///////////////////////////////////////////////////////////////////////////////
// GPU internal sprite drawing functions
-void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
+void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver, s32 *w_out, s32 *h_out)
{
s32 x0, x1, y0, y1;
u32 u0, v0;
if (x1 > xmax) x1 = xmax;
x1 -= x0;
if (x1 <= 0) return;
+ *w_out = x1;
+ *h_out = y1 - y0;
gpu_unai.r5 = packet.U1[0] >> 3;
gpu_unai.g5 = packet.U1[1] >> 3;
#include "gpu_arm.h"
/* Notaz 4bit sprites optimization */
-void gpuDrawS16(PtrUnion packet)
+void gpuDrawS16(PtrUnion packet, s32 *w_out, s32 *h_out)
{
s32 x0, y0;
s32 u0, v0;
((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) {
// send corner cases to general handler
packet.U4[3] = u32_to_le32(0x00100010);
- gpuDrawS(packet, gpuSpriteSpanFn<0x20>);
+ gpuDrawS(packet, gpuSpriteSpanFn<0x20>, w_out, h_out);
return;
}
}
else if (ymax - y0 < 16)
h = ymax - y0;
+ *w_out = 16;
+ *h_out = h;
draw_spr16_full(&gpu_unai.vram[FRAME_OFFSET(x0, y0)], &gpu_unai.TBA[FRAME_OFFSET(u0/4, v0)], gpu_unai.CBA, h);
}
#endif // __arm__
-void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver)
+void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver, s32 *w_out, s32 *h_out)
{
s32 x0, x1, y0, y1;
if (x1 > xmax) x1 = xmax;
x1 -= x0;
if (x1 <= 0) return;
+ *w_out = x1;
+ *h_out = y1 - y0;
const u16 Data = GPU_RGB16(le32_to_u32(packet.U4[0]));
le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];