#include <stdint.h>
+//#define RAW_FB_DISPLAY
+
+#define gpu_log(fmt, ...) \
+ printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+
+//#define log_anomaly gpu_log
+#define log_anomaly(...)
+
#ifdef __cplusplus
extern "C" {
#endif
#define BIT(x) (1 << (x))
#define PSX_GPU_STATUS_DHEIGHT BIT(19)
+#define PSX_GPU_STATUS_PAL BIT(20)
#define PSX_GPU_STATUS_RGB24 BIT(21)
#define PSX_GPU_STATUS_INTERLACE BIT(22)
#define PSX_GPU_STATUS_BLANKING BIT(23)
int x, y, w, h;
int x1, x2;
int y1, y2;
+ int src_x, src_y;
} screen;
struct {
int x, y, w, h;
uint32_t blanked:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
+ uint32_t enhancement_was_active:1;
uint32_t downscale_enable:1;
uint32_t downscale_active:1;
+ uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
struct {
} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
+ short screen_centering_type;
+ short screen_centering_type_default;
+ int screen_centering_x;
+ int screen_centering_y;
} state;
struct {
int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
uint32_t pending_fill[3];
} frameskip;
uint32_t scratch_ex_regs[8]; // for threaded rendering
- int useDithering:1; /* 0 - off , 1 - on */
- uint16_t *(*get_enhancement_bufer)
+ void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
uint16_t *(*get_downscale_buffer)
(int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
+ void (*gpu_state_change)(int what); // psx_gpu_state
};
extern struct psx_gpu gpu;
extern const unsigned char cmd_lengths[256];
-int do_cmd_list(uint32_t *list, int count, int *last_cmd);
+int do_cmd_list(uint32_t *list, int count, int *cycles, int *last_cmd);
struct rearmed_cbs;
int renderer_init(void);
void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
-void renderer_update_caches(int x, int y, int w, int h);
+void renderer_update_caches(int x, int y, int w, int h, int state_changed);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
void renderer_notify_update_lace(int updated);
void renderer_sync(void);
+void renderer_notify_scanout_change(int x, int y);
int vout_init(void);
int vout_finish(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
-long GPUopen(void **dpy);
+long GPUopen(unsigned long *disp, char *cap, char *cfg);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
+void GPUgetScreenInfo(int *y, int *base_hres);
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
#ifdef __cplusplus