void psp_resume_suspend(void);
/* shorter btn names */
-#define BTN_UP PSP_CTRL_UP
-#define BTN_LEFT PSP_CTRL_LEFT
-#define BTN_RIGHT PSP_CTRL_RIGHT
-#define BTN_DOWN PSP_CTRL_DOWN
-#define BTN_L PSP_CTRL_LTRIGGER
-#define BTN_R PSP_CTRL_RTRIGGER
-#define BTN_TRIANGLE PSP_CTRL_TRIANGLE
-#define BTN_CIRCLE PSP_CTRL_CIRCLE
-#define BTN_X PSP_CTRL_CROSS
-#define BTN_SQUARE PSP_CTRL_SQUARE
-#define BTN_SELECT PSP_CTRL_SELECT
-#define BTN_START PSP_CTRL_START
-#define BTN_NOTE PSP_CTRL_NOTE // doesn't seem to work?
+#define PBTN_UP PSP_CTRL_UP
+#define PBTN_LEFT PSP_CTRL_LEFT
+#define PBTN_RIGHT PSP_CTRL_RIGHT
+#define PBTN_DOWN PSP_CTRL_DOWN
+#define PBTN_L PSP_CTRL_LTRIGGER
+#define PBTN_R PSP_CTRL_RTRIGGER
+#define PBTN_TRIANGLE PSP_CTRL_TRIANGLE
+#define PBTN_CIRCLE PSP_CTRL_CIRCLE
+#define PBTN_X PSP_CTRL_CROSS
+#define PBTN_SQUARE PSP_CTRL_SQUARE
+#define PBTN_SELECT PSP_CTRL_SELECT
+#define PBTN_START PSP_CTRL_START
+#define PBTN_NOTE PSP_CTRL_NOTE // doesn't seem to work?
/* fake 'nub' btns */
-#define BTN_NUB_UP (1 << 28)
-#define BTN_NUB_RIGHT (1 << 29)
-#define BTN_NUB_DOWN (1 << 30)
-#define BTN_NUB_LEFT (1 << 31)
+#define PBTN_NUB_UP (1 << 28)
+#define PBTN_NUB_RIGHT (1 << 29)
+#define PBTN_NUB_DOWN (1 << 30)
+#define PBTN_NUB_LEFT (1 << 31)