RENDER_STATE_MASK_EVALUATE = 0x20,
} render_state_enum;
+typedef enum
+{
+ RENDER_INTERLACE_ENABLED = 0x1,
+ RENDER_INTERLACE_ODD = 0x2,
+} render_mode_enum;
+
typedef struct
{
u16 left_x;
vec_4x32u g_block_span;
vec_4x32u b_block_span;
- // 72 bytes
u32 b;
u32 b_dy;
u32 dirty_textures_8bpp_alternate_mask;
u32 triangle_color;
- u32 primitive_color;
-
u32 dither_table[4];
+ u32 uvrgb_phase;
+
struct render_block_handler_struct *render_block_handler;
void *texture_page_ptr;
+ void *texture_page_base;
u16 *clut_ptr;
u16 *vram_ptr;
+ u16 *vram_out_ptr;
- // 26 bytes
u16 render_state_base;
u16 render_state;
u16 num_spans;
u16 num_blocks;
- s16 offset_x;
- s16 offset_y;
-
- u16 clut_settings;
- u16 texture_settings;
-
s16 viewport_start_x;
s16 viewport_start_y;
s16 viewport_end_x;
u16 mask_msb;
- // 8 bytes
u8 triangle_winding;
u8 display_area_draw_enable;
u8 texture_window_y;
u8 primitive_type;
+ u8 render_mode;
+
+ s16 offset_x;
+ s16 offset_y;
+
+ u16 clut_settings;
+ u16 texture_settings;
+
+ u32 *reciprocal_table_ptr;
+
+ // enhancement stuff
+ u16 *enhancement_buf_ptr;
+ u16 *enhancement_current_buf_ptr;
+ u32 enhancement_x_threshold;
+ s16 saved_viewport_start_x;
+ s16 saved_viewport_start_y;
+ s16 saved_viewport_end_x;
+ s16 saved_viewport_end_y;
+ u8 enhancement_buf_by_x16[64];
// Align up to 64 byte boundary to keep the upcoming buffers cache line
- // aligned
- u8 reserved_a[1];
+ // aligned, also make reachable with single immediate addition
+ u8 reserved_a[160];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
u8 texture_4bpp_cache[32][256 * 256];
u8 texture_8bpp_even_cache[16][256 * 256];
u8 texture_8bpp_odd_cache[16][256 * 256];
-
- u32 pixel_count_mode;
- u32 pixel_compare_mode;
-
- u8 *vram_pixel_counts_a;
- u8 *vram_pixel_counts_b;
- u16 *compare_vram;
} psx_gpu_struct;
typedef struct __attribute__((aligned(16)))
void render_sprite(psx_gpu_struct *psx_gpu, s32 x, s32 y, u32 u, u32 v,
s32 width, s32 height, u32 flags, u32 color);
void render_line(psx_gpu_struct *gpu, vertex_struct *vertexes, u32 flags,
- u32 color);
+ u32 color, int double_resolution);
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
-void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size);
+u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command);
void triangle_benchmark(psx_gpu_struct *psx_gpu);