}
///////////////////////////////////////////////////////////////////////////////
-void GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
+long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
{
#ifdef DEBUG_ANALYSIS
dbg_anacnt_GPU_dmaChain++;
pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
u32 data, *address, count, offset;
unsigned int DMACommandCounter = 0;
+ long dma_words = 0;
GPU_GP1 &= ~0x14000000;
lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
else dmaVAddr = 0x1FFFFF;
if(count>0) GPU_writeDataMem(address,count);
+ dma_words += 1 + count;
}
GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+
+ return dma_words;
}
///////////////////////////////////////////////////////////////////////////////
#else
#include "../../frontend/plugin_lib.h"
+#include "../../frontend/arm_utils.h"
extern "C" {
-extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
-extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
static const struct rearmed_cbs *cbs;
static void *screen_buf;
u16 *srcs;
u8 *dest;
- x0 = DisplayArea[0] & ~3; // alignment needed by blitter
+ x0 = DisplayArea[0] & ~1; // alignment needed by blitter
y0 = DisplayArea[1];
srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
old_res_horz = w0;
old_res_vert = h1;
old_rgb24 = (s16)isRGB24;
- screen_buf = cbs->pl_fbdev_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
}
dest = (u8 *)screen_buf;
if (isRGB24)
{
+#ifndef MAEMO
for (; h1-- > 0; dest += w0 * 3, srcs += 1024)
{
bgr888_to_rgb888(dest, srcs, w0 * 3);
}
+#else
+ for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
+ {
+ bgr888_to_rgb565(dest, srcs, w0 * 3);
+ }
+#endif
}
else
{
}
}
- screen_buf = cbs->pl_fbdev_flip();
+ screen_buf = cbs->pl_vout_flip();
}
void GPU_updateLace(void)
blit();
fb_dirty = false;
- if (*cbs->fskip_option)
+ if (cbs->fskip_advice)
isSkip = true;
}
else
long GPUopen(unsigned long *, char *, char *)
{
- cbs->pl_fbdev_open();
- screen_buf = cbs->pl_fbdev_flip();
+ cbs->pl_vout_open();
+ screen_buf = cbs->pl_vout_flip();
return 0;
}
long GPUclose(void)
{
- cbs->pl_fbdev_close();
+ cbs->pl_vout_close();
return 0;
}