#include <stdio.h>
#include <stdlib.h>
+#include <stdint.h>
#include <string.h>
+#include <assert.h>
#include "common.h"
+#ifndef NEON_BUILD
+#include "vector_ops.h"
+#endif
+#include "psx_gpu_simd.h"
+
+#if 0
+void dump_r_d(const char *name, void *dump);
+void dump_r_q(const char *name, void *dump);
+#define dumprd(n) dump_r_d(#n, n.e)
+#define dumprq(n) dump_r_q(#n, n.e)
+#endif
u32 span_pixels = 0;
u32 span_pixel_blocks = 0;
u32 texture_cache_loads = 0;
u32 false_modulated_blocks = 0;
+#define stats_add(stat, count) // stat += count
+
/* double size for enhancement */
u32 reciprocal_table[512 * 2];
return mask;
}
-void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
- u32 x2, u32 y2)
+static void update_texture_cache_region_(psx_gpu_struct *psx_gpu,
+ u32 x1, u32 y1, u32 x2, u32 y2)
{
u32 mask = texture_region_mask(x1, y1, x2, y2);
u32 texture_page;
}
}
-void update_texture_8bpp_cache_slice(psx_gpu_struct *psx_gpu,
- u32 texture_page);
+void update_texture_cache_region(psx_gpu_struct *psx_gpu, u32 x1, u32 y1,
+ u32 x2, u32 y2)
+{
+ s32 w = x2 - x1;
+ do
+ {
+ x2 = x1 + w;
+ if (x2 > 1023)
+ x2 = 1023;
+ update_texture_cache_region_(psx_gpu, x1, y1, x2, y2);
+ w -= x2 - x1;
+ x1 = 0;
+ }
+ while (unlikely(w > 0));
+}
#ifndef NEON_BUILD
}
}
-void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-
void flush_render_block_buffer(psx_gpu_struct *psx_gpu)
{
if((psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) &&
}
-void compute_all_gradients(psx_gpu_struct *psx_gpu, vertex_struct *a,
- vertex_struct *b, vertex_struct *c);
-
#ifndef NEON_BUILD
#define setup_gradient_calculation_input(set, vertex) \
printf("mismatch on %s %s: %x vs %x\n", #_a, #_b, _a, _b) \
-#ifndef NDEBUG
-#define setup_spans_debug_check(span_edge_data_element) \
-{ \
- u32 _num_spans = &span_edge_data_element - psx_gpu->span_edge_data; \
- if (_num_spans > MAX_SPANS) \
- *(int *)0 = 1; \
- if (_num_spans < psx_gpu->num_spans) \
- { \
- if(span_edge_data_element.num_blocks > MAX_BLOCKS_PER_ROW) \
- *(int *)0 = 1; \
- if(span_edge_data_element.y > 2048) \
- *(int *)0 = 1; \
- } \
-} \
-
+#if !defined(NEON_BUILD) && !defined(NDEBUG)
+static void setup_spans_debug_check(psx_gpu_struct *psx_gpu,
+ edge_data_struct *span_edge_data_element)
+{
+ u32 _num_spans = span_edge_data_element - psx_gpu->span_edge_data;
+ if (_num_spans > MAX_SPANS)
+ *(volatile int *)0 = 1;
+ if (_num_spans < psx_gpu->num_spans)
+ {
+ if(span_edge_data_element->num_blocks > MAX_BLOCKS_PER_ROW)
+ *(volatile int *)0 = 2;
+ if(span_edge_data_element->y >= 2048)
+ *(volatile int *)0 = 3;
+ }
+}
#else
-#define setup_spans_debug_check(span_edge_data_element) \
-
+#define setup_spans_debug_check(psx_gpu, span_edge_data_element)
#endif
#define setup_spans_prologue_alternate_yes() \
vec_2x64s alternate_x; \
vec_2x64s alternate_dx_dy; \
vec_4x32s alternate_x_32; \
- vec_2x32s alternate_x_16; \
+ vec_4x16u alternate_x_16; \
\
vec_4x16u alternate_select; \
vec_4x16s y_mid_point; \
span_b_offset = psx_gpu->span_b_offset; \
\
vec_8x16u c_0x0001; \
+ vec_4x16u c_max_blocks_per_row; \
\
dup_8x16b(c_0x0001, 0x0001); \
dup_8x16b(left_edge, psx_gpu->viewport_start_x); \
dup_4x16b(c_0x04, 0x04); \
dup_4x16b(c_0x07, 0x07); \
dup_4x16b(c_0xFFFE, 0xFFFE); \
+ dup_4x16b(c_max_blocks_per_row, MAX_BLOCKS_PER_ROW); \
#define compute_edge_delta_x2() \
and_4x16b(span_shift, left_right_x_16.high, c_0x07); \
shl_variable_4x16b(span_shift, c_0xFFFE, span_shift); \
shr_4x16b(left_right_x_16.high, left_right_x_16.high, 3); \
+ min_4x16b(left_right_x_16.high, left_right_x_16.high, c_max_blocks_per_row); \
\
u32 i; \
for(i = 0; i < 4; i++) \
span_edge_data[i].num_blocks = left_right_x_16.high.e[i]; \
span_edge_data[i].right_mask = span_shift.e[i]; \
span_edge_data[i].y = y_x4.e[i]; \
- setup_spans_debug_check(span_edge_data[i]); \
+ setup_spans_debug_check(psx_gpu, &span_edge_data[i]); \
} \
\
span_edge_data += 4; \
\
setup_spans_prologue_b(); \
\
- if(height > 0) \
+ if (height > 512) \
+ height = 512; \
+ if (height > 0) \
{ \
y_x4.e[0] = y_a; \
y_x4.e[1] = y_a + 1; \
\
setup_spans_prologue_b(); \
\
- if(height > 0) \
+ if (height > 512) \
+ height = 512; \
+ if (height > 0) \
{ \
y_x4.e[0] = y_a; \
y_x4.e[1] = y_a - 1; \
setup_spans_up(index_##major, index_##minor, minor, yes) \
-void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_right(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_a(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_down_b(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-void setup_spans_up_down(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
- vertex_struct *v_b, vertex_struct *v_c);
-
-
#ifndef NEON_BUILD
void setup_spans_up_left(psx_gpu_struct *psx_gpu, vertex_struct *v_a,
setup_spans_prologue_b();
- if(height_minor_a > 0)
+ if (height_minor_a > 512)
+ height_minor_a = 512;
+ if (height_minor_a > 0)
{
y_x4.e[0] = y_a;
y_x4.e[1] = y_a - 1;
setup_spans_clip(increment, no);
}
- if(height_minor_b > 0)
+ if (height_minor_b > 512)
+ height_minor_b = 512;
+ if (height_minor_b > 0)
{
y_x4.e[0] = y_a;
y_x4.e[1] = y_a + 1;
} \
#define setup_blocks_add_blocks_direct() \
- texel_blocks_untextured += span_num_blocks; \
+ stats_add(texel_blocks_untextured, span_num_blocks); \
span_pixel_blocks += span_num_blocks \
psx_gpu->num_blocks = num_blocks; \
} \
-void setup_blocks_shaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-
-void setup_blocks_shaded_untextured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_shaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-void setup_blocks_shaded_untextured_dithered_unswizzled_direct(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_shaded_untextured_undithered_unswizzled_direct(
- psx_gpu_struct *psx_gpu);
-
-void setup_blocks_unshaded_textured_dithered_unswizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_unshaded_untextured_undithered_unswizzled_indirect(
- psx_gpu_struct *psx_gpu);
-void setup_blocks_unshaded_untextured_undithered_unswizzled_direct(
- psx_gpu_struct *psx_gpu);
-
-void setup_blocks_shaded_textured_dithered_swizzled_indirect(psx_gpu_struct
- *psx_gpu);
-void setup_blocks_unshaded_textured_dithered_swizzled_indirect(psx_gpu_struct
- *psx_gpu);
-
//setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
setup_blocks_builder(unshaded, untextured, undithered, unswizzled, indirect);
setup_blocks_builder(unshaded, untextured, undithered, unswizzled, direct);
-#endif
-
-void texture_blocks_untextured(psx_gpu_struct *psx_gpu);
-void texture_blocks_4bpp(psx_gpu_struct *psx_gpu);
-void texture_blocks_8bpp(psx_gpu_struct *psx_gpu);
-void texture_blocks_16bpp(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
-
void texture_blocks_untextured(psx_gpu_struct *psx_gpu)
{
if(psx_gpu->primitive_type != PRIMITIVE_TYPE_SPRITE)
- texel_blocks_untextured += psx_gpu->num_blocks;
+ stats_add(texel_blocks_untextured, psx_gpu->num_blocks);
}
void texture_blocks_4bpp(psx_gpu_struct *psx_gpu)
{
block_struct *block = psx_gpu->blocks;
u32 num_blocks = psx_gpu->num_blocks;
- texel_blocks_4bpp += num_blocks;
+ stats_add(texel_blocks_4bpp, num_blocks);
vec_8x8u texels_low;
vec_8x8u texels_high;
block_struct *block = psx_gpu->blocks;
u32 num_blocks = psx_gpu->num_blocks;
- texel_blocks_8bpp += num_blocks;
+ stats_add(texel_blocks_8bpp, num_blocks);
if(psx_gpu->current_texture_mask & psx_gpu->dirty_textures_8bpp_mask)
update_texture_8bpp_cache(psx_gpu);
block_struct *block = psx_gpu->blocks;
u32 num_blocks = psx_gpu->num_blocks;
- texel_blocks_16bpp += num_blocks;
+ stats_add(texel_blocks_16bpp, num_blocks);
vec_8x16u texels;
} \
} \
-void shade_blocks_shaded_textured_modulated_dithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_shaded_textured_modulated_undithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_dithered_direct(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_undithered_direct(psx_gpu_struct
- *psx_gpu);
-
-void shade_blocks_shaded_textured_modulated_dithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_shaded_textured_modulated_undithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_dithered_indirect(psx_gpu_struct
- *psx_gpu);
-void shade_blocks_unshaded_textured_modulated_undithered_indirect(psx_gpu_struct
- *psx_gpu);
-
-void shade_blocks_textured_unmodulated_indirect(psx_gpu_struct *psx_gpu);
-void shade_blocks_textured_unmodulated_direct(psx_gpu_struct *psx_gpu);
-
#ifndef NEON_BUILD
shade_blocks_textured_modulated_builder(shaded, dithered, direct);
shade_blocks_textured_unmodulated_builder(indirect)
shade_blocks_textured_unmodulated_builder(direct)
-#endif
-
-
-void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu);
-void shade_blocks_unshaded_untextured_direct(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
-
void shade_blocks_unshaded_untextured_indirect(psx_gpu_struct *psx_gpu)
{
}
} \
} \
-void blend_blocks_textured_average_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_average_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_subtract_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_subtract_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_fourth_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_add_fourth_on(psx_gpu_struct *psx_gpu);
-
-void blend_blocks_untextured_average_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_average_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_subtract_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_subtract_on(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_fourth_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_untextured_add_fourth_on(psx_gpu_struct *psx_gpu);
-
-void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu);
-void blend_blocks_textured_unblended_on(psx_gpu_struct *psx_gpu);
-
#ifndef NEON_BUILD
void blend_blocks_textured_unblended_off(psx_gpu_struct *psx_gpu)
render_blocks_switch_block_texture_mode(4bpp), \
render_blocks_switch_block_texture_mode(8bpp), \
render_blocks_switch_block_texture_mode(16bpp), \
- render_blocks_switch_block_texture_mode(4bpp) \
+ render_blocks_switch_block_texture_mode(16bpp) \
render_block_handler_struct render_triangle_block_handlers[] =
}
}
}
+ assert(psx_gpu->span_edge_data[0].y < 1024u);
u32 render_state = flags &
(RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
render_triangle_p(psx_gpu, vertex_ptrs, flags);
}
-
-void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu);
-
-#ifndef NEON_BUILD
+#if !defined(NEON_BUILD) || defined(SIMD_BUILD)
void texture_sprite_blocks_8bpp(psx_gpu_struct *psx_gpu)
{
#define setup_sprite_tile_fetch_texel_block_8bpp(offset) \
- texture_block_ptr = psx_gpu->texture_page_ptr + \
+ texture_block_ptr = (u8 *)psx_gpu->texture_page_ptr + \
((texture_offset + offset) & texture_mask); \
\
load_64b(texels, texture_block_ptr) \
#define setup_sprite_tile_half_8bpp(edge) \
{ \
- setup_sprite_tile_add_blocks(sub_tile_height * 2); \
+ setup_sprite_tile_add_blocks(sub_tile_height); \
\
while(sub_tile_height) \
{ \
u32 num_blocks = psx_gpu->num_blocks; \
block_struct *block = psx_gpu->blocks + num_blocks; \
\
- u16 *texture_block_ptr; \
+ u8 *texture_block_ptr; \
vec_8x8u texels; \
\
setup_sprite_tiled_initialize_##texture_mode##x4mode(); \
} \
} \
-void setup_sprite_4bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-void setup_sprite_4bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_8bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u, s32 v,
- s32 width, s32 height, u32 color);
-
-void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
- s32 v, s32 width, s32 height, u32 color);
-void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
- s32 u, s32 v, s32 width, s32 height, u32 color);
-
#ifndef NEON_BUILD
setup_sprite_tiled_builder(4bpp,);
setup_sprite_tiled_builder(8bpp,);
setup_sprite_tiled_builder(4bpp,_4x);
setup_sprite_tiled_builder(8bpp,_4x);
+#endif
+
+#if !defined(NEON_BUILD) || defined(SIMD_BUILD)
void setup_sprite_16bpp(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
s32 v, s32 width, s32 height, u32 color)
texture_offset_base &= ~0x7;
- sprites_16bpp++;
+ stats_add(sprites_16bpp, 1);
if(block_width == 1)
{
texture_block_ptr =
texture_page_ptr + (texture_offset_base & texture_mask);
- load_128b(block->texels, texture_block_ptr);
+ block->texels = *(vec_8x16u *)texture_block_ptr;
block->draw_mask_bits = mask_bits;
block->fb_ptr = fb_ptr;
texture_offset_base += 1024;
texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);
- load_128b(block->texels, texture_block_ptr);
+ block->texels = *(vec_8x16u *)texture_block_ptr;
block->draw_mask_bits = left_mask_bits;
block->fb_ptr = fb_ptr;
while(blocks_remaining)
{
texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);
- load_128b(block->texels, texture_block_ptr);
+ block->texels = *(vec_8x16u *)texture_block_ptr;
block->draw_mask_bits = 0;
block->fb_ptr = fb_ptr;
}
texture_block_ptr = texture_page_ptr + (texture_offset & texture_mask);
- load_128b(block->texels, texture_block_ptr);
+ block->texels = *(vec_8x16u *)texture_block_ptr;
block->draw_mask_bits = right_mask_bits;
block->fb_ptr = fb_ptr;
}
}
-void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
+#endif
+
+#ifndef NEON_BUILD
+
+void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
s32 v, s32 width, s32 height, u32 color)
{
- if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
- RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 &&
- (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0)
- {
- setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
- return;
- }
-
u32 right_width = ((width - 1) & 0x7) + 1;
u32 right_mask_bits = (0xFF << right_width);
u16 *fb_ptr = psx_gpu->vram_out_ptr + (y * 1024) + x;
#endif
-void setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y,
- s32 u, s32 v, s32 width, s32 height, u32 color)
+static void __attribute__((noinline))
+setup_sprite_untextured_simple(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
+ s32 v, s32 width, s32 height, u32 color)
{
u32 r = color & 0xFF;
u32 g = (color >> 8) & 0xFF;
u32 num_width;
- if(psx_gpu->num_blocks > MAX_BLOCKS)
+ if(psx_gpu->num_blocks)
{
flush_render_block_buffer(psx_gpu);
}
num_width = width;
vram_ptr = (void *)vram_ptr16;
- if((long)vram_ptr16 & 2)
+ if((uintptr_t)vram_ptr16 & 2)
{
*vram_ptr16 = color_32bpp;
vram_ptr = (void *)(vram_ptr16 + 1);
}
}
+void setup_sprite_untextured_512(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
+ s32 v, s32 width, s32 height, u32 color);
+
+void setup_sprite_untextured(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,
+ s32 v, s32 width, s32 height, u32 color)
+{
+ if((psx_gpu->render_state & (RENDER_STATE_MASK_EVALUATE |
+ RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND)) == 0 &&
+ (psx_gpu->render_mode & RENDER_INTERLACE_ENABLED) == 0)
+ {
+ setup_sprite_untextured_simple(psx_gpu, x, y, u, v, width, height, color);
+ return;
+ }
+
+ while (width > 0)
+ {
+ s32 w1 = width > 512 ? 512 : width;
+ setup_sprite_untextured_512(psx_gpu, x, y, 0, 0, w1, height, color);
+ x += 512;
+ width -= 512;
+ }
+}
+
#define setup_sprite_blocks_switch_textured(texture_mode) \
setup_sprite_##texture_mode \
render_sprite_blocks_switch_block_texture_mode(4bpp), \
render_sprite_blocks_switch_block_texture_mode(8bpp), \
render_sprite_blocks_switch_block_texture_mode(16bpp), \
- render_sprite_blocks_switch_block_texture_mode(4bpp) \
+ render_sprite_blocks_switch_block_texture_mode(16bpp) \
render_block_handler_struct render_sprite_block_handlers[] =
}
}
+#ifndef PCSX
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
render_block_copy(psx_gpu, psx_gpu->vram_ptr + source_x + (source_y * 1024),
dest_x, dest_y, width, height, 1024);
}
-
+#endif
void initialize_reciprocal_table(void)
{
psx_gpu->texture_page_ptr = psx_gpu->vram_ptr;
psx_gpu->clut_ptr = psx_gpu->vram_ptr;
+ psx_gpu->viewport_start_x = psx_gpu->viewport_start_y = 0;
+ psx_gpu->viewport_end_x = psx_gpu->viewport_end_y = 0;
psx_gpu->mask_msb = 0;
psx_gpu->texture_window_x = 0;
psx_gpu->primitive_type = PRIMITIVE_TYPE_UNKNOWN;
- psx_gpu->enhancement_x_threshold = 256;
+ psx_gpu->saved_hres = 256;
}
u64 get_us(void)
return (tv.tv_sec * 1000000ULL) + tv.tv_usec;
}
-#ifdef NEON_BUILD
+#if 0 //def NEON_BUILD
u32 get_counter()
{
#endif
#include "psx_gpu_4x.c"
+
+// vim:ts=2:sw=2:expandtab