extern EGLDisplay display;\r
#endif\r
\r
-void UploadScreen (long Position);\r
-void PrepareFullScreenUpload (long Position);\r
+void UploadScreen (int Position);\r
+void PrepareFullScreenUpload (int Position);\r
BOOL CheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1);\r
BOOL CheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1);\r
BOOL FastCheckAgainstScreen(short imageX0,short imageY0,short imageX1,short imageY1);\r
BOOL FastCheckAgainstFrontScreen(short imageX0,short imageY0,short imageX1,short imageY1);\r
-BOOL bCheckFF9G4(u8 * baseAddr);\r
+BOOL bCheckFF9G4(unsigned char * baseAddr);\r
void SetScanTrans(void);\r
void SetScanTexTrans(void);\r
void DrawMultiBlur(void);\r