+#ifndef __P_PSX_GPU_OFFSETS_H__
+#define __P_PSX_GPU_OFFSETS_H__
+
#define psx_gpu_test_mask_offset 0x0
#define psx_gpu_uvrg_offset 0x10
#define psx_gpu_uvrg_dx_offset 0x20
#define psx_gpu_offset_y_offset 0x102
#define psx_gpu_clut_settings_offset 0x104
#define psx_gpu_texture_settings_offset 0x106
+#define psx_gpu_reciprocal_table_ptr_offset 0x108
#define psx_gpu_blocks_offset 0x200
#define psx_gpu_span_uvrg_offset_offset 0x2200
#define psx_gpu_span_edge_data_offset 0x4200
#define psx_gpu_texture_4bpp_cache_offset 0x5a00
#define psx_gpu_texture_8bpp_even_cache_offset 0x205a00
#define psx_gpu_texture_8bpp_odd_cache_offset 0x305a00
+
+#endif /* __P_PSX_GPU_OFFSETS_H__ */