{
int w = gpu.screen.hres;
int h = gpu.screen.vres;
- int w_out = w;
- int h_out = h;
+ int w_out, h_out, bpp = 16;
+ if (gpu.state.screen_centering_type == C_BORDERLESS)
+ h = gpu.screen.h;
+ w_out = w, h_out = h;
#ifdef RAW_FB_DISPLAY
w = w_out = 1024, h = h_out = 512;
#endif
w_out *= 2;
h_out *= 2;
}
+ if (gpu.status & PSX_GPU_STATUS_RGB24) {
+ // some asm relies on this alignment
+ w_out = (w_out + 7) & ~7;
+ bpp = 24;
+ }
// width|rgb24 change?
if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21))
gpu.state.w_out_old = w_out;
gpu.state.h_out_old = h_out;
- cbs->pl_vout_set_mode(w_out, h_out, w, h,
- (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
+ if (w_out != 0 && h_out != 0)
+ cbs->pl_vout_set_mode(w_out, h_out, w, h, bpp);
}
}
if (!gpu.state.enhancement_was_active)
return; // buffer not ready yet
vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
+ if (vram == NULL)
+ return;
x *= 2; y *= 2;
src_x2 *= 2;
}