--- /dev/null
+/******************************************************************************
+ * Arachnoid Graphics Plugin for Mupen64Plus
+ * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
+ *
+ * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *****************************************************************************/
+
+#ifndef UCODE_5_H_
+#define UCODE_5_H_
+
+//Includes
+#include "UCodeDefs.h"
+
+//Forward declaration
+class GBI;
+class RSP;
+class RDP;
+class Memory;
+class DisplayListParser;
+
+#define F3DEX2_MOVEMEM 0xDC
+#define F3DEX2_MOVEWORD 0xDB
+
+//*****************************************************************************
+//! UCode5 (aka F3DEX2)
+//! Microcode used for Zelda and newer games
+//*****************************************************************************
+class UCode5
+{
+public:
+
+ // Constructor / Destructor
+ UCode5();
+ ~UCode5();
+
+ static void initialize(GBI* gbi, RSP* rsp, RDP* rdp, Memory* memory, DisplayListParser* dlp);
+ static void initializeGBI();
+
+ //Matrices
+ static void F3DEX2_Mtx( MicrocodeArgument* ucode );
+ static void F3DEX2_PopMtx( MicrocodeArgument* ucode );
+
+ //Textures
+ static void F3DEX2_Texture( MicrocodeArgument* ucode );
+
+ //Vertices
+ static void F3DEX2_Vtx( MicrocodeArgument* ucode );
+ static void F3DEX2_Tri1( MicrocodeArgument* ucode );
+ static void F3DEX2_Quad( MicrocodeArgument* ucode );
+ static void F3DEX2_Line3D( MicrocodeArgument* ucode );
+
+ //Misc
+ static void F3DEX2_MoveMem( MicrocodeArgument* ucode );
+ static void F3DEX2_MoveWord( MicrocodeArgument* ucode );
+ static void F3DEX2_GeometryMode( MicrocodeArgument* ucode );
+ static void F3DEX2_SetOtherMode_H( MicrocodeArgument* ucode );
+ static void F3DEX2_SetOtherMode_L( MicrocodeArgument* ucode );
+
+ //Other
+ static void F3DEX2_DMAIO( MicrocodeArgument* ucode );
+ static void F3DEX2_Special_1( MicrocodeArgument* ucode );
+ static void F3DEX2_Special_2( MicrocodeArgument* ucode );
+ static void F3DEX2_Special_3( MicrocodeArgument* ucode );
+ static void F3DEX2_Reserved1( MicrocodeArgument* ucode );
+
+private:
+
+ static GBI* m_gbi; //!< Graphics Binary Interface
+ static RSP* m_rsp; //!< Pointer to Reality Signal Processor
+ static RDP* m_rdp; //!< Pointer to Reality Drawing Processor
+ static Memory* m_memory; //!< Pointer accessing memory like RDRAM and Texture Memory
+ static DisplayListParser* m_displayListParser;
+
+};
+
+#endif