}
}
+#ifndef PCSX
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024),
dest_x, dest_y, width, height, 1024);
}
-
+#endif
void initialize_reciprocal_table(void)
{
psx_gpu->texture_page_ptr = psx_gpu->vram_ptr;
psx_gpu->clut_ptr = psx_gpu->vram_ptr;
+ psx_gpu->viewport_start_x = psx_gpu->viewport_start_y = 0;
+ psx_gpu->viewport_end_x = psx_gpu->viewport_end_y = 0;
psx_gpu->mask_msb = 0;
psx_gpu->texture_window_x = 0;