X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=inline;f=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexLoad32b.h;fp=source%2Fgles2glide64%2Fsrc%2FGlide64%2FTexLoad32b.h;h=11c6bcbc5e49c705234914562d8887e0df4a6239;hb=98e75f2d18c02c233da543560f76282f04fc796c;hp=0000000000000000000000000000000000000000;hpb=0ced54f867d36e8b324155bef49e8abfebfc3237;p=mupen64plus-pandora.git diff --git a/source/gles2glide64/src/Glide64/TexLoad32b.h b/source/gles2glide64/src/Glide64/TexLoad32b.h new file mode 100644 index 0000000..11c6bcb --- /dev/null +++ b/source/gles2glide64/src/Glide64/TexLoad32b.h @@ -0,0 +1,178 @@ +/* +* Glide64 - Glide video plugin for Nintendo 64 emulators. +* Copyright (c) 2002 Dave2001 +* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +//**************************************************************** +// +// Glide64 - Glide Plugin for Nintendo 64 emulators +// Project started on December 29th, 2001 +// +// Authors: +// Dave2001, original author, founded the project in 2001, left it in 2002 +// Gugaman, joined the project in 2002, left it in 2002 +// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 +// Hiroshi 'KoolSmoky' Morii, joined the project in 2007 +// +//**************************************************************** +// +// To modify Glide64: +// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. +// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. +// +//**************************************************************** +#include "Gfx_1.3.h" + +//**************************************************************** +// Size: 2, Format: 0 +// +// Load 32bit RGBA texture +// Based on sources of angrylion's software plugin. +// +wxUint32 Load32bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) +{ + if (height < 1) height = 1; + const wxUint16 *tmem16 = (wxUint16*)rdp.tmem; + const wxUint32 tbase = (src - (wxUIntPtr)rdp.tmem) >> 1; + const wxUint32 width = max(1, wid_64 << 1); + const int ext = real_width - width; + line = width + (line>>2); + wxUint32 s, t, c; + wxUint32 * tex = (wxUint32*)dst; + wxUint16 rg, ba; + for (t = 0; t < (wxUint32)height; t++) + { + wxUint32 tline = tbase + line * t; + wxUint32 xorval = (t & 1) ? 3 : 1; + for (s = 0; s < width; s++) + { + wxUint32 taddr = ((tline + s) ^ xorval) & 0x3ff; + rg = tmem16[taddr]; + ba = tmem16[taddr|0x400]; + c = ((ba&0xFF)<<24) | (rg << 8) | (ba>>8); + *tex++ = c; + } + tex += ext; + } + int id = tile - rdp.cur_tile; + wxUint32 mod = (id == 0) ? cmb.mod_0 : cmb.mod_1; + if (mod || !voodoo.sup_32bit_tex) + { + //convert to ARGB_4444 + const wxUint32 tex_size = real_width * height; + tex = (wxUint32 *)dst; + wxUint16 *tex16 = (wxUint16*)dst; + wxUint16 a, r, g, b; + for (wxUint32 i = 0; i < tex_size; i++) { + c = tex[i]; + a = (c >> 28) & 0xF; + r = (c >> 20) & 0xF; + g = (c >> 12) & 0xF; + b = (c >> 4) & 0xF; + tex16[i] = (a <<12) | (r << 8) | (g << 4) | b; + } + return (1 << 16) | GR_TEXFMT_ARGB_4444; + } + return (2 << 16) | GR_TEXFMT_ARGB_8888; +} + +//**************************************************************** +// LoadTile for 32bit RGBA texture +// Based on sources of angrylion's software plugin. +// +void LoadTile32b (wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 width, wxUint32 height) +{ + const wxUint32 line = rdp.tiles[tile].line << 2; + const wxUint32 tbase = rdp.tiles[tile].t_mem << 2; + const wxUint32 addr = rdp.timg.addr >> 2; + const wxUint32* src = (const wxUint32*)gfx.RDRAM; + wxUint16 *tmem16 = (wxUint16*)rdp.tmem; + wxUint32 c, ptr, tline, s, xorval; + + for (wxUint32 j = 0; j < height; j++) + { + tline = tbase + line * j; + s = ((j + ul_t) * rdp.timg.width) + ul_s; + xorval = (j & 1) ? 3 : 1; + for (wxUint32 i = 0; i < width; i++) + { + c = src[addr + s + i]; + ptr = ((tline + i) ^ xorval) & 0x3ff; + tmem16[ptr] = c >> 16; + tmem16[ptr|0x400] = c & 0xffff; + } + } +} + +//**************************************************************** +// LoadBlock for 32bit RGBA texture +// Based on sources of angrylion's software plugin. +// +void LoadBlock32b(wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 lr_s, wxUint32 dxt) +{ + const wxUint32 * src = (const wxUint32*)gfx.RDRAM; + const wxUint32 tb = rdp.tiles[tile].t_mem << 2; + const wxUint32 tiwindwords = rdp.timg.width; + const wxUint32 slindwords = ul_s; + const wxUint32 line = rdp.tiles[tile].line << 2; + + wxUint16 *tmem16 = (wxUint16*)rdp.tmem; + wxUint32 addr = rdp.timg.addr >> 2; + wxUint32 width = (lr_s - ul_s + 1) << 2; + if (width & 7) + width = (width & (~7)) + 8; + + if (dxt != 0) + { + wxUint32 j= 0; + wxUint32 t = 0; + wxUint32 oldt = 0; + wxUint32 ptr; + + addr += (ul_t * tiwindwords) + slindwords; + wxUint32 c = 0; + for (wxUint32 i = 0; i < width; i += 2) + { + oldt = t; + t = ((j >> 11) & 1) ? 3 : 1; + if (t != oldt) + i += line; + ptr = ((tb + i) ^ t) & 0x3ff; + c = src[addr + i]; + tmem16[ptr] = c >> 16; + tmem16[ptr|0x400] = c & 0xffff; + ptr = ((tb+ i + 1) ^ t) & 0x3ff; + c = src[addr + i + 1]; + tmem16[ptr] = c >> 16; + tmem16[ptr|0x400] = c & 0xffff; + j += dxt; + } + } + else + { + addr += (ul_t * tiwindwords) + slindwords; + wxUint32 c, ptr; + for (wxUint32 i = 0; i < width; i ++) + { + ptr = ((tb + i) ^ 1) & 0x3ff; + c = src[addr + i]; + tmem16[ptr] = c >> 16; + tmem16[ptr|0x400] = c & 0xffff; + } + } +}