#include "gpu.h"
#include "../../frontend/plugin_lib.h"
-#include "../../frontend/arm_utils.h"
+#include "../../frontend/cspace.h"
#include "../../frontend/pcnt.h"
// misc globals
}
pcnt_start(PCNT_BLIT);
- blit(vout_buf);
+ if (rcbs->pl_vout_raw_flip != NULL)
+ rcbs->pl_vout_raw_flip(PSXDisplay.DisplayPosition.x, PSXDisplay.DisplayPosition.y);
+ else
+ blit(vout_buf);
pcnt_end(PCNT_BLIT);
vout_buf = rcbs->pl_vout_flip();