//NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
// or sprites in 1st level of SkullMonkeys disappear when walking right.
// This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
- x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]);
- y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]);
+ x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+ y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
- u32 w = packet.U2[6] & 0x3ff; // Max width is 1023
- u32 h = packet.U2[7] & 0x1ff; // Max height is 511
+ u32 w = le16_to_u16(packet.U2[6]) & 0x3ff; // Max width is 1023
+ u32 h = le16_to_u16(packet.U2[7]) & 0x1ff; // Max height is 511
x1 = x0 + w;
y1 = y0 + h;
gpu_unai.g5 = packet.U1[1] >> 3;
gpu_unai.b5 = packet.U1[2] >> 3;
- u16 *Pixel = &((u16*)gpu_unai.vram)[FRAME_OFFSET(x0, y0)];
+ le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
const int li=gpu_unai.ilace_mask;
const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
//NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
// or sprites in 1st level of SkullMonkeys disappear when walking right.
// This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
- x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]);
- y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]);
+ x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+ y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
if (x0 > xmax - 16 || x0 < xmin ||
((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) {
// send corner cases to general handler
- packet.U4[3] = 0x00100010;
+ packet.U4[3] = u32_to_le32(0x00100010);
gpuDrawS(packet, gpuSpriteSpanFn<0x20>);
return;
}
s32 x0, x1, y0, y1;
// This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
- x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_unai.DrawingOffset[0]);
- y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_unai.DrawingOffset[1]);
+ x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+ y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
- u32 w = packet.U2[4] & 0x3ff; // Max width is 1023
- u32 h = packet.U2[5] & 0x1ff; // Max height is 511
+ u32 w = le16_to_u16(packet.U2[4]) & 0x3ff; // Max width is 1023
+ u32 h = le16_to_u16(packet.U2[5]) & 0x1ff; // Max height is 511
x1 = x0 + w;
y1 = y0 + h;
x1 -= x0;
if (x1 <= 0) return;
- const u16 Data = GPU_RGB16(packet.U4[0]);
- u16 *Pixel = &((u16*)gpu_unai.vram)[FRAME_OFFSET(x0, y0)];
+ const u16 Data = GPU_RGB16(le32_to_u32(packet.U4[0]));
+ le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
const int li=gpu_unai.ilace_mask;
const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);