* *
***************************************************************************/
+#include "gpuStdafx.h"
#include "gpuDraw.c"
#include "gpuTexture.c"
#include "gpuPrim.c"
short DrawSemiTrans;
short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords
-long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;
-long GlobalTextREST,GlobalTextABR,GlobalTextPAGE;
+int GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;
+int GlobalTextREST,GlobalTextABR,GlobalTextPAGE;
-unsigned long dwGPUVersion;
+unsigned int dwGPUVersion;
int iGPUHeight=512;
int iGPUHeightMask=511;
int GlobalTextIL;
BOOL bNeedInterlaceUpdate;
BOOL bNeedRGB24Update;
BOOL bChangeWinMode;
-long lGPUstatusRet;
-unsigned long ulGPUInfoVals[16];
+int lGPUstatusRet;
+unsigned int ulGPUInfoVals[16];
VRAMLoad_t VRAMWrite;
VRAMLoad_t VRAMRead;
int iDataWriteMode;
int iDataReadMode;
-long lClearOnSwap;
-long lClearOnSwapColor;
+int lClearOnSwap;
+int lClearOnSwapColor;
BOOL bSkipNextFrame;
PSXDisplay_t PSXDisplay;
static void ChangeDispOffsetsX(void) // CENTER X
{
-long lx,l;short sO;
+int lx,l;short sO;
if(!PSXDisplay.Range.x1) return; // some range given?
l=PSXDisplay.DisplayMode.x;
-l*=(long)PSXDisplay.Range.x1; // some funky calculation
+l*=(int)PSXDisplay.Range.x1; // some funky calculation
l/=2560;lx=l;l&=0xfffffff8;
if(l==PreviousPSXDisplay.Range.x1) return; // some change?
}
#define GPUwriteStatus_ext GPUwriteStatus_ext // for gpulib to see this
-void GPUwriteStatus_ext(unsigned long gdata)
+void GPUwriteStatus_ext(unsigned int gdata)
{
switch((gdata>>24)&0xff)
{
{
}
+void renderer_notify_scanout_change(int x, int y)
+{
+}
+
extern const unsigned char cmd_lengths[256];
// XXX: mostly dupe code from soft peops
cmdSTP((unsigned char *)&ecmds[6]);
}
-void renderer_update_caches(int x, int y, int w, int h)
+void renderer_update_caches(int x, int y, int w, int h, int state_changed)
{
VRAMWrite.x = x;
VRAMWrite.y = y;
static struct rearmed_cbs *cbs;
-long GPUopen(void **dpy)
+long GPUopen(unsigned long *disp, char *cap, char *cfg)
{
int ret;
InitializeTextureStore(); // init texture mem
- ret = GLinitialize();
+ ret = GLinitialize(cbs->gles_display, cbs->gles_surface);
MakeDisplayLists();
is_opened = 1;
bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec;
iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection;
iVRamSize = cbs->gpu_peopsgl.iVRamSize;
+
if (cbs->pl_set_gpu_caps)
cbs->pl_set_gpu_caps(GPU_CAP_OWNS_DISPLAY);
+ if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) {
+ // HACK..
+ GPUclose();
+ GPUopen(NULL, NULL, NULL);
+ }
+
set_vram(gpu.vram);
}