static noinline void decide_frameskip(void)
{
+ *gpu.frameskip.dirty = 1;
+
if (gpu.frameskip.active)
gpu.frameskip.cnt++;
else {
gpu.frameskip.frame_ready = 1;
}
- if (!gpu.frameskip.active && *gpu.frameskip.advice)
+ if (*gpu.frameskip.force)
+ gpu.frameskip.active = 1;
+ else if (!gpu.frameskip.active && *gpu.frameskip.advice)
gpu.frameskip.active = 1;
else if (gpu.frameskip.set > 0 && gpu.frameskip.cnt < gpu.frameskip.set)
gpu.frameskip.active = 1;
{
gpu.frameskip.set = cbs->frameskip;
gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.force = &cbs->fskip_force;
+ gpu.frameskip.dirty = &cbs->fskip_dirty;
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
gpu.state.hcnt = cbs->gpu_hcnt;