#ifdef __cplusplus\r
extern "C" {\r
#endif\r
-#define _GPU_API_\r
+\r
+typedef unsigned char u8;\r
+typedef signed char s8;\r
+typedef unsigned short int u16;\r
+typedef signed short int s16;\r
+typedef unsigned long u32;\r
+typedef signed long s32;\r
+typedef unsigned long long int u64;\r
+typedef signed long long int s64;\r
+\r
#ifndef _WINDOWS\r
#ifdef __NANOGL__\r
#include <gl/gl.h>\r
#ifdef SOFT_LINKAGE\r
#pragma softfp_linkage\r
#endif\r
-#include <gles/gl.h> // for opengl es types \r
+#include <GLES/gl.h> // for opengl es types\r
#ifdef SOFT_LINKAGE\r
#pragma no_softfp_linkage\r
#endif\r
#endif\r
#endif\r
\r
-#ifdef MAEMO_CHANGES\r
- #include "../psxCommon.h"\r
-#else\r
- #include "psxCommon.h"\r
-#endif\r
-\r
#ifdef __NANOGL__\r
#define glTexParameteri(x,y,z) glTexParameterf(x,y,z) \r
#define glAlphaFuncx(x,y) glAlphaFunc(x,y) \r
int x;\r
int y;\r
} Vec2f;\r
-/**/\r
+*/\r
\r
typedef struct {\r
Vec3f xyz;\r