BOOL bSetupPixelFormat(HDC hDC);\r
#endif\r
\r
-int GLinitialize();\r
+int GLinitialize(void *ext_gles_display, void *ext_gles_surface);\r
void GLcleanup();\r
#ifdef _WINDOWS\r
BOOL offset2(void);\r
#endif\r
void offsetST(void);\r
void offsetBlk(void);\r
-void offsetScreenUpload(long Position);\r
+void offsetScreenUpload(int Position);\r
void assignTexture3(void);\r
void assignTexture4(void);\r
void assignTextureSprite(void);\r