--- /dev/null
+/*
+ * OGLFT: A library for drawing text with OpenGL using the FreeType library
+ * Copyright (C) 2002 lignum Computing, Inc. <oglft@lignumcomputing.com>
+ * $Id: OGLFT.cpp,v 1.11 2003/10/01 14:21:18 allen Exp $
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include <iostream>
+#include <iomanip>
+#include <string.h>
+#include "OGLFT.h"
+
+int wstrlen(const wchar_t * s)
+{
+ int r = 0;
+ while (*s++) r++;
+ return r;
+}
+
+namespace OGLFT
+{
+ FT_Library ft_library;
+ bool Init_FT(void)
+ {
+ FT_Error error = FT_Init_FreeType(&ft_library);
+ if(error != 0) std::cerr << "[OGLFT] Could not initialize the FreeType library." << std::endl;
+ return (error == 0);
+ }
+ bool Uninit_FT(void)
+ {
+ FT_Error error = FT_Done_FreeType(ft_library);
+ if(error != 0) std::cerr << "[OGLFT] Could not terminate the FreeType library." << std::endl;
+ return (error == 0);
+ }
+
+ // Load a new face
+ Face::Face (const char* filename, float point_size, FT_UInt resolution)
+ : point_size_(point_size), resolution_(resolution)
+ {
+ valid_ = true;
+ FT_Face ft_face;
+ FT_Error error = FT_New_Face(ft_library, filename, 0, &ft_face);
+ if(error != 0)
+ {
+ valid_ = false;
+ return;
+ }
+
+ // As of FreeType 2.1: only a UNICODE charmap is automatically activated.
+ // If no charmap is activated automatically, just use the first one.
+ if(ft_face->charmap == 0 && ft_face->num_charmaps > 0) FT_Select_Charmap(ft_face, ft_face->charmaps[0]->encoding);
+
+ faces_.push_back(FaceData(ft_face));
+
+ init();
+ }
+
+ // Go with a face that the user has already opened.
+ Face::Face (FT_Face face, float point_size, FT_UInt resolution)
+ : point_size_(point_size), resolution_(resolution)
+ {
+ valid_ = true;
+
+ // As of FreeType 2.1: only a UNICODE charmap is automatically activated.
+ // If no charmap is activated automatically, just use the first one.
+ if(face->charmap == 0 && face->num_charmaps > 0) FT_Select_Charmap(face, face->charmaps[0]->encoding);
+
+ faces_.push_back(FaceData(face, false));
+
+ init();
+ }
+
+ // Standard initialization behavior once the font file is opened.
+ void Face::init (void)
+ {
+ // By default, each glyph is compiled into a display list the first
+ // time it is encountered
+ compile_mode_ = COMPILE;
+
+ // By default, all drawing is wrapped with push/pop matrix so that the
+ // MODELVIEW matrix is not modified. If advance_ is set, then subsequent
+ // drawings follow from the advance of the last glyph rendered.
+ advance_ = false;
+
+ // Initialize the default colors
+ foreground_color_[R] = 0.; foreground_color_[G] = 0.; foreground_color_[B] = 0.; foreground_color_[A] = 1.;
+ background_color_[R] = 1.; background_color_[G] = 1.; background_color_[B] = 1.; background_color_[A] = 0.;
+
+ // The default positioning of the text is at the origin of the first glyph
+ horizontal_justification_ = ORIGIN;
+ vertical_justification_ = BASELINE;
+
+ // By default, strings are rendered in their nominal direction
+ string_rotation_ = 0;
+
+ // setCharacterRotationReference calls the virtual function clearCaches()
+ // so it is up to a subclass to set the real default
+ rotation_reference_glyph_ = 0;
+ rotation_reference_face_ = 0;
+ rotation_offset_y_ = 0.;
+ }
+
+ Face::~Face (void)
+ {
+ for(unsigned int i=0; i<faces_.size(); i++)
+ if(faces_[i].free_on_exit_)
+ FT_Done_Face(faces_[i].face_);
+ }
+
+ // Add another Face to select characters from
+ bool Face::addAuxiliaryFace (const char* filename)
+ {
+ FT_Face ft_face;
+
+ FT_Error error = FT_New_Face(ft_library, filename, 0, &ft_face);
+
+ if(error != 0) return false;
+
+ faces_.push_back(FaceData(ft_face));
+ setCharSize();
+
+ return true;
+ }
+
+ // Add another Face to select characters from
+ bool Face::addAuxiliaryFace (FT_Face face)
+ {
+ faces_.push_back(FaceData(face, false));
+
+ setCharSize();
+
+ return true;
+ }
+
+ // Note: Changing the point size also clears the display list cache
+ void Face::setPointSize (float point_size)
+ {
+ if(point_size != point_size_)
+ {
+ point_size_ = point_size;
+ clearCaches();
+ setCharSize();
+ }
+ }
+
+ // Note: Changing the resolution also clears the display list cache
+ void Face::setResolution (FT_UInt resolution)
+ {
+ if(resolution != resolution_)
+ {
+ resolution_ = resolution;
+ clearCaches();
+ setCharSize();
+ }
+ }
+
+ // Note: Changing the background color also clears the display list cache.
+ void Face::setBackgroundColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+ {
+ if(background_color_[R] != red||background_color_[G] != green||background_color_[B] != blue||background_color_[A] != alpha)
+ {
+ background_color_[R] = red;
+ background_color_[G] = green;
+ background_color_[B] = blue;
+ background_color_[A] = alpha;
+ }
+ }
+
+ // Note: Changing the foreground color also clears the display list cache.
+ void Face::setForegroundColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+ {
+ if(foreground_color_[R] != red||foreground_color_[G] != green||foreground_color_[B] != blue||foreground_color_[A] != alpha)
+ {
+ foreground_color_[R] = red;
+ foreground_color_[G] = green;
+ foreground_color_[B] = blue;
+ foreground_color_[A] = alpha;
+ }
+ }
+
+ // Note: Changing the foreground color also clears the display list cache.
+ void Face::setForegroundColor (const GLfloat foreground_color[4])
+ {
+ foreground_color_[R] = foreground_color[R];
+ foreground_color_[G] = foreground_color[G];
+ foreground_color_[B] = foreground_color[B];
+ foreground_color_[A] = foreground_color[A];
+ }
+
+ // Note: Changing the background color also clears the display list cache.
+ void Face::setBackgroundColor (const GLfloat background_color[4])
+ {
+ background_color_[R] = background_color[R];
+ background_color_[G] = background_color[G];
+ background_color_[B] = background_color[B];
+ background_color_[A] = background_color[A];
+ }
+
+ // Note: Changing the string rotation angle clears the display list cache
+ void Face::setStringRotation (GLfloat string_rotation)
+ {
+ if(string_rotation != string_rotation_)
+ {
+ string_rotation_ = string_rotation;
+
+ clearCaches();
+
+ // Note that this affects ALL glyphs accessed through
+ // the Face, both the vector and the raster glyphs. Very nice!
+ if (string_rotation_ != 0)
+ {
+ float angle;
+ if (string_rotation_<0)
+ angle = 360.0f - fmod(fabs(string_rotation_), 360.f);
+ else
+ angle = fmod(string_rotation_, 360.f);
+
+ FT_Matrix rotation_matrix;
+ FT_Vector sinus;
+
+ FT_Vector_Unit(&sinus, (FT_Angle)(angle * 0x10000L));
+
+ rotation_matrix.xx = sinus.x;
+ rotation_matrix.xy = -sinus.y;
+ rotation_matrix.yx = sinus.y;
+ rotation_matrix.yy = sinus.x;
+
+ for(unsigned int i=0; i<faces_.size(); i++) FT_Set_Transform(faces_[i].face_, &rotation_matrix, 0);
+ }
+ else for(unsigned int i=0; i<faces_.size(); i++) FT_Set_Transform(faces_[i].face_, 0, 0);
+ }
+ }
+
+ // Note: Changing the rotation reference character clears the display list cache.
+ void Face::setCharacterRotationReference (unsigned char c)
+ {
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(f<faces_.size() && glyph_index != rotation_reference_glyph_)
+ {
+ FT_Error error = FT_Load_Glyph(faces_[f].face_, glyph_index, FT_LOAD_DEFAULT);
+
+ if(error != 0) return;
+
+ rotation_reference_glyph_ = glyph_index;
+ rotation_reference_face_ = faces_[f].face_;
+ setRotationOffset();
+
+ clearCaches();
+ }
+ }
+
+ BBox Face::measure (const char* s)
+ {
+ BBox bbox;
+ char c;
+
+ if((c = *s++) != 0)
+ {
+ bbox = measure((unsigned char)c);
+
+ for(c = *s; c != 0; c = *++s)
+ {
+ BBox char_bbox = measure((unsigned char)c);
+ bbox += char_bbox;
+ }
+ }
+ // make sure the origin is at 0,0
+ if (bbox.x_min_ != 0)
+ {
+ bbox.x_max_ -= bbox.x_min_;
+ bbox.x_min_ = 0;
+ }
+ if (bbox.y_min_ != 0)
+ {
+ bbox.y_max_ -= bbox.y_min_;
+ bbox.y_min_ = 0;
+ }
+
+ return bbox;
+ }
+
+ BBox Face::measureRaw (const char* s)
+ {
+ BBox bbox;
+
+ for(char c = *s; c != 0; c = *++s)
+ {
+ BBox char_bbox;
+
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0) continue;
+
+ FT_Error error = FT_Load_Glyph(faces_[f].face_, glyph_index, FT_LOAD_DEFAULT);
+ if(error != 0) continue;
+
+ FT_Glyph glyph;
+ error = FT_Get_Glyph(faces_[f].face_->glyph, &glyph);
+ if(error != 0) continue;
+
+ FT_BBox ft_bbox;
+ FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox);
+
+ FT_Done_Glyph(glyph);
+
+ char_bbox = ft_bbox;
+ char_bbox.advance_ = faces_[f].face_->glyph->advance;
+
+ bbox += char_bbox;
+ }
+
+ return bbox;
+ }
+
+ BBox Face::measure (const wchar_t* s)
+ {
+ BBox bbox;
+ int i;
+
+ if(wstrlen(s) > 0)
+ {
+ bbox = measure(s[0]);
+ for(i = 1; i < wstrlen(s); i++)
+ {
+ BBox char_bbox = measure(s[i]);
+ bbox += char_bbox;
+ }
+ }
+ // make sure the origin is at 0,0
+ if (bbox.x_min_ != 0)
+ {
+ bbox.x_max_ -= bbox.x_min_;
+ bbox.x_min_ = 0;
+ }
+ if (bbox.y_min_ != 0)
+ {
+ bbox.y_max_ -= bbox.y_min_;
+ bbox.y_min_ = 0;
+ }
+ return bbox;
+ }
+
+ BBox Face::measure (const wchar_t* format, double number)
+ {
+ return measure(format, number);
+ }
+
+ BBox Face::measureRaw (const wchar_t* s)
+ {
+ BBox bbox;
+ int i;
+
+ for(i = 0; i < wstrlen(s); i++)
+ {
+ BBox char_bbox;
+
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, s[i]);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0)
+ {
+ continue;
+ }
+
+ FT_Error error = FT_Load_Glyph(faces_[f].face_, glyph_index, FT_LOAD_DEFAULT);
+ if(error != 0) continue;
+
+ FT_Glyph glyph;
+ error = FT_Get_Glyph(faces_[f].face_->glyph, &glyph);
+ if(error != 0) continue;
+
+ FT_BBox ft_bbox;
+ FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox);
+
+ FT_Done_Glyph(glyph);
+
+ char_bbox = ft_bbox;
+ char_bbox.advance_ = faces_[f].face_->glyph->advance;
+
+ bbox += char_bbox;
+ }
+
+ return bbox;
+ }
+
+ // Measure the bounding box as if the (latin1) string were not rotated
+ BBox Face::measure_nominal (const char* s)
+ {
+ if(string_rotation_ == 0.) return measure(s);
+
+ for(unsigned int f=0; f<faces_.size(); f++) FT_Set_Transform(faces_[f].face_, 0, 0);
+
+ BBox bbox = measure(s);
+
+ float angle;
+ if(string_rotation_<0.)
+ angle = 360.0f - fmod(fabs(string_rotation_), 360.f);
+ else
+ angle = fmod(string_rotation_, 360.f);
+
+ FT_Matrix rotation_matrix;
+ FT_Vector sinus;
+
+ FT_Vector_Unit(&sinus, (FT_Angle)(angle * 0x10000L));
+
+ rotation_matrix.xx = sinus.x;
+ rotation_matrix.xy = -sinus.y;
+ rotation_matrix.yx = sinus.y;
+ rotation_matrix.yy = sinus.x;
+
+ for(unsigned int f=0; f<faces_.size(); f++) FT_Set_Transform(faces_[f].face_, &rotation_matrix, 0);
+
+ return bbox;
+ }
+
+ // Measure the bounding box as if the (UNICODE) string were not rotated
+ BBox Face::measure_nominal (const wchar_t* s)
+ {
+ if(string_rotation_ == 0.)return measure(s);
+
+ for(unsigned int f=0; f<faces_.size(); f++)FT_Set_Transform(faces_[f].face_, 0, 0);
+
+ BBox bbox = measure(s);
+
+ float angle;
+ if(string_rotation_<0.0)
+ angle = 360.0f - fmod(fabs(string_rotation_), 360.f);
+ else
+ angle = fmod(string_rotation_, 360.f);
+
+ FT_Matrix rotation_matrix;
+ FT_Vector sinus;
+
+ FT_Vector_Unit(&sinus, (FT_Angle)(angle * 0x10000L));
+
+ rotation_matrix.xx = sinus.x;
+ rotation_matrix.xy = -sinus.y;
+ rotation_matrix.yx = sinus.y;
+ rotation_matrix.yy = sinus.x;
+
+ for(unsigned int f=0; f<faces_.size(); f++)FT_Set_Transform(faces_[f].face_, &rotation_matrix, 0);
+
+ return bbox;
+ }
+
+ // Compile a (latin1) character glyph into a display list and cache
+ // it for later
+
+ GLuint Face::compile (unsigned char c)
+ {
+ // See if we've done it already
+ GDLCI fgi = glyph_dlists_.find(c);
+
+ if(fgi != glyph_dlists_.end())return fgi->second;
+
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0)return 0;
+
+ GLuint dlist = compileGlyph(faces_[f].face_, glyph_index);
+ glyph_dlists_[ c ] = dlist;
+
+ return dlist;
+ }
+
+
+ // Compile a (UNICODE) character glyph into a display list and cache
+ // it for later
+ GLuint Face::compile (const wchar_t c)
+ {
+ // See if we've done it already
+ GDLCI fgi = glyph_dlists_.find(c);
+
+ if(fgi != glyph_dlists_.end())return fgi->second;
+
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0)return 0;
+
+ GLuint dlist = compileGlyph(faces_[f].face_, glyph_index);
+
+ glyph_dlists_[ c ] = dlist;
+
+ return dlist;
+ }
+
+ // Assume the MODELVIEW matrix is already set and draw the (latin1)
+ // string. Note: this routine now ignores almost all settings:
+ // including the position (both modelview and raster), color,
+ // justification and advance settings. Consider this to be the raw
+ // drawing routine for which you are responsible for most of the
+ // setup.
+ void Face::draw (const char* s)
+ {
+ DLCI character_display_list = character_display_lists_.begin();
+
+ for(char c = *s; c != 0; c = *++s)
+ {
+ if(character_display_list != character_display_lists_.end())
+ {
+ glCallList(*character_display_list);
+ character_display_list++;
+ }
+ draw((unsigned char)c);
+ }
+ }
+
+ // Assume the MODELVIEW matrix is already set and draw the (UNICODE)
+ // string. Note: this routine now ignores almost all settings:
+ // including the position (both modelview and raster), color,
+ // justification and advance settings. Consider this to be the raw
+ // drawing routine for which you are responsible for most of the
+ // setup.
+ void Face::draw (const wchar_t* s)
+ {
+ DLCI character_display_list = character_display_lists_.begin();
+ int i;
+
+ for(i = 0; i < wstrlen(s); i++)
+ {
+ if(character_display_list != character_display_lists_.end())
+ {
+ glCallList(*character_display_list);
+ character_display_list++;
+ }
+ draw(s[i]);
+ }
+ }
+
+ // Assume the MODELVIEW matrix is already setup and draw the
+ // (latin1) character.
+ void Face::draw (unsigned char c)
+ {
+ // See if we've done it already
+ GDLCI fgi = glyph_dlists_.find(c);
+
+ if(fgi != glyph_dlists_.end())
+ {
+ glCallList(fgi->second);
+ return;
+ }
+
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0) return;
+
+ if(compile_mode_ == COMPILE)
+ {
+ GLuint dlist = compile(c);
+ glCallList(dlist);
+ }
+ else renderGlyph(faces_[f].face_, glyph_index);
+ }
+
+ // Assume the MODELVIEW matrix is already setup and draw the
+ // (UNICODE) character.
+
+ void Face::draw (const wchar_t c)
+ {
+ // See if we've done it already
+ GDLCI fgi = glyph_dlists_.find(c);
+
+ if(fgi != glyph_dlists_.end())
+ {
+ glCallList(fgi->second);
+ return;
+ }
+
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0) return;
+
+ if(compile_mode_ == COMPILE)
+ {
+ GLuint dlist = compile(c);
+ glCallList(dlist);
+ }
+ else renderGlyph(faces_[f].face_, glyph_index);
+ }
+
+ // Draw the (latin1) character at the given position. The MODELVIEW
+ // matrix is modified by the glyph advance.
+ void Face::draw (GLfloat x, GLfloat y, unsigned char c)
+ {
+ glTranslatef(x, y, 0.);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B], foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(c);
+ }
+
+ // Draw the (latin1) character at the given position. The MODELVIEW
+ // matrix is modified by the glyph advance.
+ void Face::draw (GLfloat x, GLfloat y, GLfloat z, unsigned char c)
+ {
+ glTranslatef(x, y, z);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B], foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(c);
+ }
+
+ // Draw the (UNICODE) character at the given position. The MODELVIEW
+ // matrix is modified by the glyph advance.
+ void Face::draw (GLfloat x, GLfloat y, wchar_t c)
+ {
+ glTranslatef(x, y, 0.);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B],
+ foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(c);
+ }
+
+ // Draw the (UNICODE) character at the given position. The MODELVIEW
+ // matrix is modified by the glyph advance.
+ void Face::draw (GLfloat x, GLfloat y, GLfloat z, wchar_t c)
+ {
+ glTranslatef(x, y, z);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B], foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(c);
+ }
+
+
+ // Draw the (latin1) string at the given position.
+ void Face::draw (GLfloat x, GLfloat y, const char* s, float *sizebox)
+ {
+ // sizebox is xmin,ymin, xmax,ymax
+ if(!advance_) glPushMatrix();
+
+ if(horizontal_justification_ != ORIGIN || vertical_justification_ != BASELINE)
+ {
+ glPushMatrix();
+
+ GLfloat dx = 0, dy = 0;
+
+ switch (horizontal_justification_)
+ {
+ case LEFT: dx = -sizebox[0] + 1; break;
+ case CENTER: dx = -(sizebox[0] + sizebox[2])/ 2.0f; break;
+ case RIGHT: dx = -sizebox[2] - 1; break;
+ default: break;
+ }
+ switch (vertical_justification_)
+ {
+ case BOTTOM: dy = -sizebox[1] + 1; break;
+ case MIDDLE: dy = -(sizebox[1] + sizebox[3])/ 2.0f; break;
+ case TOP: dy = -sizebox[3] - 1; break;
+ default: break;
+ }
+
+ // There is probably a less expensive way to compute this
+ glRotatef(string_rotation_, 0., 0., 1.);
+ glTranslatef(dx, dy, 0);
+ glRotatef(-string_rotation_, 0., 0., 1.);
+ }
+
+ glTranslatef(x, y, 0.);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B], foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(s);
+
+ if(horizontal_justification_ != ORIGIN || vertical_justification_ != BASELINE) glPopMatrix();
+
+ if(!advance_) glPopMatrix();
+ }
+
+ // Draw the (latin1) string at the given position.
+ void Face::draw (GLfloat x, GLfloat y, GLfloat z, const char* s)
+ {
+ if(!advance_) glPushMatrix();
+
+ if(horizontal_justification_ != ORIGIN || vertical_justification_ != BASELINE)
+ {
+ glPushMatrix();
+
+ BBox bbox = measure_nominal(s);
+
+ GLfloat dx = 0, dy = 0;
+
+ switch (horizontal_justification_)
+ {
+ case LEFT: dx = -bbox.x_min_; break;
+ case CENTER: dx = -(bbox.x_min_ + bbox.x_max_)/ 2.0f; break;
+ case RIGHT: dx = -bbox.x_max_; break;
+ default: break;
+ }
+ switch (vertical_justification_)
+ {
+ case BOTTOM: dy = -bbox.y_min_; break;
+ case MIDDLE: dy = -(bbox.y_min_ + bbox.y_max_)/ 2.0f; break;
+ case TOP: dy = -bbox.y_max_; break;
+ default: break;
+ }
+
+ // There is probably a less expensive way to compute this
+ glRotatef(string_rotation_, 0., 0., 1.);
+ glTranslatef(dx, dy, 0);
+ glRotatef(-string_rotation_, 0., 0., 1.);
+ }
+
+ glTranslatef(x, y, z);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B], foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(s);
+
+ if(horizontal_justification_ != ORIGIN || vertical_justification_ != BASELINE) glPopMatrix();
+
+ if(!advance_) glPopMatrix();
+ }
+
+ // Draw the (UNICODE) string at the given position.
+ void Face::draw (GLfloat x, GLfloat y, const wchar_t* s)
+ {
+ if(!advance_)
+ glPushMatrix();
+
+ if(horizontal_justification_!=ORIGIN||vertical_justification_!=BASELINE)
+ {
+ glPushMatrix();
+
+ BBox bbox = measure_nominal(s);
+
+ GLfloat dx = 0, dy = 0;
+
+ switch (horizontal_justification_)
+ {
+ case LEFT:
+ dx = -bbox.x_min_; break;
+ case CENTER:
+ dx = -(bbox.x_min_ + bbox.x_max_)/ 2.0f; break;
+ case RIGHT:
+ dx = -bbox.x_max_; break;
+ default:
+ break;
+ }
+ switch (vertical_justification_)
+ {
+ case BOTTOM:
+ dy = -bbox.y_min_; break;
+ case MIDDLE:
+ dy = -(bbox.y_min_ + bbox.y_max_)/ 2.0f; break;
+ case TOP:
+ dy = -bbox.y_max_; break;
+ default:
+ break;
+ }
+
+ // There is probably a less expensive way to compute this
+ glRotatef(string_rotation_, 0., 0., 1.);
+ glTranslatef(dx, dy, 0);
+ glRotatef(-string_rotation_, 0., 0., 1.);
+ }
+
+ glTranslatef(x, y, 0.);
+
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B],
+ foreground_color_[A]);
+
+ glRasterPos3i(0, 0, 0);
+
+ draw(s);
+
+ if(horizontal_justification_ != ORIGIN ||
+ vertical_justification_ != BASELINE)
+ glPopMatrix();
+
+ if(!advance_)
+ glPopMatrix();
+ }
+
+ // Draw the (UNICODE) string at the given position.
+ void Face::draw (GLfloat x, GLfloat y, GLfloat z, const wchar_t* s)
+ {
+ if(!advance_) glPushMatrix();
+
+ if(horizontal_justification_!= ORIGIN||vertical_justification_!= BASELINE)
+ {
+ glPushMatrix();
+
+ // In 3D, we need to exert more care in the computation of the
+ // bounding box of the text. NOTE: Needs to be fixed up for
+ // polygonal faces, too...
+
+ BBox bbox;
+ // Code from measure_nominal, but changed to use measureRaw instead
+ if(string_rotation_ == 0.) bbox = measureRaw(s);
+ else
+ {
+ for(unsigned int f=0; f<faces_.size(); f++)
+ FT_Set_Transform(faces_[f].face_, 0, 0);
+
+ bbox = measureRaw(s);
+
+ float angle;
+ if(string_rotation_<0.0)
+ angle = 360.0f - fmod(fabs(string_rotation_), 360.f);
+ else
+ angle = fmod(string_rotation_, 360.f);
+
+ FT_Matrix rotation_matrix;
+ FT_Vector sinus;
+
+ FT_Vector_Unit(&sinus, (FT_Angle)(angle * 0x10000L));
+
+ rotation_matrix.xx = sinus.x;
+ rotation_matrix.xy = -sinus.y;
+ rotation_matrix.yx = sinus.y;
+ rotation_matrix.yy = sinus.x;
+
+ for(unsigned int f=0; f<faces_.size(); f++)
+ FT_Set_Transform(faces_[f].face_, &rotation_matrix, 0);
+ }
+
+ GLfloat dx = 0, dy = 0;
+
+ switch (horizontal_justification_)
+ {
+ case LEFT:
+ dx = bbox.x_min_; break;
+ case CENTER:
+ dx = (bbox.x_min_ + bbox.x_max_)/ 2; break;
+ case RIGHT:
+ dx = bbox.x_max_; break;
+ default:
+ break;
+ }
+ switch (vertical_justification_)
+ {
+ case BOTTOM:
+ dy = bbox.y_min_; break;
+ case MIDDLE:
+ dy = (bbox.y_min_ + bbox.y_max_)/2; break;
+ case TOP:
+ dy = bbox.y_max_; break;
+ default:
+ break;
+ }
+
+ GLint viewport[4];
+ GLdouble modelview[16], projection[16];
+
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
+ glGetDoublev(GL_PROJECTION_MATRIX, projection);
+
+ GLdouble x0, y0, z0;
+ gluUnProject(0, 0, 0, modelview, projection, viewport, &x0, &y0, &z0);
+
+ GLdouble dx_m, dy_m, dz_m;
+ gluUnProject(dx, dy, 0., modelview, projection, viewport,&dx_m,&dy_m,&dz_m);
+
+ glTranslated(x0-dx_m, y0-dy_m, z0-dz_m);
+ }
+
+ glTranslatef(x, y, z);
+ glColor4f(foreground_color_[R], foreground_color_[G], foreground_color_[B], foreground_color_[A]);
+ glRasterPos3i(0, 0, 0);
+ draw(s);
+
+ if(horizontal_justification_!=ORIGIN||vertical_justification_!= BASELINE)
+ glPopMatrix();
+
+ if(!advance_)
+ glPopMatrix();
+ }
+
+ Raster::Raster (const char* filename, float point_size, FT_UInt resolution)
+ : Face(filename, point_size, resolution)
+ {
+ if(!isValid()) return;
+
+ init();
+ }
+
+ Raster::Raster (FT_Face face, float point_size, FT_UInt resolution)
+ : Face(face, point_size, resolution)
+ {
+ init();
+ }
+
+ void Raster::init (void)
+ {
+ character_rotation_z_ = 0;
+ setCharSize();
+ setCharacterRotationReference('o');
+ }
+
+ Raster::~Raster (void)
+ {
+ clearCaches();
+ }
+
+ void Raster::setCharacterRotationZ (GLfloat character_rotation_z)
+ {
+ if(character_rotation_z != character_rotation_z_)
+ {
+ character_rotation_z_ = character_rotation_z;
+ clearCaches();
+ }
+ }
+
+ double Raster::height (void)const
+ {
+ if(faces_[0].face_->height > 0) return faces_[0].face_->height / 64.;
+ else return faces_[0].face_->size->metrics.y_ppem;
+ }
+
+ BBox Raster::measure (unsigned char c)
+ {
+ BBox bbox;
+
+ // For starters, just get the unscaled glyph bounding box
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0) return bbox;
+
+ FT_Error error = FT_Load_Glyph(faces_[f].face_, glyph_index, FT_LOAD_DEFAULT);
+ if(error != 0) return bbox;
+
+ FT_Glyph glyph;
+ error = FT_Get_Glyph(faces_[f].face_->glyph, &glyph);
+ if(error != 0) return bbox;
+
+ FT_BBox ft_bbox;
+ FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox);
+
+ FT_Done_Glyph(glyph);
+
+ bbox = ft_bbox;
+ bbox.advance_ = faces_[f].face_->glyph->advance;
+
+ // In order to be accurate regarding the placement of text not
+ // aligned at the glyph's origin (CENTER/MIDDLE), the bounding box
+ // of the raster format has to be projected back into the
+ // view's coordinates
+ GLint viewport[4];
+ GLdouble modelview[16], projection[16];
+
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
+ glGetDoublev(GL_PROJECTION_MATRIX, projection);
+
+ // Well, first we have to get the Origin, since that is the basis
+ // of the bounding box
+ GLdouble x0, y0, z0;
+ gluUnProject(0., 0., 0., modelview, projection, viewport, &x0, &y0, &z0);
+
+ GLdouble x, y, z;
+ gluUnProject(bbox.x_min_, bbox.y_min_, 0., modelview, projection, viewport, &x, &y, &z);
+ bbox.x_min_ = (float) (x - x0);
+ bbox.y_min_ = (float) (y - y0);
+
+ gluUnProject(bbox.x_max_, bbox.y_max_, 0., modelview, projection, viewport, &x, &y, &z);
+ bbox.x_max_ = (float) (x - x0);
+ bbox.y_max_ = (float) (y - y0);
+
+ gluUnProject(bbox.advance_.dx_, bbox.advance_.dy_, 0., modelview, projection, viewport, &x, &y, &z);
+ bbox.advance_.dx_ = (float) (x - x0);
+ bbox.advance_.dy_ = (float) (y - y0);
+
+ return bbox;
+ }
+
+ BBox Raster::measure (wchar_t c)
+ {
+ BBox bbox;
+
+ // For starters, just get the unscaled glyph bounding box
+ unsigned int f;
+ FT_UInt glyph_index = 0;
+
+ for(f=0; f<faces_.size(); f++)
+ {
+ glyph_index = FT_Get_Char_Index(faces_[f].face_, c);
+ if(glyph_index != 0) break;
+ }
+
+ if(glyph_index == 0) return bbox;
+
+ FT_Error error = FT_Load_Glyph(faces_[f].face_, glyph_index,
+ FT_LOAD_DEFAULT);
+ if(error != 0) return bbox;
+
+ FT_Glyph glyph;
+ error = FT_Get_Glyph(faces_[f].face_->glyph, &glyph);
+ if(error != 0) return bbox;
+
+ FT_BBox ft_bbox;
+ FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox);
+
+ FT_Done_Glyph(glyph);
+
+ bbox = ft_bbox;
+ bbox.advance_ = faces_[f].face_->glyph->advance;
+
+ // In order to be accurate regarding the placement of text not
+ // aligned at the glyph's origin (CENTER/MIDDLE), the bounding box
+ // of the raster format has to be projected back into the
+ // view's coordinates
+ GLint viewport[4];
+ GLdouble modelview[16], projection[16];
+
+ glGetIntegerv(GL_VIEWPORT, viewport);
+ glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
+ glGetDoublev(GL_PROJECTION_MATRIX, projection);
+
+ // Well, first we have to get the Origin, since that is the basis
+ // of the bounding box
+ GLdouble x0, y0, z0;
+ gluUnProject(0., 0., 0., modelview, projection, viewport, &x0, &y0, &z0);
+
+ GLdouble x, y, z;
+ gluUnProject(bbox.x_min_, bbox.y_min_, 0., modelview, projection, viewport, &x, &y, &z);
+ bbox.x_min_ = (float) (x - x0);
+ bbox.y_min_ = (float) (y - y0);
+
+ gluUnProject(bbox.x_max_, bbox.y_max_, 0., modelview, projection, viewport, &x, &y, &z);
+ bbox.x_max_ = (float) (x - x0);
+ bbox.y_max_ = (float) (y - y0);
+
+ gluUnProject(bbox.advance_.dx_, bbox.advance_.dy_, 0., modelview, projection, viewport, &x, &y, &z);
+ bbox.advance_.dx_ = (float) (x - x0);
+ bbox.advance_.dy_ = (float) (y - y0);
+
+ return bbox;
+ }
+
+ GLuint Raster::compileGlyph (FT_Face face, FT_UInt glyph_index)
+ {
+ GLuint dlist = glGenLists(1);
+ glNewList(dlist, GL_COMPILE);
+
+ renderGlyph(face, glyph_index);
+
+ glEndList();
+
+ return dlist;
+ }
+
+ void Raster::setCharSize (void)
+ {
+ FT_Error error;
+ for(unsigned int i=0; i<faces_.size(); i++)
+ {
+ error = FT_Set_Char_Size(faces_[i].face_,(FT_F26Dot6)(point_size_ * 64),(FT_F26Dot6)(point_size_ * 64),resolution_,resolution_);
+ if(error != 0) return;
+ }
+
+ if(rotation_reference_glyph_ != 0) setRotationOffset();
+ }
+
+ void Raster::setRotationOffset (void)
+ {
+ FT_Error error = FT_Load_Glyph(rotation_reference_face_, rotation_reference_glyph_, FT_LOAD_RENDER);
+
+ if(error != 0) return;
+
+ rotation_offset_y_ = rotation_reference_face_->glyph->bitmap.rows / 2.0f;
+ }
+
+ void Raster::clearCaches (void)
+ {
+ GDLI fgi = glyph_dlists_.begin();
+
+ for(; fgi != glyph_dlists_.end(); ++fgi)
+ {
+ glDeleteLists(fgi->second, 1);
+ }
+
+ glyph_dlists_.clear();
+ }
+
+ Monochrome::Monochrome (const char* filename, float point_size, FT_UInt resolution)
+ : Raster(filename, point_size, resolution)
+ {
+ return;
+ }
+
+ Monochrome::Monochrome (FT_Face face, float point_size, FT_UInt resolution)
+ : Raster(face, point_size, resolution)
+ {
+ return;
+ }
+
+ Monochrome::~Monochrome (void)
+ {
+ return;
+ }
+
+ GLubyte* Monochrome::invertBitmap (const FT_Bitmap& bitmap)
+ {
+ // In FreeType 2.0.9, the pitch of bitmaps was rounded up to an
+ // even number. In general, this disagrees with what we had been
+ // using for OpenGL.
+ int width = bitmap.width / 8 + ((bitmap.width & 7)> 0 ? 1 : 0);
+
+ GLubyte* inverse = new GLubyte[ bitmap.rows * width ];
+ GLubyte* inverse_ptr = inverse;
+
+ for(int r=0; r<bitmap.rows; r++)
+ {
+ GLubyte* bitmap_ptr = &bitmap.buffer[bitmap.pitch * (bitmap.rows - r - 1)];
+
+ memmove(inverse_ptr, bitmap_ptr, width);
+ inverse_ptr += width;
+ bitmap_ptr += width;
+ }
+
+ return inverse;
+ }
+
+ void Monochrome::renderGlyph (FT_Face face, FT_UInt glyph_index)
+ {
+ // Start by retrieving the glyph's data.
+ FT_Error error = FT_Load_Glyph(face, glyph_index, FT_LOAD_DEFAULT);
+
+ if(error != 0) return;
+
+ FT_Glyph original_glyph;
+ FT_Glyph glyph;
+
+ error = FT_Get_Glyph(face->glyph, &original_glyph);
+
+ if(error != 0) return;
+
+ error = FT_Glyph_Copy(original_glyph, &glyph);
+
+ FT_Done_Glyph(original_glyph);
+
+ if(error != 0) return;
+
+ // If the individual characters are rotated (as distinct from string
+ // rotation), then apply that extra rotation here. This is equivalent
+ // to the sequence
+ // glTranslate(x_center,y_center);
+ // glRotate(angle);
+ // glTranslate(-x_center,-y_center);
+ // which is used for the polygonal styles. The deal with the raster
+ // styles is that you must retain the advance from the string rotation
+ // so that the glyphs are laid out properly. So, we make a copy of
+ // the string rotated glyph, and then rotate that and add back an
+ // additional offset to (in effect) restore the proper origin and
+ // advance of the glyph.
+
+ if(character_rotation_z_ != 0.)
+ {
+ FT_Matrix rotation_matrix;
+ FT_Vector sinus;
+
+ FT_Vector_Unit(&sinus, (FT_Angle)(character_rotation_z_ * 0x10000L));
+
+ rotation_matrix.xx = sinus.x;
+ rotation_matrix.xy = -sinus.y;
+ rotation_matrix.yx = sinus.y;
+ rotation_matrix.yy = sinus.x;
+
+ FT_Vector original_offset, rotation_offset;
+
+ original_offset.x = (face->glyph->metrics.width / 2 + face->glyph->metrics.horiBearingX)/ 64 * 0x10000L;
+ original_offset.y = (FT_Pos)(rotation_offset_y_ * 0x10000L);
+
+ rotation_offset = original_offset;
+
+ FT_Vector_Rotate(&rotation_offset, (FT_Angle)(character_rotation_z_ * 0x10000L));
+
+ rotation_offset.x = original_offset.x - rotation_offset.x;
+ rotation_offset.y = original_offset.y - rotation_offset.y;
+
+ rotation_offset.x /= 1024;
+ rotation_offset.y /= 1024;
+
+ error = FT_Glyph_Transform(glyph, &rotation_matrix, &rotation_offset);
+ }
+
+ error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_MONO, 0, 1);
+
+ if(error != 0)
+ {
+ FT_Done_Glyph(glyph);
+ return;
+ }
+
+ FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph) glyph;
+
+ // Evidently, in FreeType2, you can only get "upside-down" bitmaps and
+ // OpenGL won't invert a bitmap with PixelZoom, so we have to invert the
+ // glyph's bitmap ourselves.
+
+ GLubyte* inverted_bitmap = invertBitmap(bitmap_glyph->bitmap);
+
+ glBitmap(bitmap_glyph->bitmap.width, bitmap_glyph->bitmap.rows,
+ (GLfloat) -bitmap_glyph->left,
+ (GLfloat) (bitmap_glyph->bitmap.rows - bitmap_glyph->top),
+ face->glyph->advance.x / 64.0f,
+ face->glyph->advance.y / 64.0f,
+ inverted_bitmap);
+
+ FT_Done_Glyph(glyph);
+
+ delete[] inverted_bitmap;
+ }
+
+} // close OGLFT namespace
+