int i;
SDL_LockSurface(screen);
- if (gpu.status.rgb24)
+ if (gpu.status & PSX_GPU_STATUS_RGB24)
{
uint8_t *s;
int y;
SDL_UpdateRect(screen, 0, 0, 1024, 512);
}
-long GPUopen(void **dpy)
+void vout_blank(void)
{
- *dpy = x11_display;
+}
+
+long GPUopen(unsigned long *disp, char *cap, char *cfg)
+{
+ *disp = (long)x11_display;
return 0;
}