X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;ds=sidebyside;f=common%2Femu.h;h=55e8ae2502d7109f4ec6081a14cf682a9645aa26;hb=92068389d87084380eae2e1c03314ef13c59e1df;hp=a064da6224433bf6404575974b01aee85ed7dff2;hpb=388947f33d88ce3de0d9cb3e873244fbb5162a59;p=libpicofe.git diff --git a/common/emu.h b/common/emu.h index a064da6..55e8ae2 100644 --- a/common/emu.h +++ b/common/emu.h @@ -20,7 +20,7 @@ extern int g_screen_height; #endif -#define EOPT_USE_SRAM (1<<0) +#define EOPT_EN_SRAM (1<<0) #define EOPT_SHOW_FPS (1<<1) #define EOPT_EN_SOUND (1<<2) #define EOPT_GZIP_SAVES (1<<3) @@ -71,6 +71,11 @@ extern int rom_loaded; extern int state_slot; extern int config_slot, config_slot_current; extern unsigned char *movie_data; +extern int reset_timing; + +#define PICO_PEN_ADJUST_X 4 +#define PICO_PEN_ADJUST_Y 2 +extern int pico_pen_x, pico_pen_y; extern int pico_inp_mode; extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom @@ -91,29 +96,27 @@ enum TPicoGameState { }; -int emu_ReloadRom(char *rom_fname); -int emu_SaveLoadGame(int load, int sram); +void emu_init(void); +void emu_finish(void); + +int emu_reload_rom(char *rom_fname); +int emu_save_load_game(int load, int sram); +void emu_reset_game(void); -int emu_ReadConfig(int game, int no_defaults); -int emu_WriteConfig(int game); -void emu_packConfig(void); -void emu_unpackConfig(void); -void emu_writelrom(void); +int emu_read_config(int game, int no_defaults); +int emu_write_config(int game); -char *emu_GetSaveFName(int load, int is_sram, int slot); -int emu_checkSaveFile(int slot); +char *emu_get_save_fname(int load, int is_sram, int slot); +int emu_check_save_file(int slot); void emu_setSaveStateCbs(int gz); +void emu_make_path(char *buff, const char *end, int size); void emu_update_input(void); -int emu_findBios(int region, char **bios_file); void emu_textOut8 (int x, int y, const char *text); void emu_textOut16(int x, int y, const char *text); -char *emu_makeRomId(void); -void emu_getGameName(char *str150); -void emu_changeFastForward(int set_on); -void emu_RunEventsPico(unsigned int events); -void emu_shutdownMCD(void); -int emu_cdCheck(int *pregion, char *fname_in); +void emu_get_game_name(char *str150); +void emu_set_fastforward(int set_on); +int emu_cd_check(int *pregion, char *fname_in); #ifdef __cplusplus } // extern "C"