void update_texture_ptr(psx_gpu_struct *psx_gpu)
{
+ u8 *texture_base;
u8 *texture_ptr;
switch((psx_gpu->render_state_base >> 8) & 0x3)
{
default:
case TEXTURE_MODE_4BPP:
-#ifdef TEXTURE_CACHE_4BPP
- texture_ptr = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
+ texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
+
+ texture_ptr = texture_base;
texture_ptr += psx_gpu->texture_window_x & 0xF;
texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
-#else
- texture_ptr = (u8 *)(psx_gpu->vram_ptr);
- texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
- texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
- texture_ptr += psx_gpu->texture_window_x / 2;
- texture_ptr += (psx_gpu->texture_window_y) * 2048;
-#endif
break;
case TEXTURE_MODE_8BPP:
-#ifdef TEXTURE_CACHE_8BPP
if(psx_gpu->current_texture_page & 0x1)
{
- texture_ptr =
+ texture_base =
psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
}
else
{
- texture_ptr =
+ texture_base =
psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
}
+ texture_ptr = texture_base;
+ texture_ptr += psx_gpu->texture_window_x & 0xF;
texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
-#else
- texture_ptr = (u8 *)(psx_gpu->vram_ptr);
- texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
- texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
- texture_ptr += psx_gpu->texture_window_x;
- texture_ptr += (psx_gpu->texture_window_y) * 2048;
-#endif
break;
case TEXTURE_MODE_16BPP:
- texture_ptr = (u8 *)(psx_gpu->vram_ptr);
- texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
- texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
+ texture_base = (u8 *)(psx_gpu->vram_ptr);
+ texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
+ texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
+
+ texture_ptr = texture_base;
texture_ptr += psx_gpu->texture_window_x * 2;
texture_ptr += (psx_gpu->texture_window_y) * 2048;
break;
}
+ psx_gpu->texture_page_base = texture_base;
psx_gpu->texture_page_ptr = texture_ptr;
}
u32 texture_mode = (texture_settings >> 7) & 0x3;
u32 render_state_base = psx_gpu->render_state_base;
- if(psx_gpu->current_texture_page != new_texture_page)
- flush_render_block_buffer(psx_gpu);
+ flush_render_block_buffer(psx_gpu);
render_state_base &= ~(0xF << 6);
render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
#define sign_extend_12bit(value) \
(((s32)((value) << 20)) >> 20) \
+#define sign_extend_11bit(value) \
+ (((s32)((value) << 21)) >> 21) \
+
+#define sign_extend_10bit(value) \
+ (((s32)((value) << 22)) >> 22) \
+
+
#define get_vertex_data_xy(vertex_number, offset16) \
vertexes[vertex_number].x = \
sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
break;
case 0x02:
- render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2], list_s16[3],
- list_s16[4] & 0x3FF, list_s16[5] & 0x3FF);
+ render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
+ list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);
break;
case 0x20 ... 0x23:
get_vertex_data_xy(0, 2);
get_vertex_data_xy(1, 4);
get_vertex_data_xy(2, 6);
-
+
render_triangle(psx_gpu, vertexes, current_command);
break;
}
while(1)
{
xy = *list_position;
- if(xy == 0x55555555)
+
+ if((xy & 0xF000F000) == 0x50005000)
break;
vertexes[0] = vertexes[1];
list_position++;
num_vertexes++;
+ if(list_position > list_end)
+ break;
+
render_line(psx_gpu, vertexes, current_command, list[0]);
}
while(1)
{
color = list_position[0];
- if(color == 0x55555555)
+ if((color & 0xF000F000) == 0x50005000)
break;
xy = list_position[1];
list_position += 2;
num_vertexes++;
+ if(list_position > list_end)
+ break;
+
render_line(psx_gpu, vertexes, current_command, 0);
}
case 0x60 ... 0x63:
{
- u32 x = list_s16[2] + psx_gpu->offset_x;
- u32 y = list_s16[3] + psx_gpu->offset_y;
+ u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
u32 width = list_s16[4] & 0x3FF;
u32 height = list_s16[5] & 0x1FF;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
-
render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
break;
}
case 0x64 ... 0x67:
{
- u32 x = list_s16[2] + psx_gpu->offset_x;
- u32 y = list_s16[3] + psx_gpu->offset_y;
+ u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
u32 uv = list_s16[4];
u32 width = list_s16[6] & 0x3FF;
u32 height = list_s16[7] & 0x1FF;
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
case 0x6A:
case 0x6B:
{
- s32 x = list_s16[2] + psx_gpu->offset_x;
- s32 y = list_s16[3] + psx_gpu->offset_y;
-
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
break;
case 0x72:
case 0x73:
{
- s32 x = list_s16[2] + psx_gpu->offset_x;
- s32 y = list_s16[3] + psx_gpu->offset_y;
-
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
break;
case 0x76:
case 0x77:
{
- s32 x = list_s16[2] + psx_gpu->offset_x;
- s32 y = list_s16[3] + psx_gpu->offset_y;
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
u32 uv = list_s16[4];
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
case 0x7A:
case 0x7B:
{
- s32 x = list_s16[2] + psx_gpu->offset_x;
- s32 y = list_s16[3] + psx_gpu->offset_y;
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
break;
}
case 0x7E:
case 0x7F:
{
- s32 x = list_s16[2] + psx_gpu->offset_x;
- s32 y = list_s16[3] + psx_gpu->offset_y;
+ s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+ s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
u32 uv = list_s16[4];
- psx_gpu->primitive_color = list[0] & 0xFFFFFF;
set_clut(psx_gpu, list_s16[5]);
render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
case 0xA0: // sys -> vid
{
- u32 load_x = list_s16[2];
- u32 load_y = list_s16[3];
- u32 load_width = list_s16[4];
- u32 load_height = list_s16[5];
+ u32 load_x = list_s16[2] & 0x3FF;
+ u32 load_y = list_s16[3] & 0x1FF;
+ u32 load_width = list_s16[4] & 0x3FF;
+ u32 load_height = list_s16[5] & 0x1FF;
u32 load_size = load_width * load_height;
command_length += load_size / 2;
-
+
+ if(load_size & 1)
+ command_length++;
+
render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
load_width, load_height, load_width);
break;
flush_render_block_buffer(psx_gpu);
+ psx_gpu->texture_window_settings = texture_window_settings;
psx_gpu->texture_window_x = x;
psx_gpu->texture_window_y = y;
psx_gpu->texture_mask_width = w - 1;