X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=inline;f=libpcsxcore%2Fcdrom.c;h=723617989b1d06f80c070aab8fbe6a902e68fb4a;hb=4e70ea5a634f0568c6cb40ff945fb6c3150665df;hp=2d9d77f0a0012d0688631c271732441f81eeab88;hpb=e3d555e0f3578b4e317f9739a715744cbe1a8395;p=pcsx_rearmed.git diff --git a/libpcsxcore/cdrom.c b/libpcsxcore/cdrom.c index 2d9d77f0..72361798 100644 --- a/libpcsxcore/cdrom.c +++ b/libpcsxcore/cdrom.c @@ -722,14 +722,18 @@ void cdrInterrupt() { InuYasha - Feudal Fairy Tale: slower - Fixes battles */ - /* Gameblabla - Tightening the timings (as taken from Mednafen). */ + /* Gameblabla - Tightening the timings (as taken from Duckstation). + * The timings from Duckstation are based upon hardware tests. + * Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode, + * seems to be timing sensitive as it can depend on the CPU's clock speed. + * */ if (cdr.DriveState != DRIVESTATE_STANDBY) { - delay = 5000; + delay = 7000; } else { - delay = (1124584 + (msf2sec(cdr.SetSectorPlay) * 42596 / (75 * 60))) * ((cdr.Mode & MODE_SPEED) ? 1 : 2); + delay = (((cdr.Mode & MODE_SPEED) ? 2 : 1) * (1000000)); CDRMISC_INT((cdr.Mode & MODE_SPEED) ? cdReadTime / 2 : cdReadTime); } AddIrqQueue(CdlPause + 0x100, delay);