\r
#define _IN_DRAW\r
\r
-#ifdef _WINDOWS\r
-#include "stdafx.h"\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <math.h>\r
-#include "externals.h"\r
-#include "gpu.h"\r
-#include "draw.h"\r
-#include "prim.h"\r
-#include "texture.h"\r
-#else\r
+\r
#include "gpuExternals.h"\r
-#include "GPUPlugin.h"\r
+#include "gpuPlugin.h"\r
#include "gpuDraw.h"\r
#include "gpuPrim.h"\r
#include "gpuTexture.h"\r
#include <stdio.h>\r
#include <stdlib.h>\r
#include <math.h>\r
-#endif\r
//#include "menu.h"\r
\r
////////////////////////////////////////////////////////////////////////////////////\r
////////////////////////////////////////////////////////////////////////////////////\r
// draw globals\r
\r
-#ifdef _WINDOWS\r
-HDC dcGlobal=NULL;\r
-HWND hWWindow;\r
-#else\r
void glBlendEquationEXT(GLenum mode);\r
void glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format,GLenum type, const GLvoid *data);\r
-#endif\r
\r
// draw globals; most will be initialized again later (by config or checks) \r
\r
// Set OGL pixel format\r
////////////////////////////////////////////////////////////////////////\r
\r
-#ifdef _WINDOWS\r
-BOOL bSetupPixelFormat(HDC hDC)\r
-{\r
- int pixelformat;\r
- static PIXELFORMATDESCRIPTOR pfd = \r
- {\r
- sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd\r
- 1, // version number\r
- PFD_DRAW_TO_WINDOW | // support window\r
- PFD_SUPPORT_OPENGL | // support OpenGL\r
- PFD_DOUBLEBUFFER, // double buffered\r
- PFD_TYPE_RGBA, // RGBA type\r
- 16, // 16-bit color depth (adjusted later)\r
- 0, 0, 0, 0, 0, 0, // color bits ignored\r
- 0, // no alpha buffer\r
- 0, // shift bit ignored\r
- 0, // no accumulation buffer\r
- 0, 0, 0, 0, // accum bits ignored\r
- 0, // z-buffer \r
- 0,\r
- 0, // no auxiliary buffer\r
- PFD_MAIN_PLANE, // main layer\r
- 0, // reserved\r
- 0, 0, 0 // layer masks ignored\r
- };\r
- \r
- pfd.cColorBits=iColDepth; // set user color depth\r
- pfd.cDepthBits=iZBufferDepth; // set user zbuffer (by psx mask)\r
-\r
- if((pixelformat=ChoosePixelFormat(hDC,&pfd))==0) \r
- {\r
- MessageBox(NULL,"ChoosePixelFormat failed","Error",MB_OK);\r
- return FALSE;\r
- }\r
-\r
- if(SetPixelFormat(hDC,pixelformat, &pfd)==FALSE)\r
- {\r
- MessageBox(NULL,"SetPixelFormat failed","Error",MB_OK);\r
- return FALSE;\r
- }\r
-\r
- return TRUE;\r
-}\r
-#endif\r
\r
////////////////////////////////////////////////////////////////////////\r
// Get extension infos (f.e. pal textures / packed pixels)\r
{\r
BOOL bPacked=FALSE; // default: no packed pixel support\r
\r
- if(strstr((s8 *)glGetString(GL_EXTENSIONS), // packed pixels available?\r
+ if(strstr((char *)glGetString(GL_EXTENSIONS), // packed pixels available?\r
"GL_EXT_packed_pixels")) \r
bPacked=TRUE; // -> ok\r
\r
\r
- #ifdef _WINDOWS\r
- iClampType=GL_CLAMP;\r
-#else\r
iClampType=GL_CLAMP_TO_EDGE;\r
-#endif\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
if(bAdvancedBlend) bUseMultiPass=TRUE; // -> pseudo-advanced with 2 passes\r
else bUseMultiPass=FALSE; // -> or simple 'bright color' mode\r
// bGLBlend=FALSE; // -> no ext blending!\r
-\r
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); \r
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glError();\r
}\r
\r
if(bOpaquePass) // opaque mode?\r
}\r
\r
TCF[1]=XP8RGBA_1;\r
- glAlphaFuncx(GL_GREATER,0.49f);\r
+ glAlphaFuncx(GL_GREATER,0.49f); glError();\r
+\r
}\r
else // no opaque mode?\r
{\r
TCF[0]=TCF[1]=P8RGBA;\r
PalTexturedColourFn=P8RGBA; // -> init col func\r
- glAlphaFuncx(GL_NOTEQUAL,0); // --> set alpha func\r
+ glAlphaFuncx(GL_NOTEQUAL,0); glError(); // --> set alpha func\r
+\r
}\r
\r
//----------------------------------------------------//\r
LoadSubTexFn=LoadSubTexturePageSort; // init load tex ptr\r
\r
bBlendEnable=FALSE; // init blending: off\r
- glDisable(GL_BLEND);\r
+ glDisable(GL_BLEND); glError();\r
+\r
\r
SetScanTrans(); // init scan lines (if wanted)\r
}\r
// Initialize OGL\r
////////////////////////////////////////////////////////////////////////\r
\r
-#ifdef _WINDOWS \r
-HGLRC GLCONTEXT=NULL;\r
+#define MODE_RAW 0\r
+#define MODE_X11 1\r
+#define MODE_SDL 2\r
+int use_fsaa = 0;\r
+\r
+EGLDisplay display;\r
+EGLSurface surface;\r
+static EGLConfig config;\r
+static EGLContext context;\r
+\r
+#if defined(USE_X11)\r
+#include "X11/Xlib.h"\r
+#include "X11/Xutil.h"\r
+#include "X11/Xatom.h"\r
+\r
+Window x11Window = 0;\r
+Display* x11Display = 0;\r
+long x11Screen = 0;\r
+XVisualInfo x11Visual;\r
+XVisualInfo* px11Visual = 0;\r
+Colormap x11Colormap = 0;\r
#endif\r
\r
-#ifdef MAEMO_CHANGES\r
+EGLint attrib_list_fsaa[] =\r
+{\r
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,\r
+ EGL_BUFFER_SIZE, 0,\r
+ EGL_DEPTH_SIZE, 16,\r
+ EGL_SAMPLE_BUFFERS, 1,\r
+ EGL_SAMPLES, 4,\r
+ EGL_NONE\r
+};\r
+\r
+EGLint attrib_list[] =\r
+{\r
+// EGL_DEPTH_SIZE, 16,\r
+ EGL_NONE\r
+};\r
+\r
bool TestEGLError(const char* pszLocation)\r
{\r
/*\r
EGLint iErr = eglGetError();\r
if (iErr != EGL_SUCCESS)\r
{\r
- printf("%s failed (%d).\n", pszLocation, iErr);\r
- return false;\r
+ printf("%s failed (0x%x).\n", pszLocation, iErr);\r
+ return FALSE;\r
}\r
\r
- return true;\r
+ return TRUE;\r
}\r
\r
-void maemoGLinit(){\r
- iResX= 800;\r
- iResY =480;\r
+static int initEGL(void)\r
+{\r
+ NativeWindowType window = 0;\r
+\r
+ printf ("GL init\n");\r
\r
+ EGLint numConfigs;\r
+ EGLint majorVersion;\r
+ EGLint minorVersion;\r
+#if defined(USE_X11)\r
+ enum\r
+ {\r
+ _NET_WM_STATE_REMOVE =0,\r
+ _NET_WM_STATE_ADD = 1,\r
+ _NET_WM_STATE_TOGGLE =2\r
+ };\r
\r
- printf ("maemo GL init\n");\r
- long int winxid=GDK_WINDOW_XID(GTK_WIDGET(windowG)->window);\r
- printf ("%d\n",winxid);\r
- \r
- EGLContext context = 0;\r
- EGLConfig eglConfig = 0;\r
- EGLContext eglContext = 0;\r
- display = eglGetDisplay( EGL_DEFAULT_DISPLAY );\r
+ Window sRootWindow;\r
+ XSetWindowAttributes sWA;\r
+ unsigned int ui32Mask;\r
+ int i32Depth;\r
+#endif\r
\r
- if( eglInitialize( display, NULL, NULL ) == EGL_FALSE )\r
- { \r
- printf( "EGL Initialize failed!\n" );\r
- \r
- }\r
-\r
-const EGLint attributeList[] = { \r
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT, \r
- /*EGL_BUFFER_SIZE, 32, */\r
- EGL_NONE \r
- };\r
- \r
- EGLint pi32ConfigAttribs[5];\r
- pi32ConfigAttribs[0] = EGL_SURFACE_TYPE;\r
- pi32ConfigAttribs[1] = EGL_WINDOW_BIT;\r
- pi32ConfigAttribs[2] = EGL_RENDERABLE_TYPE;\r
- pi32ConfigAttribs[3] = EGL_OPENGL_ES2_BIT; \r
- pi32ConfigAttribs[4] = EGL_NONE;\r
-\r
- EGLint pi32ContextAttribs[3];\r
- pi32ContextAttribs[0] = EGL_CONTEXT_CLIENT_VERSION;\r
- pi32ContextAttribs[1] = 2;\r
- pi32ContextAttribs[2] = EGL_NONE;\r
-\r
- int iConfigs;\r
- if (!eglChooseConfig(display, attributeList, &eglConfig, 1, &iConfigs) || (iConfigs != 1))\r
+ EGLint *attribList = NULL;\r
+ if (use_fsaa)\r
{\r
- printf("Error: eglChooseConfig() failed.\n");\r
+ printf( "GLES: Using Full Scene Antialiasing\n" );\r
+ attribList = attrib_list_fsaa;\r
}\r
- printf ("%d\n",iConfigs);\r
- surface = eglCreateWindowSurface(display, eglConfig, (void*)winxid, NULL);\r
- printf ("%d\n",surface);\r
- if (!TestEGLError("eglCreateWindowSurface"))\r
+ else\r
{\r
- printf ("eglCreateWindowSurface fail");\r
+ attribList = attrib_list;\r
}\r
\r
- //context = eglCreateContext(display, eglConfig, NULL, pi32ContextAttribs);\r
- context =eglCreateContext( display, eglConfig,\r
- EGL_NO_CONTEXT, NULL \r
- );\r
-printf ("%d\n",context);\r
- if (!TestEGLError("eglCreateContext"))\r
+#if defined(USE_X11)\r
+ // Initializes the display and screen\r
+ x11Display = XOpenDisplay( ":0" );\r
+ if (!x11Display)\r
+ {\r
+ printf("GLES Error: Unable to open X display\n");\r
+ return -1;\r
+ }\r
+ x11Screen = XDefaultScreen( x11Display );\r
+\r
+ // Gets the display parameters so we can pass the same parameters to the window to be created.\r
+ sRootWindow = RootWindow(x11Display, x11Screen);\r
+ i32Depth = DefaultDepth(x11Display, x11Screen);\r
+ px11Visual = &x11Visual;\r
+ XMatchVisualInfo( x11Display, x11Screen, i32Depth, TrueColor, px11Visual);\r
+ if (!px11Visual)\r
+ {\r
+ printf("GLES Error: Unable to acquire visual\n");\r
+ return -1;\r
+ }\r
+ // Colormap of the specified visual type for the display.\r
+ x11Colormap = XCreateColormap( x11Display, sRootWindow, px11Visual->visual, AllocNone );\r
+ sWA.colormap = x11Colormap;\r
+\r
+ // List of events to be handled by the application. Add to these for handling other events.\r
+ sWA.event_mask = StructureNotifyMask | ExposureMask | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask;\r
+\r
+ // Display capabilities list.\r
+ ui32Mask = CWBackPixel | CWBorderPixel | CWEventMask | CWColormap;\r
+\r
+ // Creates the X11 window\r
+ x11Window = XCreateWindow( x11Display, RootWindow(x11Display, x11Screen), 0, 0, iResX, iResY,\r
+ 0, CopyFromParent, InputOutput, CopyFromParent, ui32Mask, &sWA);\r
+\r
+ // Make the window viewable and flush the output buffer.\r
+ XMapWindow(x11Display, x11Window);\r
+ XFlush(x11Display);\r
+\r
+ // Make the window fullscreen\r
+ unsigned char fullScreen = 1;\r
+ Atom wmState = XInternAtom(x11Display, "_NET_WM_STATE", False);\r
+ Atom wmFullScreen = XInternAtom(x11Display,"_NET_WM_STATE_FULLSCREEN", False);\r
+\r
+ XEvent xev;\r
+ xev.xclient.type = ClientMessage;\r
+ xev.xclient.serial = 0;\r
+ xev.xclient.send_event = True;\r
+ xev.xclient.window = x11Window;\r
+ xev.xclient.message_type = wmState;\r
+ xev.xclient.format = 32;\r
+ xev.xclient.data.l[0] = (fullScreen ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE);\r
+ xev.xclient.data.l[1] = wmFullScreen;\r
+ xev.xclient.data.l[2] = 0;\r
+\r
+ XSendEvent(x11Display, DefaultRootWindow(x11Display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);\r
+\r
+ display = eglGetDisplay( (EGLNativeDisplayType)x11Display );\r
+ window = x11Window;\r
+#else\r
+ display = eglGetDisplay( (EGLNativeDisplayType)0 );\r
+#endif\r
+\r
+ if( display == EGL_NO_DISPLAY )\r
{\r
- printf("error eglCreateContext");\r
+ printf( "GLES EGL Error: GL No Display\n" );\r
+ return -1;\r
}\r
\r
- eglMakeCurrent(display, surface, surface, context);\r
+ if( !eglInitialize( display, &majorVersion, &minorVersion ) )\r
+ {\r
+ printf( "GLES EGL Error: eglInitialize failed\n" );\r
+ return -1;\r
+ }\r
\r
- if (!TestEGLError("eglMakeCurrent"))\r
+ if( !eglChooseConfig( display, attribList, &config, 1, &numConfigs ) )\r
{\r
- printf("error eglMakeCurrent");\r
+ printf( "GLES EGL Error: eglChooseConfig failed\n" );\r
+ return -1;\r
}\r
-}\r
+\r
+ context = eglCreateContext( display, config, NULL, NULL );\r
+ if( context==0 )\r
+ {\r
+ printf( "GLES EGL Error: eglCreateContext failed\n" );\r
+ return -1;\r
+ }\r
+\r
+#ifdef FAKE_WINDOW\r
+ // broken Caanoo libs won't accept NULL window\r
+ window = (NativeWindowType)1;\r
#endif\r
+ surface = eglCreateWindowSurface( display, config, window, NULL );\r
+ if (!TestEGLError("eglCreateWindowSurface"))\r
+ return -1;\r
+\r
+ eglMakeCurrent( display, surface, surface, context );\r
+ if (!TestEGLError("eglMakeCurrent"))\r
+ return -1;\r
\r
-int GLinitialize() \r
+ printf("GLES init ok\n");\r
+ return 0;\r
+}\r
+\r
+static int created_gles_context;\r
+\r
+int GLinitialize(void *ext_gles_display, void *ext_gles_surface)\r
{\r
+ if(ext_gles_display != NULL && ext_gles_surface != NULL) { \r
+ display = (EGLDisplay)ext_gles_display;\r
+ surface = (EGLSurface)ext_gles_surface;\r
+ }\r
+ else {\r
+ if(initEGL()!=0)\r
+ return -1;\r
+ created_gles_context=1;\r
+ }\r
+\r
//----------------------------------------------------// \r
-#ifdef _WINDOWS\r
- HGLRC objectRC;\r
- // init\r
- dcGlobal = GetDC(hWWindow); // FIRST: dc/rc stuff\r
- objectRC = wglCreateContext(dcGlobal); \r
- GLCONTEXT=objectRC;\r
- wglMakeCurrent(dcGlobal, objectRC);\r
- // CheckWGLExtensions(dcGlobal);\r
- if(bWindowMode) ReleaseDC(hWWindow,dcGlobal); // win mode: release dc again\r
-#endif\r
-#ifdef MAEMO_CHANGES\r
- maemoGLinit();\r
-#endif\r
- //----------------------------------------------------// \r
+\r
+ glDepthRangef(0.0f, 1.0f);glError();\r
\r
glViewport(rRatioRect.left, // init viewport by ratio rect\r
iResY-(rRatioRect.top+rRatioRect.bottom),\r
rRatioRect.right, \r
- rRatioRect.bottom); \r
- \r
- glScissor(0, 0, iResX, iResY); // init clipping (fullscreen)\r
- glEnable(GL_SCISSOR_TEST); \r
+ rRatioRect.bottom); glError();\r
+\r
+ glScissor(0, 0, iResX, iResY); glError(); // init clipping (fullscreen)\r
+ glEnable(GL_SCISSOR_TEST); glError();\r
\r
#ifndef OWNSCALE\r
glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r
glLoadIdentity();\r
glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r
#endif \r
+ \r
+ //glPolygonOffset( -0.2f, -0.2f );glError();\r
+\r
+ glMatrixMode(GL_PROJECTION); glError(); // init projection with psx resolution\r
+ glLoadIdentity(); glError();\r
\r
- glMatrixMode(GL_PROJECTION); // init projection with psx resolution\r
- glLoadIdentity();\r
glOrtho(0,PSXDisplay.DisplayMode.x,\r
- PSXDisplay.DisplayMode.y, 0, -1, 1);\r
+ PSXDisplay.DisplayMode.y, 0, -1, 1); glError();\r
\r
if(iZBufferDepth) // zbuffer?\r
{\r
uiBufferBits=GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT;\r
- glEnable(GL_DEPTH_TEST); \r
- glDepthFunc(GL_ALWAYS);\r
+ glEnable(GL_DEPTH_TEST); glError();\r
+ glDepthFunc(GL_ALWAYS); glError();\r
iDepthFunc=1;\r
}\r
else // no zbuffer?\r
{\r
uiBufferBits=GL_COLOR_BUFFER_BIT;\r
- glDisable(GL_DEPTH_TEST);\r
+ glDisable(GL_DEPTH_TEST); glError();\r
}\r
\r
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // first buffer clear\r
- glClear(uiBufferBits);\r
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glError(); // first buffer clear\r
+ glClear(uiBufferBits); glError();\r
\r
GetExtInfos(); // get ext infos\r
SetExtGLFuncs(); // init all kind of stuff (tex function pointers)\r
\r
- glEnable(GL_ALPHA_TEST); // wanna alpha test\r
+ glEnable(GL_ALPHA_TEST); glError(); // wanna alpha test\r
\r
{\r
- glDisable(GL_LINE_SMOOTH);\r
- glDisable(GL_POINT_SMOOTH);\r
+ glDisable(GL_LINE_SMOOTH); glError();\r
+ glDisable(GL_POINT_SMOOTH); glError();\r
}\r
\r
ubGloAlpha=127; // init some drawing vars\r
\r
if(bDrawDither) glEnable(GL_DITHER); // dither mode\r
else glDisable(GL_DITHER); \r
-\r
- glDisable(GL_FOG); // turn all (currently) unused modes off\r
- glDisable(GL_LIGHTING); \r
- glDisable(GL_STENCIL_TEST); \r
- glDisable(GL_TEXTURE_2D);\r
+ glError(); \r
+ glDisable(GL_FOG); glError(); // turn all (currently) unused modes off\r
+ glDisable(GL_LIGHTING); glError(); \r
+ glDisable(GL_STENCIL_TEST); glError(); \r
+ glDisable(GL_TEXTURE_2D); glError();\r
glDisable(GL_CULL_FACE);\r
\r
- glFlush(); // we are done...\r
- glFinish(); \r
+ glFlush(); glError(); // we are done...\r
+ glFinish(); glError(); \r
\r
CreateScanLines(); // setup scanline stuff (if wanted)\r
\r
{ \r
CleanupTextureStore(); // bye textures\r
\r
-#ifdef _WINDOWS \r
- wglMakeCurrent(NULL, NULL); // bye context\r
- if(GLCONTEXT) wglDeleteContext(GLCONTEXT);\r
- if(!bWindowMode && dcGlobal) \r
- ReleaseDC(hWWindow,dcGlobal);\r
+ if(created_gles_context) {\r
+ eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );\r
+ eglDestroySurface( display, surface );\r
+ eglDestroyContext( display, context );\r
+ eglTerminate( display );\r
+\r
+#if defined(USE_X11)\r
+ if (x11Window) XDestroyWindow(x11Display, x11Window);\r
+ if (x11Colormap) XFreeColormap( x11Display, x11Colormap );\r
+ if (x11Display) XCloseDisplay(x11Display);\r
#endif\r
+ created_gles_context=0;\r
+ }\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
{\r
if(gLastTex!=gTexName || gLastFMode!=0)\r
{\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();\r
gLastTex=gTexName;gLastFMode=0;\r
}\r
}\r
{\r
if(gLastTex!=gTexName || gLastFMode!=1)\r
{\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();\r
gLastTex=gTexName;gLastFMode=1;\r
}\r
}\r
{\r
if(gLastTex!=gTexName || gLastFMode!=1)\r
{\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glError();\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glError();\r
gLastTex=gTexName;gLastFMode=1;\r
}\r
}\r
// render pos / buffers\r
////////////////////////////////////////////////////////////////////////\r
\r
-#ifndef _WINDOWS\r
#define EqualRect(pr1,pr2) ((pr1)->left==(pr2)->left && (pr1)->top==(pr2)->top && (pr1)->right==(pr2)->right && (pr1)->bottom==(pr2)->bottom)\r
-#endif\r
\r
////////////////////////////////////////////////////////////////////////\r
// SetDisplaySettings: "simply" calcs the new drawing area and updates\r
if(bSetClip || !EqualRect(&rC,&rX))\r
{\r
rC=rX;\r
- glScissor(rC.left,rC.top,rC.right,rC.bottom);\r
+ glScissor(rC.left,rC.top,rC.right,rC.bottom); glError();\r
+ //LOGE("glscissor:%d %d %d %d",rC.left,rC.top,rC.right,rC.bottom);\r
bSetClip=FALSE; \r
}\r
return;\r
\r
if(bSetClip || !EqualRect(&r,&rC))\r
{\r
- glScissor(r.left,r.top,r.right,r.bottom);\r
+ glScissor(r.left,r.top,r.right,r.bottom); glError();\r
+\r
rC=r;\r
bSetClip=FALSE;\r
}\r