u16 clut_settings;
u16 texture_settings;
+ u32 *reciprocal_table_ptr;
+
// enhancement stuff
u16 *enhancement_buf_ptr;
u16 *enhancement_current_buf_ptr;
s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
s16 saved_viewport_end_y;
+ u8 enhancement_buf_by_x16[64];
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
- u8 reserved_a[228];
+ u8 reserved_a[160];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];