int playing = 0;
if ((device.mainloop == NULL) || (device.api == NULL) || ( device.context == NULL) || (device.stream == NULL))
- return SOUNDSIZE;
+ return 1;
pa_threaded_mainloop_lock (device.mainloop);
free_space = pa_stream_writable_size (device.stream);
{
// Don't buffer anymore, just play
//fprintf (stderr, "Not buffering.\n");
- return SOUNDSIZE;
+ return 1;
}
else
{