// GPU Raster Macros
#define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
-#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20)
-//#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21)
-#define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21)
+#define GPU_EXPANDSIGN(x) (((s32)(x)<<21)>>21)
-//#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; }
-#define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; }
+#define CHKMAX_X 1024
+#define CHKMAX_Y 512
#define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
{
if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
// lower 16 bit
- u32 data = (unsigned long)pvram[px];
+ u32 data = pvram[px];
if (++px>=x_end)
{
if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
// higher 16 bit (always, even if it's an odd width)
- data |= (unsigned long)(pvram[px])<<16;
+ data |= (u32)(pvram[px])<<16;
*dmaAddress++ = data;
#else
#include "../../frontend/plugin_lib.h"
-#include "../gpulib/cspace.h"
extern "C" {
static const struct rearmed_cbs *cbs;
-static void *screen_buf;
static s16 old_res_horz, old_res_vert, old_rgb24;
static void blit(void)
u16 *base = (u16 *)GPU_FrameBuffer;
s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
s16 h0, x0, y0, w0, h1;
- u32 fb_offs;
- u8 *dest;
x0 = DisplayArea[0] & ~1; // alignment needed by blitter
y0 = DisplayArea[1];
- fb_offs = FRAME_OFFSET(x0, y0);
+ base += FRAME_OFFSET(x0, y0);
w0 = DisplayArea[2];
h0 = DisplayArea[3]; // video mode
old_res_horz = w0;
old_res_vert = h1;
old_rgb24 = (s16)isRGB24;
- screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ cbs->pl_vout_set_mode(w0, h1, w0, h1, isRGB24 ? 24 : 16);
}
- dest = (u8 *)screen_buf;
- if (isRGB24)
- {
- if (!cbs->only_16bpp)
- {
- for (; h1-- > 0; dest += w0 * 3, fb_offs += 1024)
- {
- fb_offs &= 1024*512-1;
- bgr888_to_rgb888(dest, base + fb_offs, w0 * 3);
- }
- }
- else
- {
- for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
- {
- fb_offs &= 1024*512-1;
- bgr888_to_rgb565(dest, base + fb_offs, w0 * 3);
- }
- }
- }
- else
- {
- for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
- {
- fb_offs &= 1024*512-1;
- bgr555_to_rgb565(dest, base + fb_offs, w0 * 2);
- }
- }
-
- screen_buf = cbs->pl_vout_flip();
-}
-
-static void blit_raw(void)
-{
- s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
- s16 h0, w0, h1;
-
- w0 = DisplayArea[2];
- h0 = DisplayArea[3]; // video mode
- h1 = DisplayArea[5] - DisplayArea[4]; // display needed
- if (h0 == 480) h1 = Min2(h1*2,480);
-
- if (h1 <= 0)
- return;
-
- if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
- {
- old_res_horz = w0;
- old_res_vert = h1;
- old_rgb24 = (s16)isRGB24;
- screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
- }
- cbs->pl_vout_raw_flip(DisplayArea[0], DisplayArea[1]);
+ cbs->pl_vout_flip(base, 1024, isRGB24, w0, h1);
}
void GPU_updateLace(void)
return;
if (!wasSkip) {
- if (cbs->pl_vout_raw_flip != NULL)
- blit_raw();
- else
- blit();
+ blit();
fb_dirty = false;
skCount = 0;
}
long GPUopen(unsigned long *, char *, char *)
{
cbs->pl_vout_open();
- screen_buf = cbs->pl_vout_flip();
return 0;
}
cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
cbs = cbs_;
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(0);
}
} /* extern "C" */