WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
WRITE_OFFSET(f, triangle_color);
WRITE_OFFSET(f, dither_table);
+ WRITE_OFFSET(f, uvrgb_phase);
WRITE_OFFSET(f, render_block_handler);
WRITE_OFFSET(f, texture_page_ptr);
WRITE_OFFSET(f, texture_page_base);
WRITE_OFFSET(f, render_state);
WRITE_OFFSET(f, num_spans);
WRITE_OFFSET(f, num_blocks);
- WRITE_OFFSET(f, offset_x);
- WRITE_OFFSET(f, offset_y);
- WRITE_OFFSET(f, clut_settings);
- WRITE_OFFSET(f, texture_settings);
WRITE_OFFSET(f, viewport_start_x);
WRITE_OFFSET(f, viewport_start_y);
WRITE_OFFSET(f, viewport_end_x);
WRITE_OFFSET(f, texture_window_x);
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
- WRITE_OFFSET(f, interlace_mode);
+ WRITE_OFFSET(f, render_mode);
+ WRITE_OFFSET(f, offset_x);
+ WRITE_OFFSET(f, offset_y);
+ WRITE_OFFSET(f, clut_settings);
+ WRITE_OFFSET(f, texture_settings);
+ WRITE_OFFSET(f, reciprocal_table_ptr);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);