#define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
-INLINE void scale_640_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24) {
+INLINE void scale_640_to_320(uint16_t *dest, const le16_t *src, bool isRGB24) {
size_t uCount = 320;
if(isRGB24) {
src8 += 4;
} while(--uCount);
} else {
- const uint16_t* src16 = src;
+ const le16_t *src16 = src;
uint16_t* dst16 = dest;
do {
- *dst16++ = *src16;
+ *dst16++ = le16_to_u16(*src16);
src16 += 2;
} while(--uCount);
}
}
-INLINE void scale_512_to_320(uint16_t *dest, const uint16_t *src, bool isRGB24) {
+INLINE void scale_512_to_320(uint16_t *dest, const le16_t *src, bool isRGB24) {
size_t uCount = 64;
if(isRGB24) {
src8 += 4;
} while(--uCount);
} else {
- const uint16_t* src16 = src;
+ const le16_t* src16 = src;
uint16_t* dst16 = dest;
do {
- *dst16++ = *src16++;
- *dst16++ = *src16;
+ *dst16++ = le16_to_u16(*src16++);
+ *dst16++ = le16_to_u16(*src16);
src16 += 2;
- *dst16++ = *src16++;
- *dst16++ = *src16;
+ *dst16++ = le16_to_u16(*src16++);
+ *dst16++ = le16_to_u16(*src16);
src16 += 2;
- *dst16++ = *src16;
+ *dst16++ = le16_to_u16(*src16);
src16 += 2;
} while(--uCount);
}
static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_h)
{
uint16_t *dest = gpu_unai.downscale_vram;
- const uint16_t *src = gpu_unai.vram;
+ const le16_t *src = gpu_unai.vram;
bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
int stride = 1024, dstride = 1024, lines = *h, orig_w = *w;
size_t size = isRGB24 ? *w * 3 : *w * 2;
do {
- memcpy(dest + fb_offset_dest, src + fb_offset_src, size);
+#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
+ for (unsigned int i; i < size; i += 2)
+ dest[fb_offset_dest + i] = le16_to_u16(src[fb_offset_src + i]);
+#else
+ memcpy(dest + fb_offset_dest, (u16 *)src + fb_offset_src, size);
+#endif
fb_offset_src = (fb_offset_src + stride) & fb_mask;
fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
} while(--lines);
int renderer_init(void)
{
memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
- gpu_unai.vram = (u16*)gpu.vram;
+ gpu_unai.vram = (le16_t *)gpu.vram;
// Original standalone gpu_unai initialized TextureWindow[]. I added the
// same behavior here, since it seems unsafe to leave [2],[3] unset when
*/
}
+void renderer_notify_scanout_x_change(int x, int w)
+{
+}
+
#ifdef USE_GPULIB
// Handles GP0 draw settings commands 0xE1...0xE6
static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
extern const unsigned char cmd_lengths[256];
-int do_cmd_list(u32 *list, int list_len, int *last_cmd)
+int do_cmd_list(u32 *_list, int list_len, int *last_cmd)
{
u32 cmd = 0, len, i;
- u32 *list_start = list;
- u32 *list_end = list + list_len;
+ le32_t *list = (le32_t *)_list;
+ le32_t *list_start = list;
+ le32_t *list_end = list + list_len;
//TODO: set ilace_mask when resolution changes instead of every time,
// eliminate #ifdef below.
for (; list < list_end; list += 1 + len)
{
- cmd = *list >> 24;
+ cmd = le32_to_u32(*list) >> 24;
len = cmd_lengths[cmd];
if (list + 1 + len > list_end) {
cmd = -1;
case 0x25:
case 0x26:
case 0x27: { // Textured 3-pt poly
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
- gpuSetTexture(gpu_unai.PacketBuffer.U4[4] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture(le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
u32 driver_idx =
(gpu_unai.blit_mask?1024:0) |
case 0x2D:
case 0x2E:
case 0x2F: { // Textured 4-pt poly
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
- gpuSetTexture(gpu_unai.PacketBuffer.U4[4] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture(le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
u32 driver_idx =
(gpu_unai.blit_mask?1024:0) |
case 0x35:
case 0x36:
case 0x37: { // Gouraud-shaded, textured 3-pt poly
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
PP driver = gpuPolySpanDrivers[
(gpu_unai.blit_mask?1024:0) |
Dithering |
case 0x3D:
case 0x3E:
case 0x3F: { // Gouraud-shaded, textured 4-pt poly
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_unai.PacketBuffer.U4[5] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+ gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
PP driver = gpuPolySpanDrivers[
(gpu_unai.blit_mask?1024:0) |
Dithering |
case 0x48 ... 0x4F: { // Monochrome line strip
u32 num_vertexes = 1;
- u32 *list_position = &(list[2]);
+ le32_t *list_position = &list[2];
// Shift index right by one, as untextured prims don't use lighting
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
cmd = -1;
goto breakloop;
}
- if((*list_position & 0xf000f000) == 0x50005000)
+ if((le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
break;
}
case 0x58 ... 0x5F: { // Gouraud-shaded line strip
u32 num_vertexes = 1;
- u32 *list_position = &(list[2]);
+ le32_t *list_position = &list[2];
// Shift index right by one, as untextured prims don't use lighting
u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
cmd = -1;
goto breakloop;
}
- if((*list_position & 0xf000f000) == 0x50005000)
+ if((le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
break;
}
case 0x65:
case 0x66:
case 0x67: { // Textured rectangle (variable size)
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
// alone, I don't want to slow rendering down too much. (TODO)
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
gpuDrawS(packet, driver);
case 0x69:
case 0x6A:
case 0x6B: { // Monochrome rectangle (1x1 dot)
- gpu_unai.PacketBuffer.U4[2] = 0x00010001;
+ gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00010001);
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
} break;
case 0x71:
case 0x72:
case 0x73: { // Monochrome rectangle (8x8)
- gpu_unai.PacketBuffer.U4[2] = 0x00080008;
+ gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00080008);
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
} break;
case 0x75:
case 0x76:
case 0x77: { // Textured rectangle (8x8)
- gpu_unai.PacketBuffer.U4[3] = 0x00080008;
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00080008);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
gpuDrawS(packet, driver);
case 0x79:
case 0x7A:
case 0x7B: { // Monochrome rectangle (16x16)
- gpu_unai.PacketBuffer.U4[2] = 0x00100010;
+ gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00100010);
PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
gpuDrawT(packet, driver);
} break;
#ifdef __arm__
if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
{
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
gpuDrawS16(packet);
break;
}
#endif
case 0x7E:
case 0x7F: { // Textured rectangle (16x16)
- gpu_unai.PacketBuffer.U4[3] = 0x00100010;
- gpuSetCLUT (gpu_unai.PacketBuffer.U4[2] >> 16);
+ gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00100010);
+ gpuSetCLUT (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
//senquack - Only color 808080h-878787h allows skipping lighting calculation:
//if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
// Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_unai.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+ if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
driver_idx |= Lighting;
PS driver = gpuSpriteSpanDrivers[driver_idx];
gpuDrawS(packet, driver);
goto breakloop;
#endif
case 0xE1 ... 0xE6: { // Draw settings
- gpuGP0Cmd_0xEx(gpu_unai, gpu_unai.PacketBuffer.U4[0]);
+ gpuGP0Cmd_0xEx(gpu_unai, le32_to_u32(gpu_unai.PacketBuffer.U4[0]));
} break;
}
}
return list - list_start;
}
-void renderer_sync_ecmds(uint32_t *ecmds)
+void renderer_sync_ecmds(u32 *ecmds)
{
int dummy;
do_cmd_list(&ecmds[1], 6, &dummy);
}
-void renderer_update_caches(int x, int y, int w, int h)
+void renderer_update_caches(int x, int y, int w, int h, int state_changed)
{
}
// Handle any gpulib settings applicable to gpu_unai:
void renderer_set_config(const struct rearmed_cbs *cbs)
{
- gpu_unai.vram = (u16*)gpu.vram;
+ gpu_unai.vram = (le16_t *)gpu.vram;
gpu_unai.config.ilace_force = cbs->gpu_unai.ilace_force;
gpu_unai.config.pixel_skip = cbs->gpu_unai.pixel_skip;
gpu_unai.config.lighting = cbs->gpu_unai.lighting;