uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
uint32_t enhancement_was_active:1;
+ uint32_t downscale_enable:1;
+ uint32_t downscale_active:1;
uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ short screen_centering_type;
+ short screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
} state;
} frameskip;
void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
+ uint16_t *(*get_downscale_buffer)
+ (int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
void (*gpu_state_change)(int what); // psx_gpu_state
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
-void renderer_notify_scanout_x_change(int x, int w);
+void renderer_notify_scanout_change(int x, int y);
int vout_init(void);
int vout_finish(void);