#include "externals.h"\r
#include "registers.h"\r
#include "spu.h"\r
-#include "regs.h"\r
\r
////////////////////////////////////////////////////////////////////////\r
// freeze structs\r
////////////////////////////////////////////////////////////////////////\r
\r
+typedef struct\r
+{\r
+ int State;\r
+ int AttackModeExp;\r
+ int AttackRate;\r
+ int DecayRate;\r
+ int SustainLevel;\r
+ int SustainModeExp;\r
+ int SustainIncrease;\r
+ int SustainRate;\r
+ int ReleaseModeExp;\r
+ int ReleaseRate;\r
+ int EnvelopeVol;\r
+ long lVolume;\r
+ long lDummy1;\r
+ long lDummy2;\r
+} ADSRInfoEx_orig;\r
+\r
+typedef struct\r
+{\r
+ // no mutexes used anymore... don't need them to sync access\r
+ //HANDLE hMutex;\r
+\r
+ int bNew; // start flag\r
+\r
+ int iSBPos; // mixing stuff\r
+ int spos;\r
+ int sinc;\r
+ int SB[32+32]; // Pete added another 32 dwords in 1.6 ... prevents overflow issues with gaussian/cubic interpolation (thanx xodnizel!), and can be used for even better interpolations, eh? :)\r
+ int sval;\r
+\r
+ unsigned char * pStart; // start ptr into sound mem\r
+ unsigned char * pCurr; // current pos in sound mem\r
+ unsigned char * pLoop; // loop ptr in sound mem\r
+\r
+ int bOn; // is channel active (sample playing?)\r
+ int bStop; // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
+ int bReverb; // can we do reverb on this channel? must have ctrl register bit, to get active\r
+ int iActFreq; // current psx pitch\r
+ int iUsedFreq; // current pc pitch\r
+ int iLeftVolume; // left volume\r
+ int iLeftVolRaw; // left psx volume value\r
+ int bIgnoreLoop; // ignore loop bit, if an external loop address is used\r
+ int iMute; // mute mode\r
+ int iRightVolume; // right volume\r
+ int iRightVolRaw; // right psx volume value\r
+ int iRawPitch; // raw pitch (0...3fff)\r
+ int iIrqDone; // debug irq done flag\r
+ int s_1; // last decoding infos\r
+ int s_2;\r
+ int bRVBActive; // reverb active flag\r
+ int iRVBOffset; // reverb offset\r
+ int iRVBRepeat; // reverb repeat\r
+ int bNoise; // noise active flag\r
+ int bFMod; // freq mod (0=off, 1=sound channel, 2=freq channel)\r
+ int iRVBNum; // another reverb helper\r
+ int iOldNoise; // old noise val for this channel \r
+ ADSRInfo ADSR; // active ADSR settings\r
+ ADSRInfoEx_orig ADSRX; // next ADSR settings (will be moved to active on sample start)\r
+} SPUCHAN_orig;\r
+\r
typedef struct\r
{\r
char szSPUName[8];\r
uint32_t dummy2;\r
uint32_t dummy3;\r
\r
- SPUCHAN s_chan[MAXCHAN]; \r
+ SPUCHAN_orig s_chan[MAXCHAN]; \r
\r
} SPUOSSFreeze_t;\r
\r
\r
extern int lastch;\r
\r
+// we want to retain compatibility between versions,\r
+// so use original channel struct\r
+static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)\r
+{\r
+ memset(d, 0, sizeof(*d));\r
+ d->bNew = !!(dwNewChannel & (1<<ch));\r
+ d->iSBPos = s->iSBPos;\r
+ d->spos = s->spos;\r
+ d->sinc = s->sinc;\r
+ memcpy(d->SB, s->SB, sizeof(d->SB));\r
+ d->pStart = (unsigned char *)((regAreaGet(ch,6)&~1)<<3);\r
+ d->pCurr = s->pCurr;\r
+ d->pLoop = s->pLoop;\r
+ d->bOn = !!(dwChannelOn & (1<<ch));\r
+ d->bStop = s->bStop;\r
+ d->bReverb = s->bReverb;\r
+ d->iActFreq = 1;\r
+ d->iUsedFreq = 2;\r
+ d->iLeftVolume = s->iLeftVolume;\r
+ // this one is nasty but safe, save compat is important\r
+ d->bIgnoreLoop = (s->prevflags ^ 2) << 1;\r
+ d->iRightVolume = s->iRightVolume;\r
+ d->iRawPitch = s->iRawPitch;\r
+ d->s_1 = s->SB[27]; // yes it's reversed\r
+ d->s_2 = s->SB[26];\r
+ d->bRVBActive = s->bRVBActive;\r
+ d->bNoise = s->bNoise;\r
+ d->bFMod = s->bFMod;\r
+ d->ADSRX.State = s->ADSRX.State;\r
+ d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
+ d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
+ d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
+ d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
+ d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
+ d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
+ d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
+ d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
+ d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
+ d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+ d->ADSRX.lVolume = d->bOn; // hmh\r
+}\r
+\r
+static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)\r
+{\r
+ memset(d, 0, sizeof(*d));\r
+ if (s->bNew) dwNewChannel |= 1<<ch;\r
+ d->iSBPos = s->iSBPos;\r
+ d->spos = s->spos;\r
+ d->sinc = s->sinc;\r
+ memcpy(d->SB, s->SB, sizeof(d->SB));\r
+ d->pCurr = (void *)((long)s->pCurr & 0x7fff0);\r
+ d->pLoop = (void *)((long)s->pLoop & 0x7fff0);\r
+ if (s->bOn) dwChannelOn |= 1<<ch;\r
+ d->bStop = s->bStop;\r
+ d->bReverb = s->bReverb;\r
+ d->iLeftVolume = s->iLeftVolume;\r
+ d->iRightVolume = s->iRightVolume;\r
+ d->iRawPitch = s->iRawPitch;\r
+ d->bRVBActive = s->bRVBActive;\r
+ d->bNoise = s->bNoise;\r
+ d->bFMod = s->bFMod;\r
+ d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;\r
+ d->ADSRX.State = s->ADSRX.State;\r
+ d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;\r
+ d->ADSRX.AttackRate = s->ADSRX.AttackRate;\r
+ d->ADSRX.DecayRate = s->ADSRX.DecayRate;\r
+ d->ADSRX.SustainLevel = s->ADSRX.SustainLevel;\r
+ d->ADSRX.SustainModeExp = s->ADSRX.SustainModeExp;\r
+ d->ADSRX.SustainIncrease = s->ADSRX.SustainIncrease;\r
+ d->ADSRX.SustainRate = s->ADSRX.SustainRate;\r
+ d->ADSRX.ReleaseModeExp = s->ADSRX.ReleaseModeExp;\r
+ d->ADSRX.ReleaseRate = s->ADSRX.ReleaseRate;\r
+ d->ADSRX.EnvelopeVol = s->ADSRX.EnvelopeVol;\r
+}\r
+\r
////////////////////////////////////////////////////////////////////////\r
// SPUFREEZE: called by main emu on savestate load/save\r
////////////////////////////////////////////////////////////////////////\r
\r
if(ulFreezeMode==2) return 1; // info mode? ok, bye\r
// save mode:\r
- RemoveTimer(); // stop timer\r
-\r
memcpy(pF->cSPURam,spuMem,0x80000); // copy common infos\r
memcpy(pF->cSPUPort,regArea,0x200);\r
\r
\r
for(i=0;i<MAXCHAN;i++)\r
{\r
- memcpy((void *)&pFO->s_chan[i],(void *)&s_chan[i],sizeof(SPUCHAN));\r
- if(pFO->s_chan[i].pStart)\r
- pFO->s_chan[i].pStart-=(unsigned long)spuMemC;\r
+ if(!(s_chan[i].prevflags&2))\r
+ dwChannelOn&=~(1<<i);\r
+\r
+ save_channel(&pFO->s_chan[i],&s_chan[i],i);\r
if(pFO->s_chan[i].pCurr)\r
pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;\r
if(pFO->s_chan[i].pLoop)\r
pFO->s_chan[i].pLoop-=(unsigned long)spuMemC;\r
}\r
\r
- SetupTimer(); // sound processing on again\r
-\r
return 1;\r
//--------------------------------------------------//\r
}\r
\r
if(ulFreezeMode!=0) return 0; // bad mode? bye\r
\r
- RemoveTimer(); // we stop processing while doing the save!\r
-\r
memcpy(spuMem,pF->cSPURam,0x80000); // get ram\r
memcpy(regArea,pF->cSPUPort,0x200);\r
\r
// fix to prevent new interpolations from crashing\r
for(i=0;i<MAXCHAN;i++) s_chan[i].SB[28]=0;\r
\r
- SetupTimer(); // start sound processing again\r
+ ClearWorkingState();\r
\r
return 1;\r
}\r
pFO=(SPUOSSFreeze_t *)(pF+1);\r
\r
spuIrq = pFO->spuIrq;\r
- if(pFO->pSpuIrq) pSpuIrq = pFO->pSpuIrq+spuMemC; else pSpuIrq=NULL;\r
+ if(pFO->pSpuIrq) pSpuIrq = spuMemC+((long)pFO->pSpuIrq&0x7fff0); else pSpuIrq=NULL;\r
\r
if(pFO->spuAddr)\r
{\r
if (spuAddr == 0xbaadf00d) spuAddr = 0;\r
}\r
\r
+ dwNewChannel=0;\r
+ dwChannelOn=0;\r
+ dwChannelDead=0;\r
for(i=0;i<MAXCHAN;i++)\r
{\r
- memcpy((void *)&s_chan[i],(void *)&pFO->s_chan[i],sizeof(SPUCHAN));\r
+ load_channel(&s_chan[i],&pFO->s_chan[i],i);\r
\r
- s_chan[i].pStart+=(unsigned long)spuMemC;\r
s_chan[i].pCurr+=(unsigned long)spuMemC;\r
s_chan[i].pLoop+=(unsigned long)spuMemC;\r
- s_chan[i].iMute=0;\r
- s_chan[i].iIrqDone=0;\r
}\r
}\r
\r
\r
for(i=0;i<MAXCHAN;i++)\r
{\r
- s_chan[i].bOn=0;\r
- s_chan[i].bNew=0;\r
s_chan[i].bStop=0;\r
- s_chan[i].ADSR.lVolume=0;\r
- s_chan[i].pLoop=spuMemC;\r
- s_chan[i].pStart=spuMemC;\r
s_chan[i].pLoop=spuMemC;\r
- s_chan[i].iMute=0;\r
- s_chan[i].iIrqDone=0;\r
}\r
\r
dwNewChannel=0;\r
+ dwChannelOn=0;\r
+ dwChannelDead=0;\r
pSpuIrq=0;\r
\r
for(i=0;i<0xc0;i++)\r