void gpuSetTexture(u16 tpage)
{
u32 tmode, tx, ty;
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
- gpu_senquack.TextureWindow[0]&= ~gpu_senquack.TextureWindow[2];
- gpu_senquack.TextureWindow[1]&= ~gpu_senquack.TextureWindow[3];
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
+ gpu_unai.TextureWindow[0]&= ~gpu_unai.TextureWindow[2];
+ gpu_unai.TextureWindow[1]&= ~gpu_unai.TextureWindow[3];
tmode = (tpage >> 7) & 3; // 16bpp, 8bpp, or 4bpp texture colors?
// 0: 4bpp 1: 8bpp 2/3: 16bpp
tx = (tpage & 0x0F) << 6;
ty = (tpage & 0x10) << 4;
- tx += (gpu_senquack.TextureWindow[0] >> (2 - tmode));
- ty += gpu_senquack.TextureWindow[1];
+ tx += (gpu_unai.TextureWindow[0] >> (2 - tmode));
+ ty += gpu_unai.TextureWindow[1];
- gpu_senquack.BLEND_MODE = ((tpage>>5) & 3) << 3;
- gpu_senquack.TEXT_MODE = (tmode + 1) << 5; // gpu_senquack.TEXT_MODE should be values 1..3, so add one
- gpu_senquack.TBA = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(tx, ty)];
+ gpu_unai.BLEND_MODE = ((tpage>>5) & 3) << 3;
+ gpu_unai.TEXT_MODE = (tmode + 1) << 5; // gpu_unai.TEXT_MODE should be values 1..3, so add one
+ gpu_unai.TBA = &gpu_unai.vram[FRAME_OFFSET(tx, ty)];
}
///////////////////////////////////////////////////////////////////////////////
INLINE void gpuSetCLUT(u16 clut)
{
- gpu_senquack.CBA = &((u16*)gpu_senquack.vram)[(clut & 0x7FFF) << 4];
+ gpu_unai.CBA = &gpu_unai.vram[(clut & 0x7FFF) << 4];
}
#ifdef ENABLE_GPU_NULL_SUPPORT
#endif
#define Blending (((PRIM&0x2) && BlendingEnabled()) ? (PRIM&0x2) : 0)
-#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_senquack.BLEND_MODE : 0)
+#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_unai.BLEND_MODE : 0)
#define Lighting (((~PRIM)&0x1) && LightingEnabled())
// Dithering applies only to Gouraud-shaded polys or texture-blended polys:
#define Dithering (((((~PRIM)&0x1) || (PRIM&0x10)) && DitheringEnabled()) ? \
- (ForcedDitheringEnabled() ? (1<<9) : (gpu_senquack.GPU_GP1 & (1 << 9))) \
+ (ForcedDitheringEnabled() ? (1<<9) : (gpu_unai.GPU_GP1 & (1 << 9))) \
: 0)
///////////////////////////////////////////////////////////////////////////////
-//Now handled by Rearmed's gpulib and gpu_senquack/gpulib_if.cpp:
+//Now handled by Rearmed's gpulib and gpu_unai/gpulib_if.cpp:
///////////////////////////////////////////////////////////////////////////////
#ifndef USE_GPULIB
// Handles GP0 draw settings commands 0xE1...0xE6
-static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
+static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
{
// Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
u8 num = (cmd_word >> 24) & 7;
case 1: {
// GP0(E1h) - Draw Mode setting (aka "Texpage")
DO_LOG(("GP0(0xE1) DrawMode TexPage(0x%x)\n", cmd_word));
- u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF;
+ u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
u32 new_texpage = cmd_word & 0x7FF;
if (cur_texpage != new_texpage) {
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage;
- gpuSetTexture(gpu_senquack.GPU_GP1);
+ gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
+ gpuSetTexture(gpu_unai.GPU_GP1);
}
} break;
case 2: {
// GP0(E2h) - Texture Window setting
DO_LOG(("GP0(0xE2) TextureWindow(0x%x)\n", cmd_word));
- if (cmd_word != gpu_senquack.TextureWindowCur) {
+ if (cmd_word != gpu_unai.TextureWindowCur) {
static const u8 TextureMask[32] = {
255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
};
- gpu_senquack.TextureWindowCur = cmd_word;
- gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
- gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
- gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
- gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
- gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2];
- gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3];
+ gpu_unai.TextureWindowCur = cmd_word;
+ gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
+ gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
+ gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
+ gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
+ gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
+ gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
// Inner loop vars must be updated whenever texture window is changed:
const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
- gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
- gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+ gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+ gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
- gpuSetTexture(gpu_senquack.GPU_GP1);
+ gpuSetTexture(gpu_unai.GPU_GP1);
}
} break;
case 3: {
// GP0(E3h) - Set Drawing Area top left (X1,Y1)
DO_LOG(("GP0(0xE3) DrawingArea Pos(0x%x)\n", cmd_word));
- gpu_senquack.DrawingArea[0] = cmd_word & 0x3FF;
- gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
+ gpu_unai.DrawingArea[0] = cmd_word & 0x3FF;
+ gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
} break;
case 4: {
// GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
DO_LOG(("GP0(0xE4) DrawingArea Size(0x%x)\n", cmd_word));
- gpu_senquack.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
- gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
+ gpu_unai.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
+ gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
} break;
case 5: {
// GP0(E5h) - Set Drawing Offset (X,Y)
DO_LOG(("GP0(0xE5) DrawingOffset(0x%x)\n", cmd_word));
- gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
- gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
+ gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
+ gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
} break;
case 6: {
// GP0(E6h) - Mask Bit Setting
DO_LOG(("GP0(0xE6) SetMask(0x%x)\n", cmd_word));
- gpu_senquack.Masking = (cmd_word & 0x2) << 1;
- gpu_senquack.PixelMSB = (cmd_word & 0x1) << 8;
+ gpu_unai.Masking = (cmd_word & 0x2) << 1;
+ gpu_unai.PixelMSB = (cmd_word & 0x1) << 8;
} break;
}
}
//senquack - TODO: optimize this (packet pointer union as prim draw parameter
// introduced as optimization for gpulib command-list processing)
- PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer };
+ PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
switch (PRIM)
{
case 0x02: {
NULL_GPU();
gpuClearImage(packet); // prim handles updateLace && skip
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
} break;
case 0x21:
case 0x22:
case 0x23: { // Monochrome 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Blending_Mode |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB
];
gpuDrawPolyF(packet, driver, false);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyF(0x%x)\n",PRIM));
}
} break;
case 0x25:
case 0x26:
case 0x27: { // Textured 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
u32 driver_idx =
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
if (!FastLightingEnabled()) {
driver_idx |= Lighting;
} else {
- if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
+ if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
driver_idx |= Lighting;
}
PP driver = gpuPolySpanDrivers[driver_idx];
gpuDrawPolyFT(packet, driver, false);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyFT(0x%x)\n",PRIM));
}
} break;
case 0x29:
case 0x2A:
case 0x2B: { // Monochrome 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Blending_Mode |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB
];
gpuDrawPolyF(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyF(0x%x) (4-pt QUAD)\n",PRIM));
}
} break;
case 0x2D:
case 0x2E:
case 0x2F: { // Textured 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
u32 driver_idx =
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
if (!FastLightingEnabled()) {
driver_idx |= Lighting;
} else {
- if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
+ if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
driver_idx |= Lighting;
}
PP driver = gpuPolySpanDrivers[driver_idx];
gpuDrawPolyFT(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyFT(0x%x) (4-pt QUAD)\n",PRIM));
}
} break;
case 0x31:
case 0x32:
case 0x33: { // Gouraud-shaded 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
//NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
// shouldn't apply. Until the original array of template
// instantiation ptrs is fixed, we're stuck with this. (TODO)
PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Dithering |
Blending_Mode |
- gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
+ gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
];
gpuDrawPolyG(packet, driver, false);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyG(0x%x)\n",PRIM));
}
} break;
case 0x35:
case 0x36:
case 0x37: { // Gouraud-shaded, textured 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
];
gpuDrawPolyGT(packet, driver, false);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyGT(0x%x)\n",PRIM));
}
} break;
case 0x39:
case 0x3A:
case 0x3B: { // Gouraud-shaded 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
// See notes regarding '129' for 0x30..0x33 further above -senquack
PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Dithering |
Blending_Mode |
- gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
+ gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
];
gpuDrawPolyG(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyG(0x%x) (4-pt QUAD)\n",PRIM));
}
} break;
case 0x3D:
case 0x3E:
case 0x3F: { // Gouraud-shaded, textured 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
+ (gpu_unai.blit_mask?1024:0) |
Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
+ Blending_Mode | gpu_unai.TEXT_MODE |
+ gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
];
gpuDrawPolyGT(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawPolyGT(0x%x) (4-pt QUAD)\n",PRIM));
}
} break;
case 0x41:
case 0x42:
case 0x43: { // Monochrome line
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
// Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineF(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
}
} break;
case 0x4D:
case 0x4E:
case 0x4F: { // Monochrome line strip
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
// Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineF(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
}
- if ((gpu_senquack.PacketBuffer.U4[3] & 0xF000F000) != 0x50005000)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[3]) & HTOLE32(0xF000F000)) != HTOLE32(0x50005000))
{
- gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2];
- gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[3];
- gpu_senquack.PacketCount = 1;
- gpu_senquack.PacketIndex = 3;
+ gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
+ gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[3];
+ gpu_unai.PacketCount = 1;
+ gpu_unai.PacketIndex = 3;
}
} break;
case 0x51:
case 0x52:
case 0x53: { // Gouraud-shaded line
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
// Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
// Index MSB selects Gouraud-shaded PixelSpanDriver:
driver_idx |= (1 << 5);
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineG(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
}
} break;
case 0x5D:
case 0x5E:
case 0x5F: { // Gouraud-shaded line strip
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
// Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+ u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
// Index MSB selects Gouraud-shaded PixelSpanDriver:
driver_idx |= (1 << 5);
PSD driver = gpuPixelSpanDrivers[driver_idx];
gpuDrawLineG(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
}
- if ((gpu_senquack.PacketBuffer.U4[4] & 0xF000F000) != 0x50005000)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[4]) & HTOLE32(0xF000F000)) != HTOLE32(0x50005000))
{
- gpu_senquack.PacketBuffer.U1[3 + (2 * 4)] = gpu_senquack.PacketBuffer.U1[3 + (0 * 4)];
- gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2];
- gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3];
- gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[4];
- gpu_senquack.PacketCount = 2;
- gpu_senquack.PacketIndex = 3;
+ gpu_unai.PacketBuffer.U1[3 + (2 * 4)] = gpu_unai.PacketBuffer.U1[3 + (0 * 4)];
+ gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
+ gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
+ gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[4];
+ gpu_unai.PacketCount = 2;
+ gpu_unai.PacketIndex = 3;
}
} break;
case 0x61:
case 0x62:
case 0x63: { // Monochrome rectangle (variable size)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
} break;
case 0x65:
case 0x66:
case 0x67: { // Textured rectangle (variable size)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
// This fixes Silent Hill running animation on loading screens:
// (On PSX, color values 0x00-0x7F darken the source texture's color,
// 0x81-FF lighten textures (ultimately clamped to 0x1F),
// 0x80 leaves source texture color unchanged, HOWEVER,
- // gpu_senquack uses a simple lighting LUT whereby only the upper
+ // gpu_unai uses a simple lighting LUT whereby only the upper
// 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
// 0x80.
//
// NOTE: I've changed all textured sprite draw commands here and
// elsewhere to use proper behavior, but left poly commands
// alone, I don't want to slow rendering down too much. (TODO)
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+ //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
gpuDrawS(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
}
} break;
case 0x69:
case 0x6A:
case 0x6B: { // Monochrome rectangle (1x1 dot)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpu_senquack.PacketBuffer.U4[2] = 0x00010001;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+ gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00010001);
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
} break;
case 0x71:
case 0x72:
case 0x73: { // Monochrome rectangle (8x8)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpu_senquack.PacketBuffer.U4[2] = 0x00080008;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+ gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00080008);
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
} break;
case 0x75:
case 0x76:
case 0x77: { // Textured rectangle (8x8)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpu_senquack.PacketBuffer.U4[3] = 0x00080008;
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+ gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00080008);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+ //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
gpuDrawS(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
}
} break;
case 0x79:
case 0x7A:
case 0x7B: { // Monochrome rectangle (16x16)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpu_senquack.PacketBuffer.U4[2] = 0x00100010;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+ gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00100010);
+ PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
}
} break;
case 0x7D:
#ifdef __arm__
/* Notaz 4bit sprites optimization */
- if ((!gpu_senquack.frameskip.skipGPU) && (!(gpu_senquack.GPU_GP1&0x180)) && (!(gpu_senquack.Masking|gpu_senquack.PixelMSB)))
+ if ((!gpu_unai.frameskip.skipGPU) && (!(gpu_unai.GPU_GP1&0x180)) && (!(gpu_unai.Masking|gpu_unai.PixelMSB)))
{
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
gpuDrawS16(packet);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
break;
}
#endif
case 0x7E:
case 0x7F: { // Textured rectangle (16x16)
- if (!gpu_senquack.frameskip.skipGPU)
+ if (!gpu_unai.frameskip.skipGPU)
{
NULL_GPU();
- gpu_senquack.PacketBuffer.U4[3] = 0x00100010;
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+ gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00100010);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+ //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
gpuDrawS(packet, driver);
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
}
} break;
case 0x80: // vid -> vid
gpuMoveImage(packet); // prim handles updateLace && skip
- if ((!gpu_senquack.frameskip.skipCount) && (gpu_senquack.DisplayArea[3] == 480)) // Tekken 3 hack
+ if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) // Tekken 3 hack
{
- if (!gpu_senquack.frameskip.skipGPU) gpu_senquack.fb_dirty = true;
+ if (!gpu_unai.frameskip.skipGPU) gpu_unai.fb_dirty = true;
}
else
{
- gpu_senquack.fb_dirty = true;
+ gpu_unai.fb_dirty = true;
}
DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
break;
DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
break;
case 0xE1 ... 0xE6: { // Draw settings
- gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]);
+ gpuGP0Cmd_0xEx(gpu_unai, le32_to_u32(gpu_unai.PacketBuffer.U4[0]));
} break;
}
}
#endif //!USE_GPULIB
///////////////////////////////////////////////////////////////////////////////
-// End of code specific to non-gpulib standalone version of gpu_senquack
+// End of code specific to non-gpulib standalone version of gpu_unai
///////////////////////////////////////////////////////////////////////////////
#endif /* __GPU_UNAI_GPU_COMMAND_H__ */