{
int w = gpu.screen.hres;
int h = gpu.screen.vres;
- int w_out = w;
- int h_out = h;
+ int w_out, h_out;
+ if (gpu.state.screen_centering_type == C_BORDERLESS)
+ h = gpu.screen.h;
+ w_out = w, h_out = h;
#ifdef RAW_FB_DISPLAY
w = w_out = 1024, h = h_out = 512;
#endif
gpu.state.w_out_old = w_out;
gpu.state.h_out_old = h_out;
- cbs->pl_vout_set_mode(w_out, h_out, w, h,
+ if (w_out != 0 && h_out != 0)
+ cbs->pl_vout_set_mode(w_out, h_out, w, h,
(gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
}
}