int i;
SDL_LockSurface(screen);
- if (gpu.status.rgb24)
+ if (gpu.status & PSX_GPU_STATUS_RGB24)
{
uint8_t *s;
int y;
{
}
-long GPUopen(void **dpy)
+long GPUopen(unsigned long *disp, char *cap, char *cfg)
{
- *dpy = x11_display;
+ *disp = (long)x11_display;
return 0;
}