ptr into sound mem\r
- unsigned char * pCurr; // current pos in sound mem\r
- unsigned char * pLoop; // loop ptr in sound mem\r
+ int iStart; // start ptr into sound mem\r
+ int iCurr; // current pos in sound mem\r
+ int iLoop; // loop ptr in sound mem\r
\r
int bOn; // is channel active (sample playing?)\r
int bStop; // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
////////////////////////////////////////////////////////////////////////\r
\r
void LoadStateV5(SPUFreeze_t * pF); // newest version\r
-void LoadStateUnknown(SPUFreeze_t * pF); // unknown format\r
-\r
-extern int lastch;\r
+void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles); // unknown format\r
\r
// we want to retain compatibility between versions,\r
// so use original channel struct\r
static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
{\r
memset(d, 0, sizeof(*d));\r
- d->bNew = !!(dwNewChannel & (1<<ch));\r
+ d->bNew = !!(spu.dwNewChannel & (1<<ch));\r
d->iSBPos = s->iSBPos;\r
d->spos = s->spos;\r
d->sinc = s->sinc;\r
- memcpy(d->SB, s->SB, sizeof(d->SB));\r
- d->pStart = s->pStart;\r
- d->pCurr = s->pCurr;\r
- d->pLoop = s->pLoop;\r
- d->bOn = !!(dwChannelOn & (1<<ch));\r
- d->bStop = s->bStop;\r
+ memcpy(d->SB, spu.SB + ch * SB_SIZE, sizeof(d->SB[0]) * SB_SIZE);\r
+ d->iStart = (regAreaGet(ch,6)&~1)<<3;\r
+ d->iCurr = 0; // set by the caller\r
+ d->iLoop = 0; // set by the caller\r
+ d->bOn = !!(spu.dwChannelOn & (1<<ch));\r
+ d->bStop = s->ADSRX.State == ADSR_RELEASE;\r
d->bReverb = s->bReverb;\r
- d->iActFreq = s->iActFreq;\r
- d->iUsedFreq = s->iUsedFreq;\r
+ d->iActFreq = 1;\r
+ d->iUsedFreq = 2;\r
d->iLeftVolume = s->iLeftVolume;\r
- d->bIgnoreLoop = s->bIgnoreLoop;\r
+ // this one is nasty but safe, save compat is important\r
+ d->bIgnoreLoop = (s->prevflags ^ 2) << 1;\r
d->iRightVolume = s->iRightVolume;\r
d->iRawPitch = s->iRawPitch;\r
- d->s_1 = s->SB[27]; // yes it's reversed\r
- d->s_2 = s->SB[26];\r
+ d->s_1 = spu.SB[ch * SB_SIZE + 27]; // yes it's reversed\r
+ d->s_2 = spu.SB[ch * SB_SIZE + 26];\r
d->bRVBActive = s->bRVBActive;\r
d->bNoise = s->bNoise;\r
d->bFMod = s->bFMod;\r
static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
{\r
memset(d, 0, sizeof(*d));\r
- if (s->bNew) dwNewChannel |= 1<<ch;\r
+ if (s->bNew) spu.dwNewChannel |= 1<<ch;\r
d->iSBPos = s->iSBPos;\r
+ if ((uint32_t)d->iSBPos >= 28) d->iSBPos = 27;\r
d->spos = s->spos;\r
d->sinc = s->sinc;\r
- memcpy(d->SB, s->SB, sizeof(d->SB));\r
- d->pStart = (void *)((long)s->pStart & 0x7fff0);\r
- d->pCurr = (void *)((long)s->pCurr & 0x7fff0);\r
- d->pLoop = (void *)((long)s->pLoop & 0x7fff0);\r
- if (s->bOn) dwChannelOn |= 1<<ch;\r
- d->bStop = s->bStop;\r
+ d->sinc_inv = 0;\r
+ memcpy(spu.SB + ch * SB_SIZE, s->SB, sizeof(spu.SB[0]) * SB_SIZE);\r
+ d->pCurr = (void *)((long)s->iCurr & 0x7fff0);\r
+ d->pLoop = (void *)((long)s->iLoop & 0x7fff0);\r
d->bReverb = s->bReverb;\r
- d->iActFreq = s->iActFreq;\r
- d->iUsedFreq = s->iUsedFreq;\r
d->iLeftVolume = s->iLeftVolume;\r
- d->bIgnoreLoop = s->bIgnoreLoop;\r
d->iRightVolume = s->iRightVolume;\r
d->iRawPitch = s->iRawPitch;\r
d->bRVBActive = s->bRVBActive;\r
d->bNoise = s->bNoise;\r
d->bFMod = s->bFMod;\r
+ d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;\r
d->ADSRX.State = s->ADSRX.State;\r
+ if (s->bStop) d->ADSRX.State = ADSR_RELEASE;\r
d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+ if (s->bOn) spu.dwChannelOn |= 1<<ch;\r
+ else d->ADSRX.EnvelopeVol = 0;\r
+}\r
+\r
+// force load from regArea to variables\r
+static void load_register(unsigned long reg, unsigned int cycles)\r
+{\r
+ unsigned short *r = &spu.regArea[((reg & 0xfff) - 0xc00) >> 1];\r
+ *r ^= 1;\r
+ SPUwriteRegister(reg, *r ^ 1, cycles);\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
// SPUFREEZE: called by main emu on savestate load/save\r
////////////////////////////////////////////////////////////////////////\r
\r
-long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)\r
+long CALLBACK SPUfreeze(uint32_t ulFreezeMode, SPUFreeze_t * pF,\r
+ uint32_t cycles)\r
{\r
int i;SPUOSSFreeze_t * pFO;\r
\r
if(!pF) return 0; // first check\r
\r
+ do_samples(cycles, 1);\r
+\r
if(ulFreezeMode) // info or save?\r
{//--------------------------------------------------//\r
if(ulFreezeMode==1) \r
\r
if(ulFreezeMode==2) return 1; // info mode? ok, bye\r
// save mode:\r
- RemoveTimer(); // stop timer\r
+ memcpy(pF->cSPURam,spu.spuMem,0x80000); // copy common infos\r
+ memcpy(pF->cSPUPort,spu.regArea,0x200);\r
\r
- memcpy(pF->cSPURam,spuMem,0x80000); // copy common infos\r
- memcpy(pF->cSPUPort,regArea,0x200);\r
-\r
- if(xapGlobal && XAPlay!=XAFeed) // some xa\r
+ if(spu.xapGlobal && spu.XAPlay!=spu.XAFeed) // some xa\r
{\r
- pF->xaS=*xapGlobal; \r
+ pF->xaS=*spu.xapGlobal;\r
}\r
else \r
memset(&pF->xaS,0,sizeof(xa_decode_t)); // or clean xa\r
\r
pFO=(SPUOSSFreeze_t *)(pF+1); // store special stuff\r
\r
- pFO->spuIrq=spuIrq;\r
- if(pSpuIrq) pFO->pSpuIrq = (unsigned long)pSpuIrq-(unsigned long)spuMemC;\r
+ pFO->spuIrq = spu.regArea[(H_SPUirqAddr - 0x0c00) / 2];\r
+ if(spu.pSpuIrq) pFO->pSpuIrq = (unsigned long)spu.pSpuIrq-(unsigned long)spu.spuMemC;\r
\r
- pFO->spuAddr=spuAddr;\r
+ pFO->spuAddr=spu.spuAddr;\r
if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;\r
\r
- dwChannelOn&=~dwPendingChanOff;\r
- dwPendingChanOff=0;\r
-\r
for(i=0;i<MAXCHAN;i++)\r
{\r
- save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
- if(pFO->s_chan[i].pStart)\r
- pFO->s_chan[i].pStart-=(unsigned long)spuMemC;\r
- if(pFO->s_chan[i].pCurr)\r
- pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
- if(pFO->s_chan[i].pLoop)\r
- pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
+ save_channel(&pFO->s_chan[i],&spu.s_chan[i],i);\r
+ if(spu.s_chan[i].pCurr)\r
+ pFO->s_chan[i].iCurr=spu.s_chan[i].pCurr-spu.spuMemC;\r
+ if(spu.s_chan[i].pLoop)\r
+ pFO->s_chan[i].iLoop=spu.s_chan[i].pLoop-spu.spuMemC;\r
}\r
\r
- SetupTimer(); // sound processing on again\r
-\r
return 1;\r
//--------------------------------------------------//\r
}\r
\r
if(ulFreezeMode!=0) return 0; // bad mode? bye\r
\r
- RemoveTimer(); // we stop processing while doing the save!\r
-\r
- memcpy(spuMem,pF->cSPURam,0x80000); // get ram\r
- memcpy(regArea,pF->cSPUPort,0x200);\r
+ memcpy(spu.spuMem,pF->cSPURam,0x80000); // get ram\r
+ memcpy(spu.regArea,pF->cSPUPort,0x200);\r
+ spu.bMemDirty = 1;\r
\r
if(pF->xaS.nsamples<=4032) // start xa again\r
SPUplayADPCMchannel(&pF->xaS);\r
\r
- xapGlobal=0;\r
- dwPendingChanOff=0;\r
+ spu.xapGlobal=0;\r
\r
if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)\r
LoadStateV5(pF);\r
- else LoadStateUnknown(pF);\r
-\r
- lastch = -1;\r
+ else LoadStateUnknown(pF, cycles);\r
\r
// repair some globals\r
for(i=0;i<=62;i+=2)\r
- SPUwriteRegister(H_Reverb+i,regArea[(H_Reverb+i-0xc00)>>1]);\r
- SPUwriteRegister(H_SPUReverbAddr,regArea[(H_SPUReverbAddr-0xc00)>>1]);\r
- SPUwriteRegister(H_SPUrvolL,regArea[(H_SPUrvolL-0xc00)>>1]);\r
- SPUwriteRegister(H_SPUrvolR,regArea[(H_SPUrvolR-0xc00)>>1]);\r
+ load_register(H_Reverb+i, cycles);\r
+ load_register(H_SPUReverbAddr, cycles);\r
+ load_register(H_SPUrvolL, cycles);\r
+ load_register(H_SPUrvolR, cycles);\r
\r
- SPUwriteRegister(H_SPUctrl,(unsigned short)(regArea[(H_SPUctrl-0xc00)>>1]|0x4000));\r
- SPUwriteRegister(H_SPUstat,regArea[(H_SPUstat-0xc00)>>1]);\r
- SPUwriteRegister(H_CDLeft,regArea[(H_CDLeft-0xc00)>>1]);\r
- SPUwriteRegister(H_CDRight,regArea[(H_CDRight-0xc00)>>1]);\r
+ load_register(H_SPUctrl, cycles);\r
+ load_register(H_SPUstat, cycles);\r
+ load_register(H_CDLeft, cycles);\r
+ load_register(H_CDRight, cycles);\r
\r
// fix to prevent new interpolations from crashing\r
- for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
+ for(i=0;i<MAXCHAN;i++) spu.SB[i * SB_SIZE + 28]=0;\r
+\r
+ ClearWorkingState();\r
+ spu.cycles_played = cycles;\r
\r
- SetupTimer(); // start sound processing again\r
+ if (spu.spuCtrl & CTRL_IRQ)\r
+ schedule_next_irq();\r
\r
return 1;\r
}\r
\r
pFO=(SPUOSSFreeze_t *)(pF+1);\r
\r
- spuIrq = pFO->spuIrq;\r
- if(pFO->pSpuIrq) pSpuIrq = spuMemC+((long)pFO->pSpuIrq&0x7fff0); else pSpuIrq=NULL;\r
+ spu.pSpuIrq = spu.spuMemC + ((spu.regArea[(H_SPUirqAddr - 0x0c00) / 2] << 3) & ~0xf);\r
\r
if(pFO->spuAddr)\r
{\r
- spuAddr = pFO->spuAddr;\r
- if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
+ if (pFO->spuAddr == 0xbaadf00d) spu.spuAddr = 0;\r
+ else spu.spuAddr = pFO->spuAddr & 0x7fffe;\r
}\r
\r
- dwNewChannel=0;\r
- dwChannelOn=0;\r
- dwChannelDead=0;\r
+ spu.dwNewChannel=0;\r
+ spu.dwChannelOn=0;\r
+ spu.dwChannelDead=0;\r
for(i=0;i<MAXCHAN;i++)\r
{\r
- load_channel(&s_chan[i],&pFO->s_chan[i],i);\r
+ load_channel(&spu.s_chan[i],&pFO->s_chan[i],i);\r
\r
- s_chan[i].pStart+=(unsigned long)spuMemC;\r
- s_chan[i].pCurr+=(unsigned long)spuMemC;\r
- s_chan[i].pLoop+=(unsigned long)spuMemC;\r
+ spu.s_chan[i].pCurr+=(unsigned long)spu.spuMemC;\r
+ spu.s_chan[i].pLoop+=(unsigned long)spu.spuMemC;\r
}\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
\r
-void LoadStateUnknown(SPUFreeze_t * pF)\r
+void LoadStateUnknown(SPUFreeze_t * pF, uint32_t cycles)\r
{\r
int i;\r
\r
for(i=0;i<MAXCHAN;i++)\r
{\r
- s_chan[i].bStop=0;\r
- s_chan[i].pLoop=spuMemC;\r
- s_chan[i].pStart=spuMemC;\r
- s_chan[i].pLoop=spuMemC;\r
+ spu.s_chan[i].pLoop=spu.spuMemC;\r
}\r
\r
- dwNewChannel=0;\r
- dwChannelOn=0;\r
- dwChannelDead=0;\r
- pSpuIrq=0;\r
+ spu.dwNewChannel=0;\r
+ spu.dwChannelOn=0;\r
+ spu.dwChannelDead=0;\r
+ spu.pSpuIrq=spu.spuMemC;\r
\r
for(i=0;i<0xc0;i++)\r
{\r
- SPUwriteRegister(0x1f801c00+i*2,regArea[i]);\r
+ load_register(0x1f801c00 + i*2, cycles);\r
}\r
}\r
\r