-PCSX-ReARMed - yet another PCSX fork
+PCSX-ReARMed - yet another PCSX fork, ARM special
http://notaz.gp2x.de/pcsx_rearmed.php
version is ARM architecture oriented and features MIPS->ARM recompiler by
Ari64, NEON GTE code and more performance improvements. It was created for
Pandora handheld, but should be usable on other devices after some code
-adjustments (N900, GPH Wiz/Caanoo versions are also available).
+adjustments (N900, GPH Wiz/Caanoo, PlayBook versions are also available).
PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
pixel perfect graphics at very high performance. There is also Una-i's GPU
plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
+Compiling
+---------
+
+'./configure && make' should work for the most part.
+
+When compiling for ARM, it's advisable to tell configure script the CPU, FPU
+and ABI that matches your target system to get best performance, like this:
+
+CFLAGS='-mcpu=cortex-a8 -mtune=cortex-a8 -mfpu=neon -mfloat-abi=softfp' ./configure
+
+Cross compilation should also work if kernel-style CROSS_COMPILE variable
+is set:
+CROSS_COMPILE='arm-none-linux-gnueabi-' ./configure
+
+
Usage
-----
-This version features a framebuffer driven menu that can be used to run
-games and configure the emulator.
+There are several different frontends that can be built from source (one
+generic and several platform specific), so usage slightly differs depending
+on that. Most of them have a menu that can be used to run games and configure
+the emulator.
Supported CD image formats:
- .bin/.cue
The emulator can simulate BIOS, which means BIOS files are not required,
however implementation is not complete and some games still need real BIOS
-to work. To use real BIOS, copy uncompressed BIOS files to
+to work. To use real BIOS, copy uncompressed BIOS files to bios/ directory
+which itself should be in main emulator directory.
+
+For pandora, it should be:
[sd card]/pandora/appdata/pcsx_rearmed/bios/
-then select the BIOS you want to use in Options->BIOS/Plugins menu.
+
+When the file is copied, BIOS should be selected in Options->BIOS/Plugins menu.
On pandora, analog controllers are supported using nubs, but this is
disabled by default and needs to be enabled in 'Controls' menu.
[BIOS/Plugins] menu:
builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast,
- available if platform supports NEON), else it's P.E.Op.S.
- soft GPU (accurate but slow).
-gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster than P.E.Op.S.
+ available if platform supports NEON, like on pandora),
+ gpu_peops or gpu_unai (depends on compile options).
+gpu_peops.so - P.E.Op.S. soft GPU, reasonably accurate but slow
+ (also found with older emulators on PC)
+gpu_unai.so - Unai's plugin from PCSX4ALL project. Faster than P.E.Op.S.
but has some glitches.
-gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
+gpu_gles.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
Occasionally faster but has lots of glitches and seems to
- be rather unstable (may crash the system).
-gpuPEOPS.so - P.E.Op.S. soft GPU (in case builtin one is NEON)
+ be rather unstable (may crash the driver/system).
builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM.
spunull.so - NULL plugin, i.e. no sound emulation.
+ May cause compatibility problems.
Cheats
Changelog
---------
+r19 (2013-03-17)
++ libretro: added region, multidisk support
+* more work on cdrom code
+* changed sound sync code
+* fixed masking bugs in NEON GPU (in collaboration with Exophase)
+* fixed some compatibility issues
+* various other tweaks and fixes
+
+r18 (2013-01-06)
+* cdrom code greatly cleaned up
++ new GLES output mode for ARM Linux/R-Pi
+* various libretro improvements
+* fixed several compatibility regressions
+* various other tweaks and fixes
+
+r17 (2012-11-24)
++ added overlay support for generic Linux build
+* attempted to fix sound breakage with PulseAudio
+* fixed some regressions caused by hires mode code
+* fixed some sound issues introduced in r9
+* various other tweaks
+
+r16 (2012-11-10)
++ gpu_neon now has new hires rendering mode
+ (sometimes slow and occasionally glitchy)
++ integrated M-HT's scale2x and eagle2x filters
+ (works for 512x256 or lower resolution games)
++ pandora: added gamma/brightness control (requires SZ 1.52)
+* pandora: some improvements for nub support
++ added fast forward support
+* fixed some glitches after loading savestates from r14 or earlier
+
+r15 (2012-08-02)
+* various compatibility fixes
+* attempts to fix various SPU issues
+* Exophase fixed blending issue in his NEON GPU
+* fixed some potential crashes
+* gpu_unai: merged range fix from Franxis
++ added cheat support
++ menu: pressing a key in file list now seeks to a file
++ new code, fixes and refactoring to improve portability:
+ support RAM offset, translation cache in data segment,
+ SDL support, multiple sound output methods, configure script
+* unified plugin names for all ports
++ initial libretro support
+
r14 (2012-03-04)
* GLES GPU: implemented frameskip
* GLES GPU: merged some changes from schtruck/FPSE