GPUPacket PacketBuffer;
// FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
-u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(16)));
+u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048)));
u32 GPU_GP1;
///////////////////////////////////////////////////////////////////////////////
{
if (FrameToWrite)
{
- while (dmaCount--)
+ while (dmaCount)
{
+ dmaCount--;
data = *dmaAddress++;
if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
pvram[px] = data;
#else
#include "../../frontend/plugin_lib.h"
-#include "../../frontend/cspace.h"
+#include "../gpulib/cspace.h"
extern "C" {
static const struct rearmed_cbs *cbs;
static void *screen_buf;
+static s16 old_res_horz, old_res_vert, old_rgb24;
static void blit(void)
{
- static s16 old_res_horz, old_res_vert, old_rgb24;
+ u16 *base = (u16 *)GPU_FrameBuffer;
s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
s16 h0, x0, y0, w0, h1;
- u16 *srcs;
+ u32 fb_offs;
u8 *dest;
x0 = DisplayArea[0] & ~1; // alignment needed by blitter
y0 = DisplayArea[1];
- srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
+ fb_offs = FRAME_OFFSET(x0, y0);
w0 = DisplayArea[2];
h0 = DisplayArea[3]; // video mode
if (isRGB24)
{
#ifndef MAEMO
- for (; h1-- > 0; dest += w0 * 3, srcs += 1024)
+ for (; h1-- > 0; dest += w0 * 3, fb_offs += 1024)
{
- bgr888_to_rgb888(dest, srcs, w0 * 3);
+ fb_offs &= 1024*512-1;
+ bgr888_to_rgb888(dest, base + fb_offs, w0 * 3);
}
#else
- for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
+ for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
{
- bgr888_to_rgb565(dest, srcs, w0 * 3);
+ fb_offs &= 1024*512-1;
+ bgr888_to_rgb565(dest, base + fb_offs, w0 * 3);
}
#endif
}
else
{
- for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
+ for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
{
- bgr555_to_rgb565(dest, srcs, w0 * 2);
+ fb_offs &= 1024*512-1;
+ bgr555_to_rgb565(dest, base + fb_offs, w0 * 2);
}
}
screen_buf = cbs->pl_vout_flip();
}
+static void blit_raw(void)
+{
+ s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
+ s16 h0, w0, h1;
+
+ w0 = DisplayArea[2];
+ h0 = DisplayArea[3]; // video mode
+ h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ if (h0 == 480) h1 = Min2(h1*2,480);
+
+ if (h1 <= 0)
+ return;
+
+ if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
+ {
+ old_res_horz = w0;
+ old_res_vert = h1;
+ old_rgb24 = (s16)isRGB24;
+ screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ }
+ cbs->pl_vout_raw_flip(DisplayArea[0], DisplayArea[1]);
+}
+
void GPU_updateLace(void)
{
// Interlace bit toggle
return;
if (!wasSkip) {
- blit();
+ if (cbs->pl_vout_raw_flip != NULL)
+ blit_raw();
+ else
+ blit();
fb_dirty = false;
skCount = 0;
}
enableAbbeyHack = cbs_->gpu_unai.abe_hack;
light = !cbs_->gpu_unai.no_light;
blend = !cbs_->gpu_unai.no_blend;
+ if (cbs_->pl_vout_set_raw_vram)
+ cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
cbs = cbs_;
}