* See the COPYING file in the top-level directory.
*/
+#ifndef __GPULIB_GPU_H__
+#define __GPULIB_GPU_H__
+
#include <stdint.h>
#ifdef __cplusplus
#define CMD_BUFFER_LEN 1024
struct psx_gpu {
- uint16_t vram[1024 * 512];
- uint16_t guard[1024 * 512]; // overdraw guard
uint32_t cmd_buffer[CMD_BUFFER_LEN];
uint32_t regs[16];
+ uint16_t *vram;
union {
uint32_t reg;
struct {
uint32_t old_interlace:1;
uint32_t allow_interlace:2;
uint32_t blanked:1;
+ uint32_t enhancement_enable:1;
+ uint32_t enhancement_active:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
struct {
uint32_t frame_ready:1;
const int *advice;
uint32_t last_flip_frame;
+ uint32_t pending_fill[3];
} frameskip;
+ int useDithering:1; /* 0 - off , 1 - on */
+ uint16_t *(*get_enhancement_bufer)
+ (int *x, int *y, int *w, int *h, int *vram_h);
+ void *(*mmap)(unsigned int size);
+ void (*munmap)(void *ptr, unsigned int size);
};
extern struct psx_gpu gpu;
struct rearmed_cbs;
int renderer_init(void);
+void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
void renderer_update_caches(int x, int y, int w, int h);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
+void renderer_notify_res_change(void);
int vout_init(void);
int vout_finish(void);
#ifdef __cplusplus
}
#endif
+
+#endif /* __GPULIB_GPU_H__ */