gpu.state.enhancement_active =
gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
- && w <= 512 && h <= 256 && !gpu.status.rgb24;
+ && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
if (gpu.state.enhancement_active) {
w_out *= 2;
}
// width|rgb24 change?
- if (force || (gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h)
+ if (force || (gpu.status ^ old_status) & ((7<<16)|(1<<21)) || h != old_h)
{
- old_status = gpu.status.reg;
+ old_status = gpu.status;
old_h = h;
- cbs->pl_vout_set_mode(w_out, h_out, w, h, gpu.status.rgb24 ? 24 : 16);
+ cbs->pl_vout_set_mode(w_out, h_out, w, h,
+ (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
}
}
vram += y * 1024 + x;
- cbs->pl_vout_flip(vram, 1024, gpu.status.rgb24, w, h);
+ cbs->pl_vout_flip(vram, 1024, gpu.status & PSX_GPU_STATUS_RGB24, w, h);
}
void vout_blank(void)
w *= 2;
h *= 2;
}
- cbs->pl_vout_flip(NULL, 1024, gpu.status.rgb24, w, h);
+ cbs->pl_vout_flip(NULL, 1024, gpu.status & PSX_GPU_STATUS_RGB24, w, h);
}
long GPUopen(void **unused)