\r
#include "externals.h"\r
#include "registers.h"\r
-#include "regs.h"\r
-#include "reverb.h"\r
-\r
-/*\r
-// adsr time values (in ms) by James Higgs ... see the end of\r
-// the adsr.c source for details\r
-\r
-#define ATTACK_MS 514L\r
-#define DECAYHALF_MS 292L\r
-#define DECAY_MS 584L\r
-#define SUSTAIN_MS 450L\r
-#define RELEASE_MS 446L\r
-*/\r
-\r
-// we have a timebase of 1.020408f ms, not 1 ms... so adjust adsr defines\r
-#define ATTACK_MS 494L\r
-#define DECAYHALF_MS 286L\r
-#define DECAY_MS 572L\r
-#define SUSTAIN_MS 441L\r
-#define RELEASE_MS 437L\r
+#include "spu_config.h"\r
+#include "spu.h"\r
+\r
+static void SoundOn(int start,int end,unsigned short val);\r
+static void SoundOff(int start,int end,unsigned short val);\r
+static void FModOn(int start,int end,unsigned short val);\r
+static void NoiseOn(int start,int end,unsigned short val);\r
+static void SetVolumeL(unsigned char ch,short vol);\r
+static void SetVolumeR(unsigned char ch,short vol);\r
+static void SetPitch(int ch,unsigned short val);\r
+static void ReverbOn(int start,int end,unsigned short val);\r
\r
////////////////////////////////////////////////////////////////////////\r
// WRITE REGISTERS: called by main emu\r
////////////////////////////////////////////////////////////////////////\r
\r
-void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val)\r
+static const uint32_t ignore_dupe[16] = {\r
+ // ch 0-15 c40 c80 cc0\r
+ 0x7f7f7f7f, 0x7f7f7f7f, 0x7f7f7f7f, 0x7f7f7f7f,\r
+ // ch 16-24 d40 control reverb\r
+ 0x7f7f7f7f, 0x7f7f7f7f, 0xff05ff0f, 0xffffffff,\r
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,\r
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff\r
+};\r
+\r
+void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val,\r
+ unsigned int cycles)\r
{\r
- const unsigned long r=reg&0xfff;\r
- regArea[(r-0xc00)>>1] = val;\r
+ int r = reg & 0xffe;\r
+ int rofs = (r - 0xc00) >> 1;\r
+ int changed = spu.regArea[rofs] != val;\r
+ spu.regArea[rofs] = val;\r
+\r
+ if (!changed && (ignore_dupe[rofs >> 5] & (1 << (rofs & 0x1f))))\r
+ return;\r
+ // zero keyon/keyoff?\r
+ if (val == 0 && (r & 0xff8) == 0xd88)\r
+ return;\r
+\r
+ do_samples_if_needed(cycles, 0);\r
\r
if(r>=0x0c00 && r<0x0d80) // some channel info?\r
{\r
//------------------------------------------------// pitch\r
case 4: \r
SetPitch(ch,val);\r
- break;\r
+ goto upd_irq;\r
//------------------------------------------------// start\r
case 6: \r
- // Brain Dead 13 - align to 16 boundary\r
- s_chan[ch].pStart= spuMemC+(unsigned long)((val<<3)&~0xf);\r
+ // taken from regArea later\r
break;\r
//------------------------------------------------// level with pre-calcs\r
case 8:\r
{\r
const unsigned long lval=val;\r
//---------------------------------------------//\r
- s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0; \r
- s_chan[ch].ADSRX.AttackRate=(lval>>8) & 0x007f;\r
- s_chan[ch].ADSRX.DecayRate=(lval>>4) & 0x000f;\r
- s_chan[ch].ADSRX.SustainLevel=lval & 0x000f;\r
+ spu.s_chan[ch].ADSRX.AttackModeExp=(lval&0x8000)?1:0;\r
+ spu.s_chan[ch].ADSRX.AttackRate=(lval>>8) & 0x007f;\r
+ spu.s_chan[ch].ADSRX.DecayRate=(lval>>4) & 0x000f;\r
+ spu.s_chan[ch].ADSRX.SustainLevel=lval & 0x000f;\r
//---------------------------------------------//\r
-#if 0\r
- if(!iDebugMode) break;\r
- //---------------------------------------------// stuff below is only for debug mode\r
-\r
- s_chan[ch].ADSR.AttackModeExp=(lval&0x8000)?1:0; //0x007f\r
-\r
- lx=(((lval>>8) & 0x007f)>>2); // attack time to run from 0 to 100% volume\r
- lx=min(31,lx); // no overflow on shift!\r
- if(lx) \r
- { \r
- lx = (1<<lx);\r
- if(lx<2147483) lx=(lx*ATTACK_MS)/10000L; // another overflow check\r
- else lx=(lx/10000L)*ATTACK_MS;\r
- if(!lx) lx=1;\r
- }\r
- s_chan[ch].ADSR.AttackTime=lx; \r
-\r
- s_chan[ch].ADSR.SustainLevel= // our adsr vol runs from 0 to 1024, so scale the sustain level\r
- (1024*((lval) & 0x000f))/15;\r
-\r
- lx=(lval>>4) & 0x000f; // decay:\r
- if(lx) // our const decay value is time it takes from 100% to 0% of volume\r
- {\r
- lx = ((1<<(lx))*DECAY_MS)/10000L;\r
- if(!lx) lx=1;\r
- }\r
- s_chan[ch].ADSR.DecayTime = // so calc how long does it take to run from 100% to the wanted sus level\r
- (lx*(1024-s_chan[ch].ADSR.SustainLevel))/1024;\r
-#endif\r
}\r
break;\r
//------------------------------------------------// adsr times with pre-calcs\r
const unsigned long lval=val;\r
\r
//----------------------------------------------//\r
- s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0;\r
- s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1;\r
- s_chan[ch].ADSRX.SustainRate = (lval>>6) & 0x007f;\r
- s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0;\r
- s_chan[ch].ADSRX.ReleaseRate = lval & 0x001f;\r
+ spu.s_chan[ch].ADSRX.SustainModeExp = (lval&0x8000)?1:0;\r
+ spu.s_chan[ch].ADSRX.SustainIncrease= (lval&0x4000)?0:1;\r
+ spu.s_chan[ch].ADSRX.SustainRate = (lval>>6) & 0x007f;\r
+ spu.s_chan[ch].ADSRX.ReleaseModeExp = (lval&0x0020)?1:0;\r
+ spu.s_chan[ch].ADSRX.ReleaseRate = lval & 0x001f;\r
//----------------------------------------------//\r
-#if 0\r
- if(!iDebugMode) break;\r
- //----------------------------------------------// stuff below is only for debug mode\r
-\r
- s_chan[ch].ADSR.SustainModeExp = (lval&0x8000)?1:0;\r
- s_chan[ch].ADSR.ReleaseModeExp = (lval&0x0020)?1:0;\r
- \r
- lx=((((lval>>6) & 0x007f)>>2)); // sustain time... often very high\r
- lx=min(31,lx); // values are used to hold the volume\r
- if(lx) // until a sound stop occurs\r
- { // the highest value we reach (due to \r
- lx = (1<<lx); // overflow checking) is: \r
- if(lx<2147483) lx=(lx*SUSTAIN_MS)/10000L; // 94704 seconds = 1578 minutes = 26 hours... \r
- else lx=(lx/10000L)*SUSTAIN_MS; // should be enuff... if the stop doesn't \r
- if(!lx) lx=1; // come in this time span, I don't care :)\r
- }\r
- s_chan[ch].ADSR.SustainTime = lx;\r
-\r
- lx=(lval & 0x001f);\r
- s_chan[ch].ADSR.ReleaseVal =lx;\r
- if(lx) // release time from 100% to 0%\r
- { // note: the release time will be\r
- lx = (1<<lx); // adjusted when a stop is coming,\r
- if(lx<2147483) lx=(lx*RELEASE_MS)/10000L; // so at this time the adsr vol will \r
- else lx=(lx/10000L)*RELEASE_MS; // run from (current volume) to 0%\r
- if(!lx) lx=1;\r
- }\r
- s_chan[ch].ADSR.ReleaseTime=lx;\r
-\r
- if(lval & 0x4000) // add/dec flag\r
- s_chan[ch].ADSR.SustainModeDec=-1;\r
- else s_chan[ch].ADSR.SustainModeDec=1;\r
-#endif\r
}\r
break;\r
//------------------------------------------------// adsr volume... mmm have to investigate this\r
break;\r
//------------------------------------------------//\r
case 14: // loop?\r
- //WaitForSingleObject(s_chan[ch].hMutex,2000); // -> no multithread fuckups\r
- s_chan[ch].pLoop=spuMemC+((unsigned long)((val<<3)&~0xf));\r
- //s_chan[ch].bIgnoreLoop=1;\r
- //ReleaseMutex(s_chan[ch].hMutex); // -> oki, on with the thread\r
- break;\r
+ spu.s_chan[ch].pLoop=spu.spuMemC+((val&~1)<<3);\r
+ spu.s_chan[ch].bIgnoreLoop = 1;\r
+ goto upd_irq;\r
//------------------------------------------------//\r
}\r
- iSpuAsyncWait=0;\r
return;\r
}\r
+ else if (0x0e00 <= r && r < 0x0e60)\r
+ {\r
+ int ch = (r >> 2) & 0x1f;\r
+ log_unhandled("c%02d w %cvol %04x\n", ch, (r & 2) ? 'r' : 'l', val);\r
+ spu.s_chan[ch].iVolume[(r >> 1) & 1] = (signed short)val >> 1;\r
+ }\r
\r
switch(r)\r
{\r
//-------------------------------------------------//\r
case H_SPUaddr:\r
- spuAddr = (unsigned long) val<<3;\r
+ spu.spuAddr = (unsigned long) val<<3;\r
+ //check_irq_io(spu.spuAddr);\r
break;\r
//-------------------------------------------------//\r
case H_SPUdata:\r
- spuMem[spuAddr>>1] = val;\r
- spuAddr+=2;\r
- if(spuAddr>0x7ffff) spuAddr=0;\r
+ *(unsigned short *)(spu.spuMemC + spu.spuAddr) = HTOLE16(val);\r
+ spu.spuAddr += 2;\r
+ spu.spuAddr &= 0x7fffe;\r
+ check_irq_io(spu.spuAddr);\r
break;\r
//-------------------------------------------------//\r
case H_SPUctrl:\r
- if(!(spuCtrl & CTRL_IRQ))\r
- spuStat&=~STAT_IRQ;\r
- spuCtrl=val;\r
+ if (!(spu.spuCtrl & CTRL_IRQ)) {\r
+ spu.spuStat&=~STAT_IRQ;\r
+ if (val & CTRL_IRQ)\r
+ schedule_next_irq();\r
+ }\r
+ spu.spuCtrl=val;\r
break;\r
//-------------------------------------------------//\r
case H_SPUstat:\r
- spuStat=val & 0xf800;\r
+ spu.spuStat=val&0xf800;\r
break;\r
//-------------------------------------------------//\r
case H_SPUReverbAddr:\r
- if(val==0xFFFF || val<=0x200)\r
- {rvb.StartAddr=rvb.CurrAddr=0;}\r
- else\r
- {\r
- const long iv=(unsigned long)val<<2;\r
- if(rvb.StartAddr!=iv)\r
- {\r
- rvb.StartAddr=(unsigned long)val<<2;\r
- rvb.CurrAddr=rvb.StartAddr;\r
- }\r
- }\r
- break;\r
+ goto rvbd;\r
//-------------------------------------------------//\r
case H_SPUirqAddr:\r
- spuIrq = val;\r
- pSpuIrq=spuMemC+(((unsigned long) val<<3)&~0xf);\r
- break;\r
+ //if (val & 1)\r
+ // log_unhandled("w irq with lsb: %08lx %04x\n", reg, val);\r
+ spu.pSpuIrq = spu.spuMemC + (((int)val << 3) & ~0xf);\r
+ //check_irq_io(spu.spuAddr);\r
+ goto upd_irq;\r
//-------------------------------------------------//\r
case H_SPUrvolL:\r
- rvb.VolLeft=val;\r
+ spu.rvb->VolLeft=val;\r
break;\r
//-------------------------------------------------//\r
case H_SPUrvolR:\r
- rvb.VolRight=val;\r
+ spu.rvb->VolRight=val;\r
break;\r
//-------------------------------------------------//\r
\r
+ case H_SPUmvolL:\r
+ case H_SPUmvolR:\r
+ if (val & 0x8000)\r
+ log_unhandled("w master sweep: %08lx %04x\n", reg, val);\r
+ break;\r
+\r
+ case 0x0dac:\r
+ if (val != 4)\r
+ log_unhandled("1f801dac %04x\n", val);\r
+ break;\r
+\r
/*\r
case H_ExtLeft:\r
//auxprintf("EL %d\n",val);\r
break;\r
//-------------------------------------------------//\r
case H_CDLeft:\r
- iLeftXAVol=val & 0x7fff;\r
- if(cddavCallback) cddavCallback(0,val);\r
+ spu.iLeftXAVol=(int16_t)val;\r
+ if(spu.cddavCallback) spu.cddavCallback(0,(int16_t)val);\r
break;\r
case H_CDRight:\r
- iRightXAVol=val & 0x7fff;\r
- if(cddavCallback) cddavCallback(1,val);\r
+ spu.iRightXAVol=(int16_t)val;\r
+ if(spu.cddavCallback) spu.cddavCallback(1,(int16_t)val);\r
break;\r
//-------------------------------------------------//\r
case H_FMod1:\r
ReverbOn(16,24,val);\r
break;\r
//-------------------------------------------------//\r
- case H_Reverb+0:\r
-\r
- rvb.FB_SRC_A=val;\r
-\r
- // OK, here's the fake REVERB stuff...\r
- // depending on effect we do more or less delay and repeats... bah\r
- // still... better than nothing :)\r
-\r
- SetREVERB(val);\r
- break;\r
-\r
-\r
- case H_Reverb+2 : rvb.FB_SRC_B=(short)val; break;\r
- case H_Reverb+4 : rvb.IIR_ALPHA=(short)val; break;\r
- case H_Reverb+6 : rvb.ACC_COEF_A=(short)val; break;\r
- case H_Reverb+8 : rvb.ACC_COEF_B=(short)val; break;\r
- case H_Reverb+10 : rvb.ACC_COEF_C=(short)val; break;\r
- case H_Reverb+12 : rvb.ACC_COEF_D=(short)val; break;\r
- case H_Reverb+14 : rvb.IIR_COEF=(short)val; break;\r
- case H_Reverb+16 : rvb.FB_ALPHA=(short)val; break;\r
- case H_Reverb+18 : rvb.FB_X=(short)val; break;\r
- case H_Reverb+20 : rvb.IIR_DEST_A0=(short)val; break;\r
- case H_Reverb+22 : rvb.IIR_DEST_A1=(short)val; break;\r
- case H_Reverb+24 : rvb.ACC_SRC_A0=(short)val; break;\r
- case H_Reverb+26 : rvb.ACC_SRC_A1=(short)val; break;\r
- case H_Reverb+28 : rvb.ACC_SRC_B0=(short)val; break;\r
- case H_Reverb+30 : rvb.ACC_SRC_B1=(short)val; break;\r
- case H_Reverb+32 : rvb.IIR_SRC_A0=(short)val; break;\r
- case H_Reverb+34 : rvb.IIR_SRC_A1=(short)val; break;\r
- case H_Reverb+36 : rvb.IIR_DEST_B0=(short)val; break;\r
- case H_Reverb+38 : rvb.IIR_DEST_B1=(short)val; break;\r
- case H_Reverb+40 : rvb.ACC_SRC_C0=(short)val; break;\r
- case H_Reverb+42 : rvb.ACC_SRC_C1=(short)val; break;\r
- case H_Reverb+44 : rvb.ACC_SRC_D0=(short)val; break;\r
- case H_Reverb+46 : rvb.ACC_SRC_D1=(short)val; break;\r
- case H_Reverb+48 : rvb.IIR_SRC_B1=(short)val; break;\r
- case H_Reverb+50 : rvb.IIR_SRC_B0=(short)val; break;\r
- case H_Reverb+52 : rvb.MIX_DEST_A0=(short)val; break;\r
- case H_Reverb+54 : rvb.MIX_DEST_A1=(short)val; break;\r
- case H_Reverb+56 : rvb.MIX_DEST_B0=(short)val; break;\r
- case H_Reverb+58 : rvb.MIX_DEST_B1=(short)val; break;\r
- case H_Reverb+60 : rvb.IN_COEF_L=(short)val; break;\r
- case H_Reverb+62 : rvb.IN_COEF_R=(short)val; break;\r
+ case H_Reverb+0 : goto rvbd;\r
+ case H_Reverb+2 : goto rvbd;\r
+ case H_Reverb+4 : spu.rvb->IIR_ALPHA=(short)val; break;\r
+ case H_Reverb+6 : spu.rvb->ACC_COEF_A=(short)val; break;\r
+ case H_Reverb+8 : spu.rvb->ACC_COEF_B=(short)val; break;\r
+ case H_Reverb+10 : spu.rvb->ACC_COEF_C=(short)val; break;\r
+ case H_Reverb+12 : spu.rvb->ACC_COEF_D=(short)val; break;\r
+ case H_Reverb+14 : spu.rvb->IIR_COEF=(short)val; break;\r
+ case H_Reverb+16 : spu.rvb->FB_ALPHA=(short)val; break;\r
+ case H_Reverb+18 : spu.rvb->FB_X=(short)val; break;\r
+ case H_Reverb+20 : goto rvbd;\r
+ case H_Reverb+22 : goto rvbd;\r
+ case H_Reverb+24 : goto rvbd;\r
+ case H_Reverb+26 : goto rvbd;\r
+ case H_Reverb+28 : goto rvbd;\r
+ case H_Reverb+30 : goto rvbd;\r
+ case H_Reverb+32 : goto rvbd;\r
+ case H_Reverb+34 : goto rvbd;\r
+ case H_Reverb+36 : goto rvbd;\r
+ case H_Reverb+38 : goto rvbd;\r
+ case H_Reverb+40 : goto rvbd;\r
+ case H_Reverb+42 : goto rvbd;\r
+ case H_Reverb+44 : goto rvbd;\r
+ case H_Reverb+46 : goto rvbd;\r
+ case H_Reverb+48 : goto rvbd;\r
+ case H_Reverb+50 : goto rvbd;\r
+ case H_Reverb+52 : goto rvbd;\r
+ case H_Reverb+54 : goto rvbd;\r
+ case H_Reverb+56 : goto rvbd;\r
+ case H_Reverb+58 : goto rvbd;\r
+ case H_Reverb+60 : spu.rvb->IN_COEF_L=(short)val; break;\r
+ case H_Reverb+62 : spu.rvb->IN_COEF_R=(short)val; break;\r
}\r
+ return;\r
\r
- iSpuAsyncWait=0;\r
+upd_irq:\r
+ if (spu.spuCtrl & CTRL_IRQ)\r
+ schedule_next_irq();\r
+ return;\r
+\r
+rvbd:\r
+ spu.rvb->dirty = 1; // recalculate on next update\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
\r
unsigned short CALLBACK SPUreadRegister(unsigned long reg)\r
{\r
- const unsigned long r=reg&0xfff;\r
+ const unsigned long r = reg & 0xffe;\r
\r
- iSpuAsyncWait=0;\r
-\r
if(r>=0x0c00 && r<0x0d80)\r
{\r
switch(r&0x0f)\r
case 12: // get adsr vol\r
{\r
const int ch=(r>>4)-0xc0;\r
- if(dwNewChannel&(1<<ch)) return 1; // we are started, but not processed? return 1\r
- if((dwChannelOn&(1<<ch)) && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well\r
- !s_chan[ch].ADSRX.EnvelopeVol)\r
+ if(spu.dwNewChannel&(1<<ch)) return 1; // we are started, but not processed? return 1\r
+ if((spu.dwChannelsAudible&(1<<ch)) && // same here... we haven't decoded one sample yet, so no envelope yet. return 1 as well\r
+ !spu.s_chan[ch].ADSRX.EnvelopeVol)\r
return 1;\r
- return (unsigned short)(s_chan[ch].ADSRX.EnvelopeVol>>16);\r
+ return (unsigned short)(spu.s_chan[ch].ADSRX.EnvelopeVol>>16);\r
}\r
\r
case 14: // get loop address\r
{\r
const int ch=(r>>4)-0xc0;\r
- return (unsigned short)((s_chan[ch].pLoop-spuMemC)>>3);\r
+ return (unsigned short)((spu.s_chan[ch].pLoop-spu.spuMemC)>>3);\r
}\r
}\r
}\r
+ else if (0x0e00 <= r && r < 0x0e60)\r
+ {\r
+ int ch = (r >> 2) & 0x1f;\r
+ int v = spu.s_chan[ch].iVolume[(r >> 1) & 1] << 1;\r
+ log_unhandled("c%02d r %cvol %04x\n", ch, (r & 2) ? 'r' : 'l', v);\r
+ return v;\r
+ }\r
\r
switch(r)\r
{\r
case H_SPUctrl:\r
- return spuCtrl;\r
+ return spu.spuCtrl;\r
\r
case H_SPUstat:\r
- return spuStat;\r
+ return (spu.spuStat & ~0x3F) | (spu.spuCtrl & 0x3F);\r
\r
case H_SPUaddr:\r
- return (unsigned short)(spuAddr>>3);\r
+ return (unsigned short)(spu.spuAddr>>3);\r
\r
+ // this reportedly doesn't work on real hw\r
case H_SPUdata:\r
{\r
- unsigned short s=spuMem[spuAddr>>1];\r
- spuAddr+=2;\r
- if(spuAddr>0x7ffff) spuAddr=0;\r
+ unsigned short s = LE16TOH(*(unsigned short *)(spu.spuMemC + spu.spuAddr));\r
+ spu.spuAddr += 2;\r
+ spu.spuAddr &= 0x7fffe;\r
+ //check_irq_io(spu.spuAddr);\r
return s;\r
}\r
\r
- case H_SPUirqAddr:\r
- return spuIrq;\r
-\r
//case H_SPUIsOn1:\r
// return IsSoundOn(0,16);\r
\r
//case H_SPUIsOn2:\r
// return IsSoundOn(16,24);\r
\r
+ case H_SPUMute1:\r
+ case H_SPUMute2:\r
+ log_unhandled("r isOn: %08lx\n", reg);\r
+ break;\r
+\r
+ case 0x0dac:\r
+ case H_SPUirqAddr:\r
+ case H_CDLeft:\r
+ case H_CDRight:\r
+ case H_ExtLeft:\r
+ case H_ExtRight:\r
+ break;\r
+\r
+ default:\r
+ if (r >= 0xda0)\r
+ log_unhandled("spu r %08lx\n", reg);\r
+ break;\r
}\r
\r
- return regArea[(r-0xc00)>>1];\r
+ return spu.regArea[(r-0xc00)>>1];\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
// SOUND ON register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND\r
+static void SoundOn(int start,int end,unsigned short val)\r
{\r
int ch;\r
\r
for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
{\r
- if((val&1) && s_chan[ch].pStart) // mmm... start has to be set before key on !?!\r
+ if((val&1) && regAreaGetCh(ch, 6)) // mmm... start has to be set before key on !?!\r
{\r
- s_chan[ch].bIgnoreLoop=0;\r
-\r
- // do this here, not in StartSound\r
- // - fixes fussy timing issues\r
- s_chan[ch].bStop=0;\r
- s_chan[ch].pCurr=s_chan[ch].pStart;\r
-\r
- dwNewChannel|=(1<<ch); // bitfield for faster testing\r
- dwChannelOn|=1<<ch;\r
+ spu.s_chan[ch].bIgnoreLoop = 0;\r
+ spu.dwNewChannel|=(1<<ch);\r
}\r
}\r
}\r
// SOUND OFF register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND\r
+static void SoundOff(int start,int end,unsigned short val)\r
{\r
int ch;\r
for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
{\r
- if(val&1) // && s_chan[i].bOn) mmm...\r
+ if(val&1)\r
{\r
- s_chan[ch].bStop=1;\r
+ spu.s_chan[ch].ADSRX.State = ADSR_RELEASE;\r
\r
// Jungle Book - Rhythm 'n Groove\r
// - turns off buzzing sound (loop hangs)\r
- dwNewChannel &= ~(1<<ch);\r
+ spu.dwNewChannel &= ~(1<<ch);\r
} \r
}\r
}\r
// FMOD register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND\r
+static void FModOn(int start,int end,unsigned short val)\r
{\r
int ch;\r
\r
{\r
if(ch>0) \r
{\r
- s_chan[ch].bFMod=1; // --> sound channel\r
- s_chan[ch-1].bFMod=2; // --> freq channel\r
+ spu.s_chan[ch].bFMod=1; // --> sound channel\r
+ spu.s_chan[ch-1].bFMod=2; // --> freq channel\r
}\r
}\r
else\r
{\r
- s_chan[ch].bFMod=0; // --> turn off fmod\r
+ spu.s_chan[ch].bFMod=0; // --> turn off fmod\r
+ if(ch>0&&spu.s_chan[ch-1].bFMod==2)\r
+ spu.s_chan[ch-1].bFMod=0;\r
}\r
}\r
}\r
// NOISE register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND\r
+static void NoiseOn(int start,int end,unsigned short val)\r
{\r
int ch;\r
\r
for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
{\r
- s_chan[ch].bNoise=val&1; // -> noise on/off\r
+ spu.s_chan[ch].bNoise=val&1; // -> noise on/off\r
}\r
}\r
\r
// please note: sweep and phase invert are wrong... but I've never seen\r
// them used\r
\r
-void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME\r
+static void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME\r
{\r
if(vol&0x8000) // sweep?\r
{\r
short sInc=1; // -> sweep up?\r
+ log_unhandled("ch%d sweepl %04x\n", ch, vol);\r
if(vol&0x2000) sInc=-1; // -> or down?\r
if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this\r
vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64\r
}\r
\r
vol&=0x3fff;\r
- s_chan[ch].iLeftVolume=vol; // store volume\r
+ spu.s_chan[ch].iLeftVolume=vol; // store volume\r
+ //spu.regArea[(0xe00-0xc00)/2 + ch*2 + 0] = vol << 1;\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
// RIGHT VOLUME register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME\r
+static void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME\r
{\r
if(vol&0x8000) // comments... see above :)\r
{\r
short sInc=1;\r
+ log_unhandled("ch%d sweepr %04x\n", ch, vol);\r
if(vol&0x2000) sInc=-1;\r
if(vol&0x1000) vol^=0xffff;\r
vol=((vol&0x7f)+1)/2; \r
\r
vol&=0x3fff;\r
\r
- s_chan[ch].iRightVolume=vol;\r
+ spu.s_chan[ch].iRightVolume=vol;\r
+ //spu.regArea[(0xe00-0xc00)/2 + ch*2 + 1] = vol << 1;\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
// PITCH register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void SetPitch(int ch,unsigned short val) // SET PITCH\r
+static void SetPitch(int ch,unsigned short val) // SET PITCH\r
{\r
int NP;\r
if(val>0x3fff) NP=0x3fff; // get pitch val\r
else NP=val;\r
\r
- s_chan[ch].iRawPitch=NP;\r
+ spu.s_chan[ch].iRawPitch = NP;\r
+ spu.s_chan[ch].sinc = NP << 4;\r
+ spu.s_chan[ch].sinc_inv = 0;\r
+ spu.s_chan[ch].bNewPitch = 1;\r
\r
- NP=(44100L*NP)/4096L; // calc frequency\r
- if(NP<1) NP=1; // some security\r
- s_chan[ch].iActFreq=NP; // store frequency\r
+ // don't mess spu.dwChannelsAudible as adsr runs independently\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
// REVERB register write\r
////////////////////////////////////////////////////////////////////////\r
\r
-void ReverbOn(int start,int end,unsigned short val) // REVERB ON PSX COMMAND\r
+static void ReverbOn(int start,int end,unsigned short val)\r
{\r
int ch;\r
\r
for(ch=start;ch<end;ch++,val>>=1) // loop channels\r
{\r
- s_chan[ch].bReverb=val&1; // -> reverb on/off\r
+ spu.s_chan[ch].bReverb=val&1; // -> reverb on/off\r
}\r
}\r