#define ENHANCEMENT_BUF_SIZE (1024 * 1024 * 2 * 4 + 4096 * 2)
+static uint16_t *get_enhancement_bufer(int *x, int *y, int *w, int *h,
+ int *vram_h)
+{
+ uint16_t *ret = select_enhancement_buf_ptr(&egpu, *x);
+
+ *x *= 2;
+ *y *= 2;
+ *w = *w * 2;
+ *h = *h * 2;
+ *vram_h = 1024;
+ return ret;
+}
+
static void map_enhancement_buffer(void)
{
// currently we use 4x 1024*1024 buffers instead of single 2048*1024
// to be able to reuse 1024-width code better (triangle setup,
// dithering phase, lines).
- gpu.enhancement_bufer = gpu.mmap(ENHANCEMENT_BUF_SIZE);
- if (gpu.enhancement_bufer == NULL)
+ egpu.enhancement_buf_ptr = gpu.mmap(ENHANCEMENT_BUF_SIZE);
+ if (egpu.enhancement_buf_ptr == NULL) {
fprintf(stderr, "failed to map enhancement buffer\n");
- else
- gpu.enhancement_bufer += 4096 / 2;
- egpu.enhancement_buf_ptr = gpu.enhancement_bufer;
+ gpu.get_enhancement_bufer = NULL;
+ }
+ else {
+ egpu.enhancement_buf_ptr += 4096 / 2;
+ gpu.get_enhancement_bufer = get_enhancement_bufer;
+ }
}
int renderer_init(void)
initialized = 1;
}
- if (gpu.mmap != NULL && gpu.enhancement_bufer == NULL)
+ if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL)
map_enhancement_buffer();
ex_regs = gpu.ex_regs;
void renderer_finish(void)
{
- if (gpu.enhancement_bufer != NULL) {
- gpu.enhancement_bufer -= 4096 / 2;
- gpu.munmap(gpu.enhancement_bufer, ENHANCEMENT_BUF_SIZE);
+ if (egpu.enhancement_buf_ptr != NULL) {
+ egpu.enhancement_buf_ptr -= 4096 / 2;
+ gpu.munmap(egpu.enhancement_buf_ptr, ENHANCEMENT_BUF_SIZE);
}
- gpu.enhancement_bufer = NULL;
egpu.enhancement_buf_ptr = NULL;
egpu.enhancement_current_buf_ptr = NULL;
initialized = 0;
if (egpu.enhancement_x_threshold != gpu.screen.hres)
{
egpu.enhancement_x_threshold = gpu.screen.hres;
- update_enhancement_buf_table(&egpu);
+ update_enhancement_buf_table_from_hres(&egpu);
}
}
initialized = 1;
}
- if (gpu.enhancement_bufer == NULL)
+ if (gpu.mmap != NULL && egpu.enhancement_buf_ptr == NULL)
map_enhancement_buffer();
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(GPU_CAP_SUPPORTS_2X);
}