if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r
\r
addr = baseAddrL[addr>>2]&0xffffff;\r
- }\r
-while (addr != 0xffffff);\r
-\r
+ } while (!(addr & 0x800000)); // contrary to some documentation, the end-of-linked-list marker is not actually 0xFF'FFFF\r
+ // any pointer with bit 23 set will do.\r
GPUIsIdle;\r
\r
return 0;\r