*/
#include <stdio.h>
+#include <stdlib.h>
#include <string.h>
+#include <stdlib.h> /* for calloc */
+
#include "gpu.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
+#ifdef __GNUC__
#define unlikely(x) __builtin_expect((x), 0)
+#define preload __builtin_prefetch
#define noinline __attribute__((noinline))
-
-#define gpu_log(fmt, ...) \
- printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+#else
+#define unlikely(x)
+#define preload(...)
+#define noinline
+#endif
//#define log_io gpu_log
#define log_io(...)
-//#define log_anomaly gpu_log
-#define log_anomaly(...)
-struct psx_gpu gpu __attribute__((aligned(2048)));
+struct psx_gpu gpu;
static noinline int do_cmd_buffer(uint32_t *data, int count);
static void finish_vram_transfer(int is_read);
static noinline void do_cmd_reset(void)
{
+ renderer_sync();
+
if (unlikely(gpu.cmd_len > 0))
do_cmd_buffer(gpu.cmd_buffer, gpu.cmd_len);
gpu.cmd_len = 0;
memset(gpu.regs, 0, sizeof(gpu.regs));
for (i = 0; i < sizeof(gpu.ex_regs) / sizeof(gpu.ex_regs[0]); i++)
gpu.ex_regs[i] = (0xe0 + i) << 24;
- gpu.status.reg = 0x14802000;
+ gpu.status = 0x14802000;
gpu.gp0 = 0;
gpu.regs[3] = 1;
gpu.screen.hres = gpu.screen.w = 256;
gpu.screen.vres = gpu.screen.h = 240;
+ gpu.screen.x = gpu.screen.y = 0;
+ renderer_sync_ecmds(gpu.ex_regs);
+ renderer_notify_res_change();
}
static noinline void update_width(void)
{
+ static const short hres_all[8] = { 256, 368, 320, 368, 512, 368, 640, 368 };
+ static const uint8_t hdivs[8] = { 10, 7, 8, 7, 5, 7, 4, 7 };
+ uint8_t hdiv = hdivs[(gpu.status >> 16) & 7];
+ int hres = hres_all[(gpu.status >> 16) & 7];
+ int pal = gpu.status & PSX_GPU_STATUS_PAL;
int sw = gpu.screen.x2 - gpu.screen.x1;
- if (sw <= 0 || sw >= 2560)
- // full width
- gpu.screen.w = gpu.screen.hres;
- else
- gpu.screen.w = sw * gpu.screen.hres / 2560;
+ int x = 0, x_auto;
+ if (sw <= 0)
+ /* nothing displayed? */;
+ else {
+ int s = pal ? 656 : 608; // or 600? pal is just a guess
+ x = (gpu.screen.x1 - s) / hdiv;
+ x = (x + 1) & ~1; // blitter limitation
+ sw /= hdiv;
+ sw = (sw + 2) & ~3; // according to nocash
+ switch (gpu.state.screen_centering_type) {
+ case 1:
+ break;
+ case 2:
+ x = gpu.state.screen_centering_x;
+ break;
+ default:
+ // correct if slightly miscentered
+ x_auto = (hres - sw) / 2 & ~3;
+ if ((uint32_t)x_auto <= 8u && abs(x) < 24)
+ x = x_auto;
+ }
+ if (x + sw > hres)
+ sw = hres - x;
+ // .x range check is done in vout_update()
+ }
+ // reduce the unpleasant right border that a few games have
+ if (gpu.state.screen_centering_type == 0
+ && x <= 4 && hres - (x + sw) >= 4)
+ hres -= 4;
+ gpu.screen.x = x;
+ gpu.screen.w = sw;
+ gpu.screen.hres = hres;
+ gpu.state.dims_changed = 1;
+ //printf("xx %d %d -> %2d, %d / %d\n",
+ // gpu.screen.x1, gpu.screen.x2, x, sw, hres);
}
static noinline void update_height(void)
{
+ int pal = gpu.status & PSX_GPU_STATUS_PAL;
+ int dheight = gpu.status & PSX_GPU_STATUS_DHEIGHT;
+ int y = gpu.screen.y1 - (pal ? 39 : 16); // 39 for spyro
int sh = gpu.screen.y2 - gpu.screen.y1;
- if (gpu.status.dheight)
- sh *= 2;
- if (sh <= 0)
- sh = gpu.screen.vres;
+ int center_tol = 16;
+ int vres = 240;
+ if (pal && (sh > 240 || gpu.screen.vres == 256))
+ vres = 256;
+ if (dheight)
+ y *= 2, sh *= 2, vres *= 2, center_tol *= 2;
+ if (sh <= 0)
+ /* nothing displayed? */;
+ else {
+ switch (gpu.state.screen_centering_type) {
+ case 1:
+ break;
+ case 2:
+ y = gpu.state.screen_centering_y;
+ break;
+ default:
+ // correct if slightly miscentered
+ if ((uint32_t)(vres - sh) <= 1 && abs(y) <= center_tol)
+ y = 0;
+ }
+ if (y + sh > vres)
+ sh = vres - y;
+ }
+ gpu.screen.y = y;
gpu.screen.h = sh;
+ gpu.screen.vres = vres;
+ gpu.state.dims_changed = 1;
+ //printf("yy %d %d -> %d, %d / %d\n",
+ // gpu.screen.y1, gpu.screen.y2, y, sh, vres);
}
static noinline void decide_frameskip(void)
{
+ *gpu.frameskip.dirty = 1;
+
if (gpu.frameskip.active)
gpu.frameskip.cnt++;
else {
gpu.frameskip.frame_ready = 1;
}
- if (!gpu.frameskip.active && *gpu.frameskip.advice)
+ if (*gpu.frameskip.force)
+ gpu.frameskip.active = 1;
+ else if (!gpu.frameskip.active && *gpu.frameskip.advice)
gpu.frameskip.active = 1;
else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
gpu.frameskip.active = 1;
else
gpu.frameskip.active = 0;
+
+ if (!gpu.frameskip.active && gpu.frameskip.pending_fill[0] != 0) {
+ int dummy;
+ do_cmd_list(gpu.frameskip.pending_fill, 3, &dummy);
+ gpu.frameskip.pending_fill[0] = 0;
+ }
}
-static noinline void decide_frameskip_allow(uint32_t cmd_e3)
+static noinline int decide_frameskip_allow(uint32_t cmd_e3)
{
// no frameskip if it decides to draw to display area,
// but not for interlace since it'll most likely always do that
uint32_t x = cmd_e3 & 0x3ff;
uint32_t y = (cmd_e3 >> 10) & 0x3ff;
- gpu.frameskip.allow = gpu.status.interlace ||
- (uint32_t)(x - gpu.screen.x) >= (uint32_t)gpu.screen.w ||
- (uint32_t)(y - gpu.screen.y) >= (uint32_t)gpu.screen.h;
+ gpu.frameskip.allow = (gpu.status & PSX_GPU_STATUS_INTERLACE) ||
+ (uint32_t)(x - gpu.screen.src_x) >= (uint32_t)gpu.screen.w ||
+ (uint32_t)(y - gpu.screen.src_y) >= (uint32_t)gpu.screen.h;
+ return gpu.frameskip.allow;
}
+static void flush_cmd_buffer(void);
+
static noinline void get_gpu_info(uint32_t data)
{
+ if (unlikely(gpu.cmd_len > 0))
+ flush_cmd_buffer();
switch (data & 0x0f) {
case 0x02:
case 0x03:
case 0x04:
- case 0x05:
gpu.gp0 = gpu.ex_regs[data & 7] & 0xfffff;
break;
- case 0x06:
- gpu.gp0 = gpu.ex_regs[5] & 0xfffff;
+ case 0x05:
+ gpu.gp0 = gpu.ex_regs[5] & 0x3fffff;
break;
case 0x07:
gpu.gp0 = 2;
break;
default:
- gpu.gp0 = 0;
+ // gpu.gp0 unchanged
break;
}
}
+// double, for overdraw guard
+#define VRAM_SIZE ((1024 * 512 * 2 * 2) + 4096)
+
+// Minimum 16-byte VRAM alignment needed by gpu_unai's pixel-skipping
+// renderer/downscaler it uses in high res modes:
+#ifdef GCW_ZERO
+ // On GCW platform (MIPS), align to 8192 bytes (1 TLB entry) to reduce # of
+ // fills. (Will change this value if it ever gets large page support)
+ #define VRAM_ALIGN 8192
+#else
+ #define VRAM_ALIGN 16
+#endif
+
+// vram ptr received from mmap/malloc/alloc (will deallocate using this)
+static uint16_t *vram_ptr_orig = NULL;
+
+#ifdef GPULIB_USE_MMAP
+static int map_vram(void)
+{
+ gpu.vram = vram_ptr_orig = gpu.mmap(VRAM_SIZE + (VRAM_ALIGN-1));
+ if (gpu.vram != NULL) {
+ // 4kb guard in front
+ gpu.vram += (4096 / 2);
+ // Align
+ gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
+ return 0;
+ }
+ else {
+ fprintf(stderr, "could not map vram, expect crashes\n");
+ return -1;
+ }
+}
+#else
+static int map_vram(void)
+{
+ gpu.vram = vram_ptr_orig = (uint16_t*)calloc(VRAM_SIZE + (VRAM_ALIGN-1), 1);
+ if (gpu.vram != NULL) {
+ // 4kb guard in front
+ gpu.vram += (4096 / 2);
+ // Align
+ gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
+ return 0;
+ } else {
+ fprintf(stderr, "could not allocate vram, expect crashes\n");
+ return -1;
+ }
+}
+
+static int allocate_vram(void)
+{
+ gpu.vram = vram_ptr_orig = (uint16_t*)calloc(VRAM_SIZE + (VRAM_ALIGN-1), 1);
+ if (gpu.vram != NULL) {
+ // 4kb guard in front
+ gpu.vram += (4096 / 2);
+ // Align
+ gpu.vram = (uint16_t*)(((uintptr_t)gpu.vram + (VRAM_ALIGN-1)) & ~(VRAM_ALIGN-1));
+ return 0;
+ } else {
+ fprintf(stderr, "could not allocate vram, expect crashes\n");
+ return -1;
+ }
+}
+#endif
+
long GPUinit(void)
{
+#ifndef GPULIB_USE_MMAP
+ if (gpu.vram == NULL) {
+ if (allocate_vram() != 0) {
+ printf("ERROR: could not allocate VRAM, exiting..\n");
+ exit(1);
+ }
+ }
+#endif
+
+ //extern uint32_t hSyncCount; // in psxcounters.cpp
+ //extern uint32_t frame_counter; // in psxcounters.cpp
+ //gpu.state.hcnt = &hSyncCount;
+ //gpu.state.frame_count = &frame_counter;
+
int ret;
ret = vout_init();
ret |= renderer_init();
+ memset(&gpu.state, 0, sizeof(gpu.state));
+ memset(&gpu.frameskip, 0, sizeof(gpu.frameskip));
+ gpu.zero = 0;
gpu.state.frame_count = &gpu.zero;
gpu.state.hcnt = &gpu.zero;
- gpu.frameskip.active = 0;
gpu.cmd_len = 0;
do_reset();
+ /*if (gpu.mmap != NULL) {
+ if (map_vram() != 0)
+ ret = -1;
+ }*/
return ret;
}
long GPUshutdown(void)
{
- return vout_finish();
+ long ret;
+
+ renderer_finish();
+ ret = vout_finish();
+
+ if (vram_ptr_orig != NULL) {
+#ifdef GPULIB_USE_MMAP
+ gpu.munmap(vram_ptr_orig, VRAM_SIZE);
+#else
+ free(vram_ptr_orig);
+#endif
+ }
+ vram_ptr_orig = gpu.vram = NULL;
+
+ return ret;
}
void GPUwriteStatus(uint32_t data)
{
- static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
- static const short vres[4] = { 240, 480, 256, 480 };
uint32_t cmd = data >> 24;
if (cmd < ARRAY_SIZE(gpu.regs)) {
do_cmd_reset();
break;
case 0x03:
- gpu.status.blanking = data & 1;
+ if (data & 1) {
+ gpu.status |= PSX_GPU_STATUS_BLANKING;
+ gpu.state.dims_changed = 1; // for hud clearing
+ }
+ else
+ gpu.status &= ~PSX_GPU_STATUS_BLANKING;
break;
case 0x04:
- gpu.status.dma = data & 3;
+ gpu.status &= ~PSX_GPU_STATUS_DMA_MASK;
+ gpu.status |= PSX_GPU_STATUS_DMA(data & 3);
break;
case 0x05:
- gpu.screen.x = data & 0x3ff;
- gpu.screen.y = (data >> 10) & 0x3ff;
+ gpu.screen.src_x = data & 0x3ff;
+ gpu.screen.src_y = (data >> 10) & 0x1ff;
+ renderer_notify_scanout_x_change(gpu.screen.src_x, gpu.screen.hres);
if (gpu.frameskip.set) {
decide_frameskip_allow(gpu.ex_regs[3]);
if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
update_height();
break;
case 0x08:
- gpu.status.reg = (gpu.status.reg & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
- gpu.screen.hres = hres[(gpu.status.reg >> 16) & 7];
- gpu.screen.vres = vres[(gpu.status.reg >> 19) & 3];
+ gpu.status = (gpu.status & ~0x7f0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
update_width();
update_height();
+ renderer_notify_res_change();
break;
default:
if ((cmd & 0xf0) == 0x10)
get_gpu_info(data);
break;
}
+
+#ifdef GPUwriteStatus_ext
+ GPUwriteStatus_ext(data);
+#endif
}
const unsigned char cmd_lengths[256] =
3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4,
2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60
1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
- 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 80
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // a0
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
#define VRAM_MEM_XY(x, y) &gpu.vram[(y) * 1024 + (x)]
-static inline void do_vram_line(int x, int y, uint16_t *mem, int l, int is_read)
+static void cpy_msb(uint16_t *dst, const uint16_t *src, int l, uint16_t msb)
+{
+ int i;
+ for (i = 0; i < l; i++)
+ dst[i] = src[i] | msb;
+}
+
+static inline void do_vram_line(int x, int y, uint16_t *mem, int l,
+ int is_read, uint16_t msb)
{
uint16_t *vram = VRAM_MEM_XY(x, y);
- if (is_read)
+ if (unlikely(is_read))
memcpy(mem, vram, l * 2);
+ else if (unlikely(msb))
+ cpy_msb(vram, mem, l, msb);
else
memcpy(vram, mem, l * 2);
}
static int do_vram_io(uint32_t *data, int count, int is_read)
{
int count_initial = count;
+ uint16_t msb = gpu.ex_regs[6] << 15;
uint16_t *sdata = (uint16_t *)data;
int x = gpu.dma.x, y = gpu.dma.y;
int w = gpu.dma.w, h = gpu.dma.h;
int l;
count *= 2; // operate in 16bpp pixels
+ renderer_sync();
+
if (gpu.dma.offset) {
l = w - gpu.dma.offset;
if (count < l)
l = count;
- do_vram_line(x + o, y, sdata, l, is_read);
+ do_vram_line(x + o, y, sdata, l, is_read, msb);
if (o + l < w)
o += l;
for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
y &= 511;
- do_vram_line(x, y, sdata, w, is_read);
+ do_vram_line(x, y, sdata, w, is_read, msb);
}
if (h > 0) {
if (count > 0) {
y &= 511;
- do_vram_line(x, y, sdata, count, is_read);
+ do_vram_line(x, y, sdata, count, is_read, msb);
o = count;
count = 0;
}
renderer_flush_queues();
if (is_read) {
- gpu.status.img = 1;
+ gpu.status |= PSX_GPU_STATUS_IMG;
// XXX: wrong for width 1
- memcpy(&gpu.gp0, VRAM_MEM_XY(gpu.dma.x, gpu.dma.y), 4);
+ gpu.gp0 = LE32TOH(*(uint32_t *) VRAM_MEM_XY(gpu.dma.x, gpu.dma.y));
gpu.state.last_vram_read_frame = *gpu.state.frame_count;
}
static void finish_vram_transfer(int is_read)
{
if (is_read)
- gpu.status.img = 0;
+ gpu.status &= ~PSX_GPU_STATUS_IMG;
else
renderer_update_caches(gpu.dma_start.x, gpu.dma_start.y,
- gpu.dma_start.w, gpu.dma_start.h);
+ gpu.dma_start.w, gpu.dma_start.h, 0);
+}
+
+static void do_vram_copy(const uint32_t *params)
+{
+ const uint32_t sx = LE32TOH(params[0]) & 0x3FF;
+ const uint32_t sy = (LE32TOH(params[0]) >> 16) & 0x1FF;
+ const uint32_t dx = LE32TOH(params[1]) & 0x3FF;
+ const uint32_t dy = (LE32TOH(params[1]) >> 16) & 0x1FF;
+ uint32_t w = ((LE32TOH(params[2]) - 1) & 0x3FF) + 1;
+ uint32_t h = (((LE32TOH(params[2]) >> 16) - 1) & 0x1FF) + 1;
+ uint16_t msb = gpu.ex_regs[6] << 15;
+ uint16_t lbuf[128];
+ uint32_t x, y;
+
+ if (sx == dx && sy == dy && msb == 0)
+ return;
+
+ renderer_flush_queues();
+
+ if (unlikely((sx < dx && dx < sx + w) || sx + w > 1024 || dx + w > 1024 || msb))
+ {
+ for (y = 0; y < h; y++)
+ {
+ const uint16_t *src = VRAM_MEM_XY(0, (sy + y) & 0x1ff);
+ uint16_t *dst = VRAM_MEM_XY(0, (dy + y) & 0x1ff);
+ for (x = 0; x < w; x += ARRAY_SIZE(lbuf))
+ {
+ uint32_t x1, w1 = w - x;
+ if (w1 > ARRAY_SIZE(lbuf))
+ w1 = ARRAY_SIZE(lbuf);
+ for (x1 = 0; x1 < w1; x1++)
+ lbuf[x1] = src[(sx + x + x1) & 0x3ff];
+ for (x1 = 0; x1 < w1; x1++)
+ dst[(dx + x + x1) & 0x3ff] = lbuf[x1] | msb;
+ }
+ }
+ }
+ else
+ {
+ uint32_t sy1 = sy, dy1 = dy;
+ for (y = 0; y < h; y++, sy1++, dy1++)
+ memcpy(VRAM_MEM_XY(dx, dy1 & 0x1ff), VRAM_MEM_XY(sx, sy1 & 0x1ff), w * 2);
+ }
+
+ renderer_update_caches(dx, dy, w, h, 0);
+}
+
+static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd)
+{
+ int cmd = 0, pos = 0, len, dummy, v;
+ int skip = 1;
+
+ gpu.frameskip.pending_fill[0] = 0;
+
+ while (pos < count && skip) {
+ uint32_t *list = data + pos;
+ cmd = LE32TOH(list[0]) >> 24;
+ len = 1 + cmd_lengths[cmd];
+
+ switch (cmd) {
+ case 0x02:
+ if ((LE32TOH(list[2]) & 0x3ff) > gpu.screen.w || ((LE32TOH(list[2]) >> 16) & 0x1ff) > gpu.screen.h)
+ // clearing something large, don't skip
+ do_cmd_list(list, 3, &dummy);
+ else
+ memcpy(gpu.frameskip.pending_fill, list, 3 * 4);
+ break;
+ case 0x24 ... 0x27:
+ case 0x2c ... 0x2f:
+ case 0x34 ... 0x37:
+ case 0x3c ... 0x3f:
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= LE32TOH(list[4 + ((cmd >> 4) & 1)]) & 0x1ff;
+ break;
+ case 0x48 ... 0x4F:
+ for (v = 3; pos + v < count; v++)
+ {
+ if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
+ break;
+ }
+ len += v - 3;
+ break;
+ case 0x58 ... 0x5F:
+ for (v = 4; pos + v < count; v += 2)
+ {
+ if ((list[v] & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
+ break;
+ }
+ len += v - 4;
+ break;
+ default:
+ if (cmd == 0xe3)
+ skip = decide_frameskip_allow(LE32TOH(list[0]));
+ if ((cmd & 0xf8) == 0xe0)
+ gpu.ex_regs[cmd & 7] = LE32TOH(list[0]);
+ break;
+ }
+
+ if (pos + len > count) {
+ cmd = -1;
+ break; // incomplete cmd
+ }
+ if (0x80 <= cmd && cmd <= 0xdf)
+ break; // image i/o
+
+ pos += len;
+ }
+
+ renderer_sync_ecmds(gpu.ex_regs);
+ *last_cmd = cmd;
+ return pos;
}
static noinline int do_cmd_buffer(uint32_t *data, int count)
{
- int len, cmd, start, pos;
+ int cmd, pos;
+ uint32_t old_e3 = gpu.ex_regs[3];
int vram_dirty = 0;
// process buffer
- for (start = pos = 0; pos < count; )
+ for (pos = 0; pos < count; )
{
- cmd = -1;
- len = 0;
-
- if (gpu.dma.h) {
+ if (gpu.dma.h && !gpu.dma_start.is_read) { // XXX: need to verify
+ vram_dirty = 1;
pos += do_vram_io(data + pos, count - pos, 0);
if (pos == count)
break;
- start = pos;
}
- // do look-ahead pass to detect SR changes and VRAM i/o
- while (pos < count) {
- uint32_t *list = data + pos;
- cmd = list[0] >> 24;
- len = 1 + cmd_lengths[cmd];
-
- //printf(" %3d: %02x %d\n", pos, cmd, len);
- if ((cmd & 0xf4) == 0x24) {
- // flat textured prim
- gpu.ex_regs[1] &= ~0x1ff;
- gpu.ex_regs[1] |= list[4] & 0x1ff;
- }
- else if ((cmd & 0xf4) == 0x34) {
- // shaded textured prim
- gpu.ex_regs[1] &= ~0x1ff;
- gpu.ex_regs[1] |= list[5] & 0x1ff;
+ cmd = LE32TOH(data[pos]) >> 24;
+ if (0xa0 <= cmd && cmd <= 0xdf) {
+ if (unlikely((pos+2) >= count)) {
+ // incomplete vram write/read cmd, can't consume yet
+ cmd = -1;
+ break;
}
- else if (cmd == 0xe3)
- decide_frameskip_allow(list[0]);
- if (2 <= cmd && cmd < 0xc0)
- vram_dirty = 1;
- else if ((cmd & 0xf8) == 0xe0)
- gpu.ex_regs[cmd & 7] = list[0];
-
- if (pos + len > count) {
- cmd = -1;
- break; // incomplete cmd
+ // consume vram write/read cmd
+ start_vram_transfer(LE32TOH(data[pos + 1]), LE32TOH(data[pos + 2]), (cmd & 0xe0) == 0xc0);
+ pos += 3;
+ continue;
+ }
+ else if ((cmd & 0xe0) == 0x80) {
+ if (unlikely((pos+3) >= count)) {
+ cmd = -1; // incomplete cmd, can't consume yet
+ break;
}
- if (cmd == 0xa0 || cmd == 0xc0)
- break; // image i/o
- pos += len;
+ do_vram_copy(data + pos + 1);
+ pos += 4;
+ continue;
}
- if (pos - start > 0) {
- if (!gpu.frameskip.active || !gpu.frameskip.allow)
- do_cmd_list(data + start, pos - start);
- start = pos;
+ // 0xex cmds might affect frameskip.allow, so pass to do_cmd_list_skip
+ if (gpu.frameskip.active && (gpu.frameskip.allow || ((LE32TOH(data[pos]) >> 24) & 0xf0) == 0xe0))
+ pos += do_cmd_list_skip(data + pos, count - pos, &cmd);
+ else {
+ pos += do_cmd_list(data + pos, count - pos, &cmd);
+ vram_dirty = 1;
}
- if (cmd == 0xa0 || cmd == 0xc0) {
- // consume vram write/read cmd
- start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0);
- pos += len;
- }
- else if (cmd == -1)
+ if (cmd == -1)
+ // incomplete cmd
break;
}
- gpu.status.reg &= ~0x1fff;
- gpu.status.reg |= gpu.ex_regs[1] & 0x7ff;
- gpu.status.reg |= (gpu.ex_regs[6] & 3) << 11;
+ gpu.status &= ~0x1fff;
+ gpu.status |= gpu.ex_regs[1] & 0x7ff;
+ gpu.status |= (gpu.ex_regs[6] & 3) << 11;
- if (gpu.frameskip.active)
- renderer_sync_ecmds(gpu.ex_regs);
gpu.state.fb_dirty |= vram_dirty;
+ if (old_e3 != gpu.ex_regs[3])
+ decide_frameskip_allow(gpu.ex_regs[3]);
+
return count - pos;
}
void GPUwriteData(uint32_t data)
{
log_io("gpu_write %08x\n", data);
- gpu.cmd_buffer[gpu.cmd_len++] = data;
+ gpu.cmd_buffer[gpu.cmd_len++] = HTOLE32(data);
if (gpu.cmd_len >= CMD_BUFFER_LEN)
flush_cmd_buffer();
}
-long GPUdmaChain(uint32_t *rambase, uint32_t start_addr)
+long GPUdmaChain(uint32_t *rambase, uint32_t start_addr, uint32_t *progress_addr)
{
- uint32_t addr, *list;
- uint32_t *llist_entry = NULL;
+ uint32_t addr, *list, ld_addr = 0;
int len, left, count;
long cpu_cycles = 0;
+ preload(rambase + (start_addr & 0x1fffff) / 4);
+
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- // ff7 sends it's main list twice, detect this
- if (*gpu.state.frame_count == gpu.state.last_list.frame &&
- *gpu.state.hcnt - gpu.state.last_list.hcnt <= 1 &&
- gpu.state.last_list.cycles > 2048)
- {
- llist_entry = rambase + (gpu.state.last_list.addr & 0x1fffff) / 4;
- *llist_entry |= 0x800000;
- }
-
log_io("gpu_dma_chain\n");
addr = start_addr & 0xffffff;
- for (count = 0; addr != 0xffffff; count++)
+ for (count = 0; (addr & 0x800000) == 0; count++)
{
list = rambase + (addr & 0x1fffff) / 4;
- len = list[0] >> 24;
- addr = list[0] & 0xffffff;
+ len = LE32TOH(list[0]) >> 24;
+ addr = LE32TOH(list[0]) & 0xffffff;
+ preload(rambase + (addr & 0x1fffff) / 4);
+
cpu_cycles += 10;
if (len > 0)
cpu_cycles += 5 + len;
- log_io(".chain %08x #%d\n", (list - rambase) * 4, len);
-
- // loop detection marker
- // (bit23 set causes DMA error on real machine, so
- // unlikely to be ever set by the game)
- list[0] |= 0x800000;
+ log_io(".chain %08lx #%d+%d\n",
+ (long)(list - rambase) * 4, len, gpu.cmd_len);
+ if (unlikely(gpu.cmd_len > 0)) {
+ if (gpu.cmd_len + len > ARRAY_SIZE(gpu.cmd_buffer)) {
+ log_anomaly("cmd_buffer overflow, likely garbage commands\n");
+ gpu.cmd_len = 0;
+ }
+ memcpy(gpu.cmd_buffer + gpu.cmd_len, list + 1, len * 4);
+ gpu.cmd_len += len;
+ flush_cmd_buffer();
+ continue;
+ }
if (len) {
left = do_cmd_buffer(list + 1, len);
- if (left)
- log_anomaly("GPUdmaChain: discarded %d/%d words\n", left, len);
+ if (left) {
+ memcpy(gpu.cmd_buffer, list + 1 + len - left, left * 4);
+ gpu.cmd_len = left;
+ log_anomaly("GPUdmaChain: %d/%d words left\n", left, len);
+ }
}
- if (addr & 0x800000)
+ if (progress_addr) {
+ *progress_addr = addr;
break;
+ }
+ #define LD_THRESHOLD (8*1024)
+ if (count >= LD_THRESHOLD) {
+ if (count == LD_THRESHOLD) {
+ ld_addr = addr;
+ continue;
+ }
+
+ // loop detection marker
+ // (bit23 set causes DMA error on real machine, so
+ // unlikely to be ever set by the game)
+ list[0] |= HTOLE32(0x800000);
+ }
}
- // remove loop detection markers
- addr = start_addr & 0x1fffff;
- while (count-- > 0) {
- list = rambase + addr / 4;
- addr = list[0] & 0x1fffff;
- list[0] &= ~0x800000;
+ if (ld_addr != 0) {
+ // remove loop detection markers
+ count -= LD_THRESHOLD + 2;
+ addr = ld_addr & 0x1fffff;
+ while (count-- > 0) {
+ list = rambase + addr / 4;
+ addr = LE32TOH(list[0]) & 0x1fffff;
+ list[0] &= HTOLE32(~0x800000);
+ }
}
- if (llist_entry)
- *llist_entry &= ~0x800000;
gpu.state.last_list.frame = *gpu.state.frame_count;
gpu.state.last_list.hcnt = *gpu.state.hcnt;
flush_cmd_buffer();
ret = gpu.gp0;
- if (gpu.dma.h)
+ if (gpu.dma.h) {
+ ret = HTOLE32(ret);
do_vram_io(&ret, 1, 1);
+ ret = LE32TOH(ret);
+ }
log_io("gpu_read %08x\n", ret);
return ret;
if (unlikely(gpu.cmd_len > 0))
flush_cmd_buffer();
- ret = gpu.status.reg;
+ ret = gpu.status;
log_io("gpu_read_status %08x\n", ret);
return ret;
}
case 1: // save
if (gpu.cmd_len > 0)
flush_cmd_buffer();
- memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram));
+
+ renderer_sync();
+ memcpy(freeze->psxVRam, gpu.vram, 1024 * 512 * 2);
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
memcpy(freeze->ulControl + 0xe0, gpu.ex_regs, sizeof(gpu.ex_regs));
- freeze->ulStatus = gpu.status.reg;
+ freeze->ulStatus = gpu.status;
break;
case 0: // load
- memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram));
+ renderer_sync();
+ memcpy(gpu.vram, freeze->psxVRam, 1024 * 512 * 2);
memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
memcpy(gpu.ex_regs, freeze->ulControl + 0xe0, sizeof(gpu.ex_regs));
- gpu.status.reg = freeze->ulStatus;
+ gpu.status = freeze->ulStatus;
+ gpu.cmd_len = 0;
for (i = 8; i > 0; i--) {
gpu.regs[i] ^= 1; // avoid reg change detection
GPUwriteStatus((i << 24) | (gpu.regs[i] ^ 1));
}
renderer_sync_ecmds(gpu.ex_regs);
- renderer_update_caches(0, 0, 1024, 512);
+ renderer_update_caches(0, 0, 1024, 512, 1);
break;
}
flush_cmd_buffer();
renderer_flush_queues();
- if (gpu.status.blanking || !gpu.state.fb_dirty)
+#ifndef RAW_FB_DISPLAY
+ if (gpu.status & PSX_GPU_STATUS_BLANKING) {
+ if (!gpu.state.blanked) {
+ vout_blank();
+ gpu.state.blanked = 1;
+ gpu.state.fb_dirty = 1;
+ }
+ return;
+ }
+
+ renderer_notify_update_lace(0);
+
+ if (!gpu.state.fb_dirty)
return;
+#endif
if (gpu.frameskip.set) {
if (!gpu.frameskip.frame_ready) {
}
vout_update();
+ if (gpu.state.enhancement_active && !gpu.state.enhancement_was_active)
+ renderer_update_caches(0, 0, 1024, 512, 1);
+ gpu.state.enhancement_was_active = gpu.state.enhancement_active;
gpu.state.fb_dirty = 0;
+ gpu.state.blanked = 0;
+ renderer_notify_update_lace(1);
}
void GPUvBlank(int is_vblank, int lcf)
{
int interlace = gpu.state.allow_interlace
- && gpu.status.interlace && gpu.status.dheight;
+ && (gpu.status & PSX_GPU_STATUS_INTERLACE)
+ && (gpu.status & PSX_GPU_STATUS_DHEIGHT);
// interlace doesn't look nice on progressive displays,
// so we have this "auto" mode here for games that don't read vram
if (gpu.state.allow_interlace == 2
{
gpu.frameskip.set = cbs->frameskip;
gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.force = &cbs->fskip_force;
+ gpu.frameskip.dirty = (void *)&cbs->fskip_dirty;
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
gpu.state.hcnt = cbs->gpu_hcnt;
gpu.state.frame_count = cbs->gpu_frame_count;
gpu.state.allow_interlace = cbs->gpu_neon.allow_interlace;
+ gpu.state.enhancement_enable = cbs->gpu_neon.enhancement_enable;
+ if (gpu.state.screen_centering_type != cbs->screen_centering_type
+ || gpu.state.screen_centering_x != cbs->screen_centering_x
+ || gpu.state.screen_centering_y != cbs->screen_centering_y) {
+ gpu.state.screen_centering_type = cbs->screen_centering_type;
+ gpu.state.screen_centering_x = cbs->screen_centering_x;
+ gpu.state.screen_centering_y = cbs->screen_centering_y;
+ update_width();
+ update_height();
+ }
+
+ gpu.mmap = cbs->mmap;
+ gpu.munmap = cbs->munmap;
+
+ // delayed vram mmap
+ if (gpu.vram == NULL)
+ map_vram();
if (cbs->pl_vout_set_raw_vram)
cbs->pl_vout_set_raw_vram(gpu.vram);