+++ /dev/null
-/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* Copyright (C) 2011 notaz *
-* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "../gpulib/gpu.h"
-
-//#include "port.h"
-#include "gpu_senquack.h"
-
-// GPU fixed point math
-#include "gpu_fixedpoint.h"
-
-// Inner loop driver instantiation file
-#include "gpu_inner.h"
-
-// GPU internal image drawing functions
-#include "gpu_raster_image.h"
-
-// GPU internal line drawing functions
-#include "gpu_raster_line.h"
-
-// GPU internal polygon drawing functions
-#include "gpu_raster_polygon.h"
-
-// GPU internal sprite drawing functions
-#include "gpu_raster_sprite.h"
-
-// GPU command buffer execution/store
-#include "gpu_command.h"
-
-/////////////////////////////////////////////////////////////////////////////
-
-int renderer_init(void)
-{
- memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack));
- gpu_senquack.vram = (u16*)gpu.vram;
-
- // Original standalone gpu_senquack initialized TextureWindow[]. I added the
- // same behavior here, since it seems unsafe to leave [2],[3] unset when
- // using HLE and Rearmed gpu_neon sets this similarly on init. -senquack
- gpu_senquack.TextureWindow[0] = 0;
- gpu_senquack.TextureWindow[1] = 0;
- gpu_senquack.TextureWindow[2] = 255;
- gpu_senquack.TextureWindow[3] = 255;
- //senquack - new vars must be updated whenever texture window is changed:
- // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
- const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
- gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
- gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
-
- // Configuration options
- gpu_senquack.config = gpu_senquack_config_ext;
- //senquack - disabled, not sure this is needed and would require modifying
- // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was
- // present in latest PCSX4ALL sources we were using.
- //gpu_senquack.config.enableAbbeyHack = gpu_senquack_config_ext.abe_hack;
- gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
-
-#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
- // s_invTable
- for(int i=1;i<=(1<<TABLE_BITS);++i)
- {
- double v = 1.0 / double(i);
-#ifdef GPU_TABLE_10_BITS
- v *= double(0xffffffff>>1);
-#else
- v *= double(0x80000000);
-#endif
- s_invTable[i-1]=s32(v);
- }
-#endif
-
- SetupLightLUT();
- SetupDitheringConstants();
-
- return 0;
-}
-
-void renderer_finish(void)
-{
-}
-
-void renderer_notify_res_change(void)
-{
- if (PixelSkipEnabled()) {
- // Set blit_mask for high horizontal resolutions. This allows skipping
- // rendering pixels that would never get displayed on low-resolution
- // platforms that use simple pixel-dropping scaler.
-
- switch (gpu.screen.hres)
- {
- case 512: gpu_senquack.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
- case 640: gpu_senquack.blit_mask = 0xaa; break; // GPU_BlitWS
- default: gpu_senquack.blit_mask = 0; break;
- }
- } else {
- gpu_senquack.blit_mask = 0;
- }
-
- if (LineSkipEnabled()) {
- // Set rendering line-skip (only render every other line in high-res
- // 480 vertical mode, or, optionally, force it for all video modes)
-
- if (gpu.screen.vres == 480) {
- if (gpu_senquack.config.ilace_force) {
- gpu_senquack.ilace_mask = 3; // Only need 1/4 of lines
- } else {
- gpu_senquack.ilace_mask = 1; // Only need 1/2 of lines
- }
- } else {
- // Vert resolution changed from 480 to lower one
- gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
- }
- } else {
- gpu_senquack.ilace_mask = 0;
- }
-
- /*
- printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
- gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15,
- gpu_senquack.ilace_mask);
- */
-}
-
-void renderer_notify_scanout_x_change(int x, int w)
-{
-}
-
-#ifdef USE_GPULIB
-// Handles GP0 draw settings commands 0xE1...0xE6
-static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
-{
- // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
- u8 num = (cmd_word >> 24) & 7;
- gpu.ex_regs[num] = cmd_word; // Update gpulib register
- switch (num) {
- case 1: {
- // GP0(E1h) - Draw Mode setting (aka "Texpage")
- u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF;
- u32 new_texpage = cmd_word & 0x7FF;
- if (cur_texpage != new_texpage) {
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage;
- gpuSetTexture(gpu_senquack.GPU_GP1);
- }
- } break;
-
- case 2: {
- // GP0(E2h) - Texture Window setting
- if (cmd_word != gpu_senquack.TextureWindowCur) {
- static const u8 TextureMask[32] = {
- 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
- 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
- };
- gpu_senquack.TextureWindowCur = cmd_word;
- gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
- gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
- gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
- gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
- gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2];
- gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3];
-
- // Inner loop vars must be updated whenever texture window is changed:
- const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
- gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
- gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
-
- gpuSetTexture(gpu_senquack.GPU_GP1);
- }
- } break;
-
- case 3: {
- // GP0(E3h) - Set Drawing Area top left (X1,Y1)
- gpu_senquack.DrawingArea[0] = cmd_word & 0x3FF;
- gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
- } break;
-
- case 4: {
- // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
- gpu_senquack.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
- gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
- } break;
-
- case 5: {
- // GP0(E5h) - Set Drawing Offset (X,Y)
- gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
- gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
- } break;
-
- case 6: {
- // GP0(E6h) - Mask Bit Setting
- gpu_senquack.Masking = (cmd_word & 0x2) << 1;
- gpu_senquack.PixelMSB = (cmd_word & 0x1) << 8;
- } break;
- }
-}
-#endif
-
-extern const unsigned char cmd_lengths[256];
-
-int do_cmd_list(u32 *list, int list_len, int *last_cmd)
-{
- u32 cmd = 0, len, i;
- u32 *list_start = list;
- u32 *list_end = list + list_len;
-
- //TODO: set ilace_mask when resolution changes instead of every time,
- // eliminate #ifdef below.
- gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
-
-#ifdef HAVE_PRE_ARMV7 /* XXX */
- gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
-#endif
- if (gpu_senquack.config.scale_hires) {
- gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
- }
-
- for (; list < list_end; list += 1 + len)
- {
- cmd = *list >> 24;
- len = cmd_lengths[cmd];
- if (list + 1 + len > list_end) {
- cmd = -1;
- break;
- }
-
- #define PRIM cmd
- gpu_senquack.PacketBuffer.U4[0] = list[0];
- for (i = 1; i <= len; i++)
- gpu_senquack.PacketBuffer.U4[i] = list[i];
-
- PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer };
-
- switch (cmd)
- {
- case 0x02:
- gpuClearImage(packet);
- break;
-
- case 0x20:
- case 0x21:
- case 0x22:
- case 0x23: { // Monochrome 3-pt poly
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Blending_Mode |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyF(packet, driver, false);
- } break;
-
- case 0x24:
- case 0x25:
- case 0x26:
- case 0x27: { // Textured 3-pt poly
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16);
-
- u32 driver_idx =
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
-
- if (!FastLightingEnabled()) {
- driver_idx |= Lighting;
- } else {
- if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
- driver_idx |= Lighting;
- }
-
- PP driver = gpuPolySpanDrivers[driver_idx];
- gpuDrawPolyFT(packet, driver, false);
- } break;
-
- case 0x28:
- case 0x29:
- case 0x2A:
- case 0x2B: { // Monochrome 4-pt poly
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Blending_Mode |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyF(packet, driver, true); // is_quad = true
- } break;
-
- case 0x2C:
- case 0x2D:
- case 0x2E:
- case 0x2F: { // Textured 4-pt poly
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16);
-
- u32 driver_idx =
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
-
- if (!FastLightingEnabled()) {
- driver_idx |= Lighting;
- } else {
- if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
- driver_idx |= Lighting;
- }
-
- PP driver = gpuPolySpanDrivers[driver_idx];
- gpuDrawPolyFT(packet, driver, true); // is_quad = true
- } break;
-
- case 0x30:
- case 0x31:
- case 0x32:
- case 0x33: { // Gouraud-shaded 3-pt poly
- //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
- // this is an untextured poly, so CF_LIGHT (texture blend)
- // shouldn't apply. Until the original array of template
- // instantiation ptrs is fixed, we're stuck with this. (TODO)
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode |
- gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyG(packet, driver, false);
- } break;
-
- case 0x34:
- case 0x35:
- case 0x36:
- case 0x37: { // Gouraud-shaded, textured 3-pt poly
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyGT(packet, driver, false);
- } break;
-
- case 0x38:
- case 0x39:
- case 0x3A:
- case 0x3B: { // Gouraud-shaded 4-pt poly
- // See notes regarding '129' for 0x30..0x33 further above -senquack
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode |
- gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyG(packet, driver, true); // is_quad = true
- } break;
-
- case 0x3C:
- case 0x3D:
- case 0x3E:
- case 0x3F: { // Gouraud-shaded, textured 4-pt poly
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyGT(packet, driver, true); // is_quad = true
- } break;
-
- case 0x40:
- case 0x41:
- case 0x42:
- case 0x43: { // Monochrome line
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineF(packet, driver);
- } break;
-
- case 0x48 ... 0x4F: { // Monochrome line strip
- u32 num_vertexes = 1;
- u32 *list_position = &(list[2]);
-
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineF(packet, driver);
-
- while(1)
- {
- gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2];
- gpu_senquack.PacketBuffer.U4[2] = *list_position++;
- gpuDrawLineF(packet, driver);
-
- num_vertexes++;
- if(list_position >= list_end) {
- cmd = -1;
- goto breakloop;
- }
- if((*list_position & 0xf000f000) == 0x50005000)
- break;
- }
-
- len += (num_vertexes - 2);
- } break;
-
- case 0x50:
- case 0x51:
- case 0x52:
- case 0x53: { // Gouraud-shaded line
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- // Index MSB selects Gouraud-shaded PixelSpanDriver:
- driver_idx |= (1 << 5);
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineG(packet, driver);
- } break;
-
- case 0x58 ... 0x5F: { // Gouraud-shaded line strip
- u32 num_vertexes = 1;
- u32 *list_position = &(list[2]);
-
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- // Index MSB selects Gouraud-shaded PixelSpanDriver:
- driver_idx |= (1 << 5);
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineG(packet, driver);
-
- while(1)
- {
- gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2];
- gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3];
- gpu_senquack.PacketBuffer.U4[2] = *list_position++;
- gpu_senquack.PacketBuffer.U4[3] = *list_position++;
- gpuDrawLineG(packet, driver);
-
- num_vertexes++;
- if(list_position >= list_end) {
- cmd = -1;
- goto breakloop;
- }
- if((*list_position & 0xf000f000) == 0x50005000)
- break;
- }
-
- len += (num_vertexes - 2) * 2;
- } break;
-
- case 0x60:
- case 0x61:
- case 0x62:
- case 0x63: { // Monochrome rectangle (variable size)
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- } break;
-
- case 0x64:
- case 0x65:
- case 0x66:
- case 0x67: { // Textured rectangle (variable size)
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
- //senquack - Only color 808080h-878787h allows skipping lighting calculation:
- // This fixes Silent Hill running animation on loading screens:
- // (On PSX, color values 0x00-0x7F darken the source texture's color,
- // 0x81-FF lighten textures (ultimately clamped to 0x1F),
- // 0x80 leaves source texture color unchanged, HOWEVER,
- // gpu_senquack uses a simple lighting LUT whereby only the upper
- // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
- // 0x80.
- //
- // NOTE: I've changed all textured sprite draw commands here and
- // elsewhere to use proper behavior, but left poly commands
- // alone, I don't want to slow rendering down too much. (TODO)
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
- // Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
- driver_idx |= Lighting;
- PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
- } break;
-
- case 0x68:
- case 0x69:
- case 0x6A:
- case 0x6B: { // Monochrome rectangle (1x1 dot)
- gpu_senquack.PacketBuffer.U4[2] = 0x00010001;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- } break;
-
- case 0x70:
- case 0x71:
- case 0x72:
- case 0x73: { // Monochrome rectangle (8x8)
- gpu_senquack.PacketBuffer.U4[2] = 0x00080008;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- } break;
-
- case 0x74:
- case 0x75:
- case 0x76:
- case 0x77: { // Textured rectangle (8x8)
- gpu_senquack.PacketBuffer.U4[3] = 0x00080008;
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
- //senquack - Only color 808080h-878787h allows skipping lighting calculation:
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
- // Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
- driver_idx |= Lighting;
- PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
- } break;
-
- case 0x78:
- case 0x79:
- case 0x7A:
- case 0x7B: { // Monochrome rectangle (16x16)
- gpu_senquack.PacketBuffer.U4[2] = 0x00100010;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- } break;
-
- case 0x7C:
- case 0x7D:
-#ifdef __arm__
- if ((gpu_senquack.GPU_GP1 & 0x180) == 0 && (gpu_senquack.Masking | gpu_senquack.PixelMSB) == 0)
- {
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuDrawS16(packet);
- break;
- }
- // fallthrough
-#endif
- case 0x7E:
- case 0x7F: { // Textured rectangle (16x16)
- gpu_senquack.PacketBuffer.U4[3] = 0x00100010;
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
- //senquack - Only color 808080h-878787h allows skipping lighting calculation:
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
- // Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
- driver_idx |= Lighting;
- PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
- } break;
-
-#ifdef TEST
- case 0x80: // vid -> vid
- gpuMoveImage(packet);
- break;
-
- case 0xA0: // sys -> vid
- {
- u32 load_width = list[2] & 0xffff;
- u32 load_height = list[2] >> 16;
- u32 load_size = load_width * load_height;
-
- len += load_size / 2;
- } break;
-
- case 0xC0:
- break;
-#else
- case 0x80 ... 0x9F: // vid -> vid
- case 0xA0 ... 0xBF: // sys -> vid
- case 0xC0 ... 0xDF: // vid -> sys
- // Handled by gpulib
- goto breakloop;
-#endif
- case 0xE1 ... 0xE6: { // Draw settings
- gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]);
- } break;
- }
- }
-
-breakloop:
- gpu.ex_regs[1] &= ~0x1ff;
- gpu.ex_regs[1] |= gpu_senquack.GPU_GP1 & 0x1ff;
-
- *last_cmd = cmd;
- return list - list_start;
-}
-
-void renderer_sync_ecmds(uint32_t *ecmds)
-{
- int dummy;
- do_cmd_list(&ecmds[1], 6, &dummy);
-}
-
-void renderer_update_caches(int x, int y, int w, int h, int state_changed)
-{
-}
-
-void renderer_flush_queues(void)
-{
-}
-
-void renderer_set_interlace(int enable, int is_odd)
-{
-}
-
-#include "../../frontend/plugin_lib.h"
-// Handle any gpulib settings applicable to gpu_senquack:
-void renderer_set_config(const struct rearmed_cbs *cbs)
-{
- gpu_senquack.vram = (u16*)gpu.vram;
- gpu_senquack.config.ilace_force = cbs->gpu_senquack.ilace_force;
- gpu_senquack.config.pixel_skip = cbs->gpu_senquack.pixel_skip;
- gpu_senquack.config.lighting = cbs->gpu_senquack.lighting;
- gpu_senquack.config.fast_lighting = cbs->gpu_senquack.fast_lighting;
- gpu_senquack.config.blending = cbs->gpu_senquack.blending;
- gpu_senquack.config.dithering = cbs->gpu_senquack.dithering;
- gpu_senquack.config.scale_hires = cbs->gpu_senquack.scale_hires;
-}
-
-// vim:shiftwidth=2:expandtab