break;
case 0x7C:
case 0x7D:
+#ifdef __arm__
+ if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
+ {
+ gpuSetCLUT (PacketBuffer.U4[2] >> 16);
+ gpuSetTexture (GPU_GP1);
+ gpuDrawS16();
+ break;
+ }
+ // fallthrough
+#endif
case 0x7E:
case 0x7F:
if (!isSkip)
break;
case 0xA0: // sys ->vid
gpuLoadImage(); // prim handles updateLace && skip
+#ifndef isSkip // not a define
if (alt_fps) isSkip=false;
+#endif
DO_LOG(("gpuLoadImage(0x%x)\n",PRIM));
break;
case 0xC0: // vid -> sys